Below is a list of priorities to care about, not necessarily as the leadership of a guild, but especially as a member on the raidteam.
Make sure you got the first elements in order before you start concerning yourselves about the later points. I wrote this list because I’m seeing plenty of struggling guilds (read: anyone stuck from heroic raiding to never achieving Cutting Edge in mythic) handling these points with the wrong priorities, often more so the members of a guild than the officers or leadership of a guild.
I’ve been in many CE guilds from world top 3 to world top 100, but nowadays I’m a veteran who just enjoys to chill and sees guilds stumbling over the things I consider ‘most basic’. I’m not even in any guild leadership, so this post definitely was not written from the point of view of a disgruntled officer.
THE LIST
0. Raidleader or caller
Self-explanatory. But what works wonders even more than a raidleader is setting up your own addons to emphasize the mechanics you are personally struggling with.
1. Raid-roster & Bench:
Despite this being the most fundamental basis of maintaining a functional raidteam, it appears many raidguilds neglect this part.If you want to assure consistent raidprogress, you’ll need a raidroster of around 25 people, including a third tank or person who knows and maintains experience with tanking the different bosses, and including people who can offspec into healing.
There is no greater setback to a guild’s raidprogress than:
a. having to replace a tank
b. having to cancel a raid due to not being able to bring 20 people
This also means that you need to maintain a healthy “bench”. Something might always come up in the middle of a raid or broader progress which causes you to lose people. What does this mean as a raider? It means you get to choose between two options:
A. Being upset that you’ve to miss a raid this week or,
B. Resting assured that your guild might actually progress further than others because less of your raids are going to end up cancelled.
2. Raid-performance and raid-buffs:
Green parses and below really don’t belong in a high progress raid-team*. If people are getting green or worse parses consistently in your raidteam, it’s probably time to start replacing them. The only counter to this might be requiring all the possible buffs and utility for your raidteam. But even if your only mage is consistently underperforming you might want to keep recruitment open…
The only excuse for having bad parses is if you’re specifically assigned to priority targets or responsibilities that help actually securing a kill.* It also depends on how badly you want to push progress of course… if you prefer the camaraderie in your guild above all else, then don’t let me tell you who does or doesn’t belong in your raid.
3. Personal maximizing:
Don’t even bother starting to preach about “everyone must maximize to the best of their ability” when you don’t even have the previous two points under control yet.
It doesn’t matter if people don’t pick the best talent-points, don’t play the most optimal spec or class, if they’re still struggling with half-decent performance or you can barely get a full raidteam together every evening.
Of course you won’t be meeting the DPS or healing checks if your performance logs are grey, but changing around some talent points or telling the devastation evoker to go augmentation won’t help with that.
Extra Mention: Overraiding:
Not really a priority thing, but important enough to note: is that guild leadership and it’s members should keep in mind is that the general lifespan of a raid-season is 10 to 12 weeks. If you keep your guild raiding for longer than that, you are absolutely going to take a nosedive in attendance. People will start leaving and you might not even have enough of a roster for next season anymore.
Overraiding is something many guilds die to.