SoD’s Grand Finale? Dead Raids, Trash Gear, Laughable Naxx, Retail Decisions

I’ve never posted on the forums before, but I feel like now is the right time—especially as Season of Discovery is coming to an end, and not in a glorious way.

As the title alludes, this is the worst phase of SoD (after the Incursion fiasco). Normal Naxxramas is ridiculous—it’s easier than Scholomance at level 60. Absolutely pathetic. We waited an entire year for this “grand finale” raid, and this is what we got? Why can’t Normal difficulty just be normal, like it was in Vanilla?

Secondly, the Sanctified system is trash. T3 is trash. It’s way too easy to obtain, which has completely killed old raids. There is literally nothing to do except Karazhan Crypts, which was fun the first time but has now become a tedious grind. Everyone is just farming for the Sanctified neck or any other Sanctified item. DPS are rolling on healer gear just to get the Sanctified bonus, and vice versa.

I logged in for three days straight looking for a pug raid, checked the LFG tool/addon, and every single raid is dead. MC, BWL, AQ—gone. The only things still running are ZG and AQ10, and that’s just for the enchant or the three-piece set. Those raids are the most boring loot piñatas imaginable even on HC. Plus we’ve done them a thousand times on vanilla…

They’re throwing everything onto the Reel vendor. The game is feeling more and more like retail—actually, it is retail at this point. We have one raid and one dungeon. That’s all of the SoD endgame content.

And don’t even get me started on PvP.

At this rate, five lockouts into Naxx and the game is dead—unless they pull another retail-like phase where all our gear and effort is made irrelevant, just to bait new players into rolling Scarlet Crusade. Absolute BS. Incompetence, greed, zero creativity, zero effort—just some devs doing the bare minimum to collect their paycheck.

Just my opinion. Peace.

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It’s because it is normal. And yes ofc its easy if u going there with all prev phase BiS. I see this like:

  • difficulty 0 = fresh players (t1/zg geared) / alts
  • difficulty 1/2 = prev phase BiS players with preraid sanctified items
  • difficulty 3/4 = good naxx geared players with high progression of seal of dawn
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what’s the point of Naxx if you can do it in T1 . That’s Retail LFR , even on LFR you need some minimum gear . t1 is literally on vendor already.

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The point is you can let more unexperienced and non bis gear people in and be a part of Nax.
Not all people is min/max player. Im not a min/max player, but i trye to do it all and have fun in all parts of the game. To bad the time dosent alowe me to go min/max, all out in professions and rank in pvp.
The one’s who goes all out can’t have a job or a girlfrient/boyfriend and live in their mom’s bacement.

Why are you surprised? This is how SoD has been since inception. ST started off overtuned, then everything took what felt like a 90% nerf.

Hardmode is fun,and from what I hear the higher tiers of Naxx get much tougher. But normal mode was supposed to be a joke.

And no this isn’t retail, this is basically WoTLK.

pve was always braindead and ez content …
are you really just crying because even casuals get loots ?

This seems to be the logic.

Some just want the prestige of clearing the hardest content and the rewards that come with it.

They want naxx to only be a thing for the pre-Bis full Wbuff, Full consume grps and noone else.

best guild in the world failed to clear lvl 1 hardmode in nax on their first try btw.
not sure if they managed to clear it at this point tho, maybe, probably… at the end of the day, they didn’t get further than Sapphiron on their first try.

and this was despite the fact they were sweating hard by turning in their t3 items and fully enchanting them as they went.

normal mode nax is a roflstomp if your raid is bis geared (BWL/AQ) + got some (and some, and/or especially if 8/8 sanctified) yet you still got your usual “learning curve” on some bosses like Razuvius and Gothik where the fight involves more complication than “don’t stand in bad” and “interrupt the thing”.

that being said, i have my own gripes with this patch, because like you pointed out, this new “sanctified” system completely invalidates any and all older content and i absolutely hate that idea… then you got some bonuses on T3 only functioning vs. undead which adds fuel to this fire because now you either min/max and mix t3 sets, or you swap to older gear outside of nax.

They should just add heroic gear which enables naxx gear to be used outside of nax (i.e remove undead elements) with a different colour scheme.

Only obtainable by HM. This way LFR normal version keeps casuals happy and HM keeps the sweats happy.

With current system, the incentive to do HM is just more gear and maybe a cosmetic or two, compacting the problem of shortening the patch life cycle. I think people will get very bored of this patch very quickly, especially when you have some characters already on 4/8 tier after 1 reset.

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So initially I wasn’t a fan of Sanctified gear when I read up on it’s mechanics, however now I have warmed to the idea, because it has really added a spanner in the works when it comes to gearing, in a good way. Due to the value of these items, combined with the fact that a lot of them are only really relevant in Naxxramas, it means that gear sets and BIS lists are really turned upside down. Granted when fully T3 geared that will be that, but in the interim, the juggling around with the undead slaying/warding 3 piece set has made gearing and chosing upgrades fun again for me.

yeah ok, but they had the gall to make the 30 slot bag “unique” tho…
bag space at this point is claustophobia-inducingly tight, and when they finally give us some more space, its a unique bag…

we now have to juggle even more gear, and they give us a mere 10 more slots (assuming you had all 20-slots before) to do this with…

we are expected to mix and match t3, keep our t2 and t2.5 + any offpieces + different weapons, trinkets, rings etc. for TWO specs, and all we get is 10 bag slots?!

bruh wtf.

i’m literally sitting here with alts whose sole purpose is to hold my consumes just so i can turn in stuff for world buff items, and then log that alt to send back the stuff i’ll actually need during raids.

oh, and not to mention the new shoulder rune enchants take up space too… are consumed on use and if i had to guess, probably doesn’t even stack(question mark) AND they cost argent dawn 5 tokens per swap - 10 if you wanna swap back and forth for a single fight…

this system is ridiculous and designed solely to keep people doing busywork.
there is 0 reason they couldn’t have made it more streamlined, like the current rune system… i saw their explanation of it being “clunky” bro then what the hell do you call this system?!

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more loot + cosmetic in HM is already way more than enough.

My point would be to remove that element for HM. Use remnants of valour and heroic token in HMs (+4 only) to upgrade existing normal version gear.

This then means HM incentive is to have t3 useable moving forward and freeing up bag space, providing those guilds with a boost for next phase tier. Normal LFR Nax gear remains as is with the undead caveat there to help them progress in nax.

More gear and cosmetics only serves to kill off the content quicker.

Im sorry but anyone saying naxx in classic era was hard need to get clapped in the butt. Sod wise what did u expect normal to be hard really? :stuck_out_tongue:

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And u claming that raiding scene is dead, is bullcrap also plenty of mc/bwl/aq40 runs going out in LFG. So idk what server u on but a dead one for sure.

raiding be like now:

invasions > naxx > invasions > naxx > repeat this garbage

now multiply it by howmany chars you got and then consider the option of jumping into BRM.

How is that different to any other wow expansion or anything in wow :stuck_out_tongue: like holy moly been like that on classic era for ages just no invasion

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we all ignoring that invasions were a CATCHUP rather than the main source

we all ignoring that this has been the gameplay for 20+ years what are u expecting to change? go play hello kitty adventure

Guy complains about nax being easy, but refuse to increase the difficulty?
What is this logic?

Blizz made multiple groups happy, by giving casuals a way to raid, and the tryhards to do it more difficult.

But nah, the elite tryhards still cry, now annoyed that casuals get gear.
Why does it matter what OTHER groups are doing? Just focus on you and your own group.

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