With SoD just around the corner and hunter being the only class not getting a new role to fill, I started wondering: Could hunter tanks finally be a thing?
It might sound crazy, but hear me out: melee dps hunters never really made much sense eighter. The Survival tree is largely filled with talents focused towards damage mitigation, not dps.
Deflection: 5% parry
Survivalist: 10% health
Deterrence: 25% dodge and parry(50% combined) defencive CD
Lightning Reflexes: 15% agi for even more dodge and armor.
Then theres the abilities:
Aspect of the Monkey: 8% doge(13% talented)
Mongoose Bite: Only useable after a dodge
Counterstrike: Only useable after a parry
2 out of the three melee abilities hunters have require you to be tanking in order to use them!
And also, Rexxar. That dude is probably the most iconic hunter in Warcraft lore, and he looks like he could tank a couple of hits!
So here’s what I’m thinking, and this is 100% speculative. Hunters only need one rune similare to warlocks Metamorphosis in order to become tanks and it could look something like this:
Option 1: Aspect of the Gorilla - Chest Rune Slot
Replaces Aspect of the Monkey granting you a X% armor, reducing the chance you will be critically hit by 6%, increasing your threat by 50%, transforming the functionality of some of your abilities:
Raptor Strike: Becomes Gorilla Strike, dealing weapon damage and applying a stack of Mark of the Thunderer. Removes cooldown and deals high threat. (Inspired by the Un’Goro Thunderer)
Mongoose Bite: Becomes Thunderstomp, a melee attack that hits up to 3 nearby enemies detonating any Mark of the Thunderer dealing X damage and restoring X mana. Inspired by the ability that Gorilla pets got back in TBC(?)
Distracting Shot: Becomes Chest Pound, taunts your target to attack you for 3 sec, but now has a 10 sec cooldown and range is reduced to melee.
Option 2: Linked in Spirit (aka The Rexxar Tank) - Chest Rune Slot
When active, 50% of all damage taken by the Hunter is taken by your pet instead. In addition the pet will be healed for 100% of any healing recieved by the hunter and benefits from 100% of the hunters stamina and aoe damage taken is reduced by 90%.
The hunters threat is also increased by 100% and distracting shot is now a melee taunt.
So, what do you think? Are you hoping for huntertanks in SoD? Am I a dumbass for suggesting it? Let me know! Curious to hear your thoughts