Let me start by saying It’s great that the devs are trying out new things for classic wow. I’ve had a lot of fun playing season of discovery but as it progresses I’m finding it more and more difficult to enjoy. I wanted to provide some feedback based on the assumption that SOD may in fact be the precursor to a long term classic+ experience.
I’m coming mostly from a paladin’s perspective here but you can apply the same feedback to other classes.
THE SEASONAL PROBLEM
This is one of the major problems IMO. We’re putting all this time into our characters but for what? Are they deleted when the season ends? Do we get moved onto era and our gear wiped because it’s not compatible?
The very nature of seasonal gameplay seems completely at odds with an MMO like world of warcraft where the core gameplay is based around character progression and longevity. When considering how many new items and changes SOD has introduced this appears more problematic. Characters and their gear are no longer compatible with vanilla so a straight up transfer there doesn’t seem like an option?
If this is in fact the beta for Classic+ I’d actually prefer if the characters didn’t get migrated to classic+ servers because of how many major design issues have caused problems throughout the season. (Players exploiting and accumulating masses of gold etc…).
A better reward might be that any player who reaches 60 on SOD receives a token on the classic+ server for any character they create. Maybe it’s a unique undershirt or glow effect for their main weapon which they can choose to use if they wish. At least that way the integrity of a fresh classic+ server is retained.
I think the dev’s should be quite clear on what the end game scenarios are here so players understand what the value is of their time.
CLASSES
Personally, I think classes have gone too far. Rogue tanks, mage healers just do not gel with the vanilla experience. Class changes would be better kept minimal otherwise you risk things becoming to confusing and unituative. In classic there is already a lot to learn and understand. As well as knowing your own class, you also need to understand the synergies between yours and others. Minimal changes could be the best solution here. They don’t have to be perfectly balanced, so long as class fantasy is retained and only reinforced I’d expect that would make most happy.
I can only speak from my main which is a paladin but all I would hope to see is:
- A handful of new abilities to make tank and dps viable (crusader strike, taunt, avengers shield)
- A few minor tedium / QOL improvements like blessings duration increased to 25 minutes and greater blessings to 50 minutes
I suspect most would be happy with a similar level of light changes to improve other classes.
QUESTING, DUNGEONS AND LEVELLING
- No levelling boosts or XP boosts. I understand the nature of seasonal which requires this but if classic+ becomes a thing I think at max the sleeping bag (+3%) but increase the cool down to 24 hours. I really like this quest chain and more stuff like this would be great
- More class specific quests. For example, the paladin quest to unlock verigan’s fist is great. More like this for each class to unlock new armour and equipment.
- SOD really lacked new quests and questing hubs. I would really hope this to be added and be a core aspect.
- Over time, open up new zones with new dungeons and raids all within the original warcraft 3 lore. There is so much untapped potential here. I really would hope for the devs to lean into the darker aspect of the Warcraft story (Scarlet Crusade, plagued zones etc)
GEAR & COLLECTABLES
- With the new dungeons, new gear and weapons to unlock. End game items could be used to help reinforce more variation in class specs. (E.g shockadin, pala etc…). Gear doesn’t have to be stronger, it just needs to offer new ways to play.
- With new dungeons and raids mounts, pets and other collectable items could be added to farm. Rare stuff keeps players engaged for longer. Time lost proto drake for example or all of the rare hunter pets in Northrend. Even slightly recoloured or retextured mounts that exist in the game. So long as the new stuff feels lore friendly (no bee mounts, flying pigs etc)
- Introduce new legendary items to the game which require a lot of work to get.
PROFESSIONS
One thing I would love to see for blacksmiths is a way for them to reforge low level main weapons to make them usable end game. This could be a very expensive, and maybe something only doable once per character. It requires the player to go on a long quest chain which ultimately requires them to get a blacksmith to reforge the weapon to make it an epic max level item.
This IMO is a great way to add a new activity end game but also provides the option of making some of the real cool early / mid game weapons still viable end game. One of my favourite swords in the game is sword of serenity and I would love to wield that end game! I’m sure others have their own personal favourites.
EVENTS
Other than the seasonal problem, I would say this is where SOD has failed the most. Incursions are awful. A lot of the event stuff is unclear and requires you to watch a ton of videos to get. They also feel at odds with the core aspect of vanilla as it forces you into a relentless grind. I won’t dwell on this too much as everyone knows this by now.
I’d love to see more events but they should be treat more like dark moon fair. Maybe once or twice a month a zone in either continent becomes a PVP hot bed or some sort of PVE event happens. The winning faction gets a world buff.
WORLD BUFFS
Remove world buffs or have it set so you do not need to be in a capital city to get them. So long as it’s your faction everyone should benefit.
GDKP / BOTTING
If it wasn’t for botting I wouldn’t be opposed to GDKP but as it stands with no real solution to botting I think removing it was a good thing and hope this persists. Of course I’d prefer they just had a more active defence against botting and gold buying but it’s not looking good on that front.
OTHER
Dual spec - Great!
Barber - Great!
Forced server balancing - Great! Big positive for PVP servers.
Ultimately, we’ve had quite a few new things to try out in Seasons of discovery but I MO for Classic+ we need less changes and more new stuff.