Sod hot take

sod would be perfect with dungeon finder.
thoughts ?

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Dungeon finder doesn’t fit in classic wow imho.
Once you start removing travel times, you forget how vast the open world is and you loose the main aspect of the game.
People afk capital and only tp from one instanced point to another and the game looses it’s magical touch.

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Noone wants to manually gather a group and then travel for half an hour every time. Too much struggle to do such a basic mundane thing as a dungeon - that’s the worst part of Vanilla IMO.

Sadly vanilla fanboys convinced themselves that social interaction is the centrepiece of gameplay in WoW, so they will never allow RDF.

i agree with that for classic wow. but we talking about sod here

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You two should just go play retail then.

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Dungeon finder is like tinder if u are a man u barely get matches but if u are a hot fat tank or slim healer u get plenty of dungeons.

3 Likes

What we have now is the same except it’s also tedious

is this a troll post?
there is already a dungeon group finder in the game, it just doesn’t automatically put you in some cringe queue with random people. you still have to do the bare minimum which is actually make/find groups on it.

Actually plenty of people like it and that’s why they come back to classic.
If you don’t like it I recommend you go to a more modern version of the game. No need to spit on those who like to gather communities through guilds and friendlists rather than spam random LFR.

And it’s true for SoD too. It is a Classic+ experience after all.

Gamers as a demographic are largely anti-social. Trying to sell socializing to a gamer is like taking a thalassophobic person on boat trip. Yes a small proportion might like it but most will hate it

Lol no man don’t take your personal case for the golden rule.

i dunno man… i think you’re painting gamers with a broad brush there.
in my experience most gamers, at least in world of warcraft classic era, are like family men (dad gamers) who are very much into socializing on i.e discord.

i play with my guildies and are on discord with them at least twice a week, if not 3-4 times.

you’re always gonna have people who don’t like socializing as much as others, but you got that in real life as well, to an even larger degree.

this has more to do with the internet and social media as a whole i would say.
its not restricted to gaming.

i mean think about it, pretty much every game you can think of has multiplayer functionalities or are outright multiplayer-only.

you gonna have to look far and wide to find any games that aren’t phone games that are strictly singleplayer-only.

if nothing else, that would at the very least imply that most gamers are social in nature, because if they weren’t, most games would be strictly single player, as that would be the average gamer’s preference.

Weird reaction. It is common knowledge at this point and a well-researched psychology topic that statistically gamers are less social and more introverted than the general population. Vice versa, anti-social and introverted people are considerably more likely to be gamers than the average person.

If what Potatomilk said is true and Vanilla is indeed full of 35yo social dads, it would just mean that everyone else left because they didn’t like it

how do you explain all the zoomers playing wow hardcore then.
i mean practically every streamer went to play a game that even older than SOD because blizzard refused to make SOD more challenging.

plenty more people would play SOD if it wasn’t joke-levels of easy.

i don’t care what people say… the fact nax was puggable on day 1 of patch says it all.
and not just puggable, but absolutely stompable… hardmode was actually hard, sure, but that is only due to the sanctified/seal power imbalance.

every phase since phase 3 (which the devs claim was a mistake) the raids were dumbed down to loot pinata bosses, which is actually supposedly why the streamers all jumped ship.

i still find the game fun to play, but its definitely not hard because of the boss mechanics or hardmodes - its artificially hard because you got a lot of braindead people around who fail to do the simplest things right, such as build their characters properly.

how many kara runs have you failed because the bosses were too hard. vs how many you failed because someone in your group was completely clueless and/or undergeared?
kara is a snoozefest when you got people in your group who are just a tiny bit competent, but gets exponentially hard when even 1 person doesn’t know what’s going on.

its been about a month now, and people have started complaining about tank/healer shortages in kara.

  1. yes, there’s bound to be a shortage because people farmed the stuff they need already.
  2. at this point people don’t want to explain every mechanic of every boss to people who respond with “por favor?” 5 minutes after the wall of text explaining everything to the Tee has been sent.
  3. kara has some pretty aids mechanics and two of the bosses have enrage timers that will brick your run if the dps are incompetent, so tanks and healers want to make sure the dps they go with can actually take those bosses down if they go at all, and that usually means they go with the same people, or at least people they know aren’t baboons, every day.

Having been silly enough to try Cata again last week for the first time since they re-released it I found dungeon finder to be completely devoid of every aspect that makes an MMO an MMO

No one says a word unless they are typing into the vote kick box

Like this one I had in a group when I replaced someone that left, it was the under water dungeon with the squid lift I forgot it names

Some clicks vote kick “Where are they lol”

He joined about 2 min ago /facepalm

People where not exactly rocket scientists before the dungeon finder.

Removing every human aspect from finding a group…a social under taking, a group effort and turning it into whats offered in Cata having to run to a dungeon is a small price to pay.

I may have well been playing with bots or a single player game

Sure its handy, its convenient, its automated.

Some people just have no interest in any social aspect of this game, ie making groups and cooperating with others, they would rather buy gold pay a booster and sit afk till lvl 60 then pay for some raid boosts. I would need a highly skilled psychologist to unpack what ever is going on with those types.

Because Hardcore WoW gameplay is totally different from regular Vanilla. It’s not social, it was designed by the creators of the addon as a single player solo-self-found levelling experience and it accentuates mechanics and professions that are normally overlooked and ignored.

Also there are much fewer hardcore players than you think. Hardcore is very clippable and good Youtube material, which creates the illusion of popularity. But the population of Hardcore realms is small compared to SoD.

And yes I am both a zoomer and a hardcore player FYI

No need for a psychologist. Players just do not want to socialize. It’s that simple.

We have a lfg tool, it’s just not as good as the addon bulletin board which summarizes way better and it displays those in the lfg tool on the 2nd tab and yeah, you will have to interact with players.

Random dung finder doesn’t fit any classic vanilla version.

Its a good thig they haven’t made SOD harder, classic was alwys easy and should always stay easy.

I think that the bigges thing that alienated a lot of players is the difficulty level options, there should be only one difficulty,i don’t care which but there should be only one.

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Everyone does this unless there is no warlock tho :sweat_smile:

Not talking about open world, but other problems with this:

  1. Different types of runs. For example for BRD - most people run there for reals, but if you want something else then what? Many dungeons have different types of runs in classic. Dungeons are not linear as in later wow versions
  2. Ilvl requrement for higher dungeons (such as kara and probably more in later phases). The problem here, is that better gear is not always higher ilvl. If you set req for kara to 72 ilvl (for example), people will just buy naxx/aq crafted gear, get high ilvl but deal dps as in blues because bad stats and no any set bonuses, and even t1 (with lower ilvl) would be better. Yes this problem is also in later versions with high ilvl pvp gear, but in classic this difference can be even more.