title, absolute disgusting specs requiring 0 brain to play
Affli is getting decimated next reset. Fury isnt really overperforming atm its just in a very solid state.
They´re infact buffing defensive stance and thane hero talents quite significantly. Everyones playing slayer atm so we´ll see if thane will overtake it or not.
when u face an affli look at the dmg breakdown and then look at whats gettin nerfed.
affli will be totally fine.
Ehh i just looked up the nerfed stuff, Malevolent Visionary is the massive nuke that happens when they summon their darkglare, 30% nerf to that is significant.
Every single thing thats being nerfed is quite significant to their damage n its big nerfs aswell, they´re getting hit harder than unholy is n i think the unholy nerfs are exessive.
Unless affli can go hellcaller n do well with that i really dont see them being all that fantastic after these nerfs. Im more so concerned about Demo locks crawling out of the toilet to once more take a dump on my birthday cake.
look at the dmg breakdown and then look what percentage the abilities that are getting nerfed have on the overall dmg of the lock.
its is a noticable nerf ye but affli will still have top tier dmg.
meanwhile uhdk gets nerfed on his 3 top dmg sources. like said look at the breakdown, this is not the case for affli at all.
im pretty sure demo wont overtake affli. but ye maybe im wrong on that one.
Id rather play against affli than demo, i cant stand demo locks its the most frustrating garbage ever to play against. I find affli to be very squishy n virtually a free kill unless its very well protected. It does way too much damage though currently.
Im hoping affli goes back to being a semi tanky rot spec as opposed to a glass cannon tactical nuke. Demo i´d rather just not be playable at all in PvP and destro i dont mind at all, i can stop its big damage.
Yeah i dont know how unholy will do after these nerfs i think they are way over the top with 15% dmg to pretty much our entire damage profile, i do think unholys dk was abit overtoned but not by 15%. I´d rather they nerfed it with say 5%, see how it plays n if its still overtoned apply another 5%.
I hate these “heRPEe DerpEEE 618% damage increase to random abilities, 439085% damage reduction to another!” garbage toning.
I dont see why they cant just do small changes every single reset like a normal company. If spec A is overperforming n spec B is underperforming, do 5% buffs/nerfs every week intill they´re in a simular spot n stop with the absurd number tonings. if anything needs these massive number changes it should´ve never made it to live servers in the first place.
what they did here with uhdk is simply messed up.
coil hits 2 targets if stacked and now in tww also crits with proccs. and then they also buffed ebon fever to effect all dots making plaguebringer very strong.
this combination makes aoe dmg very potent and with these nerf they want to reduce the cleave potential of uhdk.
the problem tho is that both coil and the dots are also the main dmg sources for single target. uhdk could maybe take 15% dmg nerf on the dots but that ontop of 15% on coil nukes the single target way too hard.
doing that without giving any type of compensation is crazy. if u nerf rot and st like that at the same time atleast buff some st talents significantly so we can play another build.
I do think unholy should be a rot spec simularly to how affli should be a rot spec. I think reducing burst would´ve been a better direction to go n allowing unholy to maintain high consistant damage at the expense of lower burst.
I hate unholy everytime they try to turn it into a burst spec, mostly because of how terrible it feels to play outside of those burst windows. i remember SL where 98% of our damage was slammed into clappy hands n between clappy hands you could aswell tab out n go do something else till it came back up. Nothing outside of clappy hands was even worth pressing.
I´ve enjoyed the fact that diseases once more do actual damage in TWW. We´re also extremely tanky which i feel should be the case for DK. I will say i do agree that we´ve probably been doing too high damage but they could´ve atleast tried redistributing the damage profile abit, maybe tone down coil/diseases n buff scourgestrike. Only times i press scourge strike now a days is pretty much when theres nothing else to press or to maintain plaguebringer, beyond that it feels awful to press.
Dont like the bug with apocalypse where bursting 1 or 4 wounds does the exact same thing, goes against the muscle memory of going out of my way to burst as few wounds as possible. Either remove the wounds interaction all together n buff the baseline spell or fix the damn bug.
ye that in sl s3 and s4 was the absolute worst design for sure.
i like it as well but in the current form the dmg into teams where u are able to consistently cleave 2-3 targets is too high, also outside of burst.
i dont deny that they had to change sth but the way they did it hits us way too hard.
i liked the clawing build in df s2 alot. it did good dmg outside of burst as well with clawing being very strong.
overall, like u, i prefer a dot build and after the nerfs plaguebringer will still be stronger then clawing, just not competitive with other top tier speccs anymore.
its like in s3 of df where dk suddenly became B-tier because they took away a huge portion of their dmg. this so often proclaimed anti-caster capability of dk does nothing without dmg to build pressure.
I do think DK does abit too well into casters while also doing quite poorly into other melees. Im fundamentally against hardcounters like that so id prefer if they reduced the gap between matchups abit so it wouldnt be feast or famine.
Another thing i feel is abit of an issue is how DK has gotten alot of free mobility of late which i find problematic. We were historically doing high dot damage to offset the downtime we often had where as now we stick to people like gorilla glue which is also problematic to balance.
I do think clawing build is really cool although thematically i always prefered more disease and minion oriented builds as i simply find it alot cooler n more thematic. Gilbert the ghoul isnt doing all that much now a days though n minions as a whole outside of the butt brigade riders dont do an awful lot. Not having control over the butt brigade is also rather infuriating, i dueled a guy some time ago in the dornigal PvP area n the riders randomly decided that a target dummy was a more important target.
Situationally its comedically good, against a shaman for example i noticed the riders randomly murdering off the totems without my input which was kinda oppressive but at the same time they wiggle off elsewhere hitting pets n what not during times when id rather they just hit my target. Making them follow general pet commands would be a nice quality of life improvement lol.
i dont feel so. and the stats back this as well. there are plenty of dk’s around this expansion, its the most represented specc at 1.8+ in shuffle. yet the higher the rating goes the more casters overtake dk and overall there are more casters represented then melees at high ratings. how would that be possible if dk hardcounters casters? dk with such a represenation at 1.8+ would gatekeep casters yet they overtake dks in numbers. one of the speccs that people claim is taken out of the game completely by dk, shadow priest, is actually the highest represented specc at 2.1+.
dont get me wrong, dks are good into casters and have strong utility that is plainly useless against melees, but this hardcounter claim is bs.
dk’s also dont get hardcountered by melees. thats why in awc dk comps dont get counterpicked with melee cleaves.
i agree. im still thankful for it when facing fmage and dragoons. for other matchups its a bit too much tho ye.
thats complete troll. why they dont just follow pet commands is a mistery.
Now now. Let’s not get nasty here.
You funny man
two dks arguing when they have no qualm gripping a non mage caster is something to behold.
#Grip 'em by the pssy
Isn’t that a hypocrite? You play a fraking Unholy DK with gazzilions damage sources, millions of slows, shields, anti CC, millions CCs
Best part two of them are delusional as an actual blizz dev team.
I never once claimed i think DK is “fair” against any none mage. I think DK is rather oppressive against all casters except for mage.
I infact stated that i think DK has too much mobility atm. DK doing poorly against other melees n hunters is still a fact though. One thing does not exclude the other. I think the overall design philosophy is terrible just like i think its terrible that mage auto wins against all melees n auto loses to MM hunters.
thats not the case lol. no singular specc loses by default against another singular specc in arena. the game aint that balck and white. the comp as a whole makes a big impact and also how its playes ofc.
no doubt mm is good into mage but it doest win against them by existing.
in awc and also on ladder feral/mage is currently one of the most opressive comps. and neither mm jungle nor phdk counters it like that.
same with warr - mage. its not like thunder auto loses against mage comps.
Yeah but i also find AWC comedically irrelevant, any “esport” that has more players than viewers shouldnt be given any attention as an esport.
Infact i think hosting AWC as a whole is a waste of time n resources. The fact that they stop balancing to not upset the AWC balance is an issue to me. I´d rather they stopped hosting it all together. If the players want a tournament they can host it themselves.