So you are removing spell block and this is your reasoning?

Developers’ notes: Spell Block required a lot of specialized knowledge to use. Not only did you need to know when damage was coming, but also whether it was a form of magic damage that could be blocked or not and thus affected by the ability. AOE damage isn’t blockable, neither is periodic damage. Some tankbusters are and others aren’t. We weren’t happy with the knowledge demanded to use the ability effectively.

So let me get this straight ok, you are telling me that “learning” and “improving” at the job you do in dungeons, against bosses and trash mobs is a bad thing?

i consider myself a good tank, i try with my abillitys to see what works, hek i love figuring out way to use spell reflect in dungeons where can i make things easyer for myself… oh i can i block this? thats cool, hek this made me take allot less damage, sweet i’ll make a note of that etc.

This abillity is not neacesary to push basic keys up to 10 or heroic raiding, BUT if you want to step up and improve to become better learning about what you are up against is the damned essence of of a player growing and improving and above all willing to put effort in to your game.

By this logic the root of this “problem” is knowlage not the abillity itself, knowlage you could easy provide by the dungeon journal beacuse whatever spells are blockable excists within the game files.
This is like… you getting fired from your work beacuse you did not know a task you where not trained to preform

You wanna know what i think, i think this not beacuse of the spell being overly complex… beacuse it’s not, i think this is something you struggle with as developers beacuse when you make new mobs or abillitys you have no idea how this spell will react to, dose it nullify intended abillitys? i think is just to remove something you all have to work with… whats next? Deathknights anti magic shell? that nullifys allot of abillitys to

1 Like

Devs have no ideea what they do or saying , like why they think people have issue in learning when they should use a big cd i mean its weakaura guides and so on that players use

The reasoning given in the blue post was nonsense I agree.

1 Like

Developers are demonstrating, through their actions, a lack of understanding of the Warrior class and its mechanics. They are proceeding to remove a spell with the justification that it is too difficult to use effectively. However, if a spell requires skill and a higher skill cap to master, isn’t that a reason to keep it rather than remove it? Why punish players for mastering their class?

It’s quite insulting to your players intelligence when you essentially tell them “we think people are not smart enough to figure this out”
If you believe people get turned away from tanking because the knowledge gap is to high the problem its only because of the way you presented it to them in the first place, lets just for fun sake create an imaginary training ground for a tank to learn basics?

You have a healer / instructor that keeps you healthy…to a degree, unless you use the abillitys he instructs you to.
"Scenario 1 - you are faced with 3 mobs they will hit pretty hard use Shield block "great notice how they do far less damage, you always want to keep that up and never let them hit you from the back

Scenario two - you are in a circle surrounded by fire, a pillar in the center and 3 casters on the distance outside the fire circle - dam those wont come to us willingly, hide behind the pillar to make them come to you. ( if you are a paladin or deathknight you can be instructed to use grips or range silence )

scenario 3 - get swarmed but 1 specific mob in that group will preform a hard hitting ability, that will be well telegraphed either by him being larger or turn red, like the Giant mecs in the MOTHERLODE who clearly charges up a slam that will destroy you unless you spell reflect / use heavy damage negation.

this would not be a hard thing to impliment in the game to teach players to think for themself and plant the idea in their minds that they need to keep an eye on the mobs they face.
Sens everything from lvl 1 -70 is just blast through dungeon with no real challenge or hardship they never have the incentive to learn that in the first place and if those are the players you are doing these surveys on and basing the decisions upon them the late game play will just go down the drain, i honestly cannot wait to see how the boting community will love the 1 button rotation for the money boost runs…

They just use the ideea of thinking people dont know to use certain cd at the right moment as an excuse so they can troll and remove spells like that its such a shame to even say that as a reason… no one even complain about that

If we had any self heal - magic and bleeds would not be a problem, but we cant heal / absorb enough.

Damage Talen - self heal = Ext healing required (Tank value)

Warrior needs more medigation or absorb to be viable. As we cant heal like other tanks.

With reasoning they presented, they may as well remove Spell Reflect. It requires even more knowledge.

They also nerfed Fight Through the Flames from 6% to 4% and introduced extremely low value Spellbreaker talent.

Prot warrior looks rally bad going into next season if you look at the class tree.
However new Colossus tierset gives a lot of self heal in M+, which most likely make prot the best tank early on. But the whole thing is build of flawed design. Jailer was right all along.

1 Like

Nah, they nerfed the healing from FbV. Warrior is trash. No self sustain. It’s deadge.