So when we can expect a fix to M+ content?

Not so much. Some classes still have more AOE CC toolkit than others. Bring AOE kidney for rogues to live (it has been on 10.3 PTR for some time) :joy:

But in general, I found “more mechanics, less size of pull” gameplay more enjoyable. Don’t want M+ to become another Diablo, just with different camera angle. Just a personal opinion, nothing else. :slightly_smiling_face:

1 Like

I think a mix of both can be nice. I think Blizz struggles to find the sweet spot.

I always speak about the tree pull in Algethar academy. Once impactful mechanic (don’t stand in the big swirly) otherwise pew pew aoe that dps love. It doesn’t matter if we wipe on the boss afterwards because nobody has CD’s (did you see how much I did on that trash!!!“?”

1 Like

Its far from being a Diablo. To begin with, Diablo has 4 buttons basically. There is no CC, there are no kicks… just AoE zugzug stuff down…

It also adds variety. And risk-reward structure.

And its less prone to 1-shots. Because doing smaller pulls implies that those pulls have to hit harder. And that scales horribly in M+.

So all in all… I would like to see bigger pulls.

That is not implied here. It can be achieved with multiple mechanics.

I also prefer when the pulls are around 3-5 enemies big.
One tank buster, one caster, one AoE danger Johnny and 0-2 fodder.

If damage is not higher, what prevents you from simply pulling 2 of those 3-5 enemy packs ?

Or, let me put it this way. You get your 3-5 pack with 1 caster as you say. You could have enough kicks to keep that 1 dude locked down.

What would happen if you dont kick the caster ? Would it 1-shot someone or not ? Because if it dosent…

Then why not just ignore the kick. Zug-zug… and pull 2 more packs with BL ?

We can go through all the abilities. But there has to be atleast 1 abilitiy that if failed will provoke either a wipe or a death.

And if the pull is really, really big you can tone down the damage, because its a “death by 1000 cuts” situation.

So I insist that smaller packs == more damage. And more damage scales really bad in M+. Therefore… more small AoE pulls please ! :slight_smile:

1 Like

There’s a million things you can do, which if it happens once, it is bad, if it happens twice or thrice it is a wipe.

Debuffs that reduce output significantly. Area denial that forces you to keep running. Massive undispellable healing on the mobs. Summons.

The list goes on.

I never suggested that. You can design dangerous mobs without that.

1 Like

Maybe i was too restrictive. Yes, you can.

But my concept is still the same. Fail once and it has terrible consequences. Not a fun mechanic to pug.

Big pulls are also dangerous. But atleast you got options of splitting the pack in 2. Reducing the danger.

But all in all. We need both. There is no one is better than other.

1 Like

Everyone being so naive about difficulty cracks me up. Especially who praises like ‘‘Difficulty is good. Get gud.’’ Soulslike trend definitely ruined game for good. I say this as long time soulslike game player. Every company thinks like every game has to be hard, cringy and must give you torture and besides this they forget about how this makes game this game toxic and unplayable.

Games are for fun not arguing with lifeless tryhards after every death, failure etc. This is mmorpg it has to be medcore chill, rewarding but these are not the main topic for this issue imo.

Blizzard don’t want you to achieve all stuff in short time. They don’t want you to cancel your sub early. If you would be overgeared they think you would give up game early and cancel your sub then move on other games. Because they won’t bring new content any time soon. Since they are working on 2 expansions in mean time. They don’t have enough developers etc. Otherhand this is simple Blizzard act, keep players forever make them feel like they are working on this game for earn bread. All fansites,esporters,streamers everyone about this game acts like crazy. They think this is normal way to move on.

This is game bruh, not life itself. Even loot system of raid shows this. They dont want you to gear up fast. They want to you do grind pointless low keys and get nothing until you get gear with weekly chest.

1 Like

The same some people wants for wow.

Not necessary hit harder. Targeted casts is not the only mechanic, there are much more like avoid void thones, spread or stack, etc. Some are more punishable than others, but the point is about mechanics.

Same did DF S1 affix, same do xal affixes. And death affix do the same - you can risk to save some time and bigger pulls, but you can also fail and pay reasonable price. It also encourages to pay more attention for mechanics rather than just do zug-zug.

Another “for fun” argument from another “I have work, you lifeless tryhards”.
There is no rocket science in M+ mechanics. Every average Andy can learn to deal with them if they bother to open dungeon journal.

1 Like

Yeah, you really notice how intentional they designed the new dungeons to artificially limit pulls to 3-5 mobs. Usually 1 mob with unavoidable damage that will eventually overwhelm the group/tank with a stacking debuff, and pretty much all the caster mobs now have 2 casts that must be stopped, one spammable which usually takes 50%+ of someones HP and the other is some sort of giant heal or absorb, so you need 2 players pr caster.
In comparison, look at the packs in Necrotic Wake. Usually 1 caster pr pack, and they don’t spam anything either, so if the tank can live, at least you have the option of pulling big.

But it’s very typical of Blizzard. When they make a change to design philosophy they go completely overboard in the opposite direction, and then they spend the whole season trying to fix their mistakes.

And its even worse ! I spent ALL of DF complaining about these random “shadow bolts” the casters do. Because eventually it chunks out so much life, that 1 overlap implies a 1-shot.

That was the “1-shot” meta of DF ! Literally that. And now, they increased our HP and what not… forgetting that M+ is infinitely caling and it dosent matter if we have 1B HP. Eventually those bolts will chunk 70% of someones HP…

And we are back to the overlapping bolts 1-shoting people. And they made it even worse by the nerf to stuns ! So its even MORE 1-shot that what it was in DF… And hence, burst healing is king even MORE than what it was in DF…

What they need to do is prevent overlaps to begin with. And stop mobs from “random targeting” and put in place a priority targeting such that nobody gets 2 casts with less than 1s of time between them.

I find all this moronic to say the least…

1 Like

Yeah it’s actually very rare to see someone dying over the span of let’s say 4-5 seconds. There are a couple of mobs, like the Despoilers in Stonevault, who does that type of heavy, predictable damage, but it’s still paired with other oneshots. So in most of my runs this season, I see that people are either sitting at 80-100% HP, or they die from 100-0 within the span of a GCD. I’ve lost count on how many times our WW died from 100-0 during his Whirling Dragon Punch animation…
Probably one of the reasons Prot Paladin feels so bad to tank with this season. Spending a precious GCD to dispel myself or a teammate from the affix this week, only to have Shield of the Righteous fall off for 1 second and dying to spike damage…

I wonder why dispels still cost 1 GCD. While a kick dosent.

Dots truck so hard its literally hard to justify…

Yeah well… Why do the Raids consistently get special unique and rare items. Myth track gear drops … and other nice things …

I mean… Asking myth track for delves is a NO. But for M+ ? Why not ? Why cant the nice necklace that gives me mana, or the cape with absorb shield drop in M+ too ?

You might claim Raiders don’t care about the loot. But then again, its an awful coincidence don’t you think ?

1 Like

I don’t think it matters what we think. Technically M+ is just a famous and popular as raiding considering there’s MDI and millions of runs, and its players are yelling just as loudly as raiders.
In the end it’s about what blizzard wants, so you’d have to ask them. They can’t say “we don’t want to force raiders into M+”, since they’ve already done that. Plus it’s easier for a raider to do M+ than vice versa.

All it takes to equalize the playing field is to allow the 6 tokens from the vault to buy you item upgrades from Hero to Mythic. And to stop this “special items from raid” trend. Either we all get “special items” or none of us do.

Thats it. That is ALL it takes to make this Raiders/M+ loot fight obsolete.

And I am baffled by how after 8 years of M+ blizzard still hasent realized it yet.

It will make it “pick it always” option. Including the fact that you can get the same 6 tokens by doing only LFR or even world quests. Why take anything else if you can just grind required item and upgrade it?

Things like dagger / staff / glaives from DOTI or ring from court say “Hi” :slight_smile:

Details.

Also you could do LFR if you want. But you first need that hero piece of gear, so you better get those +8s done :slight_smile: . And if you do some +10s you could directly loot it as Mythic, bypassing the 6 tokens altogether.

It dosent matter how you get it. What matters is that if blizzard cannot balance the power/reward of both Raid and M+ to reasonable levels. Then the next best option is to time gate these upgrades.

This is a way to time gate them. And in 14 weeks people will be full Myth track gear. A bit less for Mythic Raiders. And by the way, 14 weeks is 3.5 months by the way …

Just as a little reminder: The catalyst exists for a reason. Because raiders had an unreasonably good advantage to get 4 piece, while everyone else relied on RNG of the Vault. Since Myth Track gear is only available in the raid, why cant we have a similar treatment to that?

Yeah… for sure…

You cannot even compare those to items like the Rashok Trinket or… ahem… the LEGENDARY axe… No item from DoTi was so OP that your performance skyrocketed by 10% if you had it.

+7. And it’s literally done in first 3 weeks to grind all required hero items from M+. Such change will have more impact on lower keys and M+ population in general than delves currently did. People just grind required item in +7 and can completely forget about doing any M+ until they just get full mythic gear by doing LFR / world quests.

And it’d be done in the same timespan if it’d be available. Blizz will never add such option until M+ don’t have any sort of lockout.

You don’t need to clear mythic raid to get it, so it’s not a vaild point.

The catalyst doesn’t stand even close to the option that you propose. And it’s just a system that helps to get your full set in 1-2 weeks of the season.

Sorry, but I don’t consider any raid difficulty other than Mythic as any hard content. It pretty casual and puggable option for anyone to increase your chances to get your set as fast as possible in the season. The same thing as raider doing M+ to get trinkets or items with required stats.

1st of fall - Rashok trinket was not rare special item, it was just a BiS heal trinket from raid. There are enough trinkets from M+ each season that are BiS for many specs and don’t have much alternative in raids.

Yeah, that’s why hero version dagger was BiS for all 3 rogue specs in off-hand since 10.1.5 till the end of DF.

So what ? The alternative we have now is literally RNG. So even if you get your 10s done, the most probably result from that is not being Myth track gear at any moment in the season.

And yeah. Some people will LFR they way to Myth track (in 14 weeks). But other people actually will try M+ regardless. And those people are currently unsubed ! :smiley:

And if this concerns you so much, then give those coins some tiers. You need 8 +10 keys to upgrade 1 item from Hero to Myth. DONE.

So. Currently : Myth raiders get full Mythic in ~ 1.5 months. Everyone else, practically NEVER. Dosent matter how many 10s you do, or vaults you loot.

Does this seem fair to you ?

14 RNG options is not the same than 14 deterministic options. And even with a fully deterministic system, its still 3.5 months of time to get fully geared in Myth. Which is ~ 1.5 months longer than a Mythic Raider would.

That seems a lot more fair to me. Given that Myth trak loot dosent drop in M+ and probably never will.

I mean… so far I got 2 Myth trak tier pieces. 1 mythic cape with horrible stats, and 1 mythic boots with even worse stats. I am literally waiting for CATALIST charges to transform my 2 “worthless” myth trac items into 2 “kind-of” decent Myth track items. That will be in 3 weeks.

This is ridiculous !

We are talking about raid specific items. If you raid Mythic you had a guaranteed drop. If you could not, then you needed to farm heroic for 15/16 weeks. I underline the word FARM.

So M+ enjoyers that want to do M+ have to take 2/3 hours of their weekly gaming time to farm this raid they dont want to do, for an item they need in what they want to do.

THAT is what I was saying.

But why ? Because Raiders got their set in 2/3 weeks of the season. Everyone else did not. Some people that did not raid took 1/2 MONTHS to get their 4 set !

Today, if you raid you get it in 1/2 weeks. If you dont in 2/3 weeks. MUCH fairer.

So what ? Ever tried PuGing Heroic Raid the 1st week of a patch ? Nobody in coms, nobody knows the mechanics, everyone is under geared… The fact that its easy or Puggable dosent mean I want to spend my time farming that cesspool of dung…

And the experience of pugging the heroic raid on week 1 of the season is absolutely NOT even close to the experience of pugging a +7 to get your Hero Trinket. NOT… EVEN… CLOSE…

Not to mention lockouts…

You did not heal in S2. The rashok trinket was not “just BiS”. It literally changed how you healed from its OPnes. It literally made specs viable.

No… That trinket, and others like it for DPS and Tanks are OP.

Basically, a “BiS” trinket responsible for 2% of your performance is NOT the same as another “BiS” trinket responsible for 20% of your performance.

Basically, a “BiS” trinket responsible for 2% of your performance is NOT the same as another “BiS” trinket responsible for 20% of your performance.

Raid items are in a different category. Im sorry.