SoD PvP adjustment

Hello

I hear everywhere that PvP in SoD is a bad joke and it’s true. The current state is that you have to burn an enemy in two seconds or you get burned.

At first glance, it seems to me that the solution is simple. Give players hidden resilience to receive 50% dmg from other players and at the same time undispelable debuff 50% healing reduction for 30s after taking damage from a player. Numbers can be discuss.

Where is the problem with this?

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I honestly believe resilience in TBC ruined the fun of PvP. The satisfying thing is that getting those big lucky crits and possibly one shotting others. I know it’s not fun to be on the other side sometimes, but in my opinion, this is what made Classic PvP more fun!

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Doesn’t work imo because the problem isn’t a general problem is a problem for individual classes not being balanced. Something like this just hurt some more then others and not solve anything.

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too much work for the devs.

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And balance issues cannot be fixed with flat class wide dmg reduction

Same with the +30% hp it does do something but doesn’t fix the underlying issue, it’s a bandaid

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Resilience is not the answer as it just makes the weak weaker.

The problem is the way runes scale. They are way too OP compared to the classic abilities.

So classes like warlock for example who are still just using regular classic abilities are extremely weak compared to other classes that use Runes as their new DMG abilities.

The balance is just totally screwed and as a warlock I’m rapidly losing interest in playing.

Unless I see drastic nerfs to the majority of classes I won’t renew my sub once it expires.

The current state of pvp is beyond trash. Ph2 so far sucks massively. Easily the worst version of wow that has ever existed. No contest.

5 Likes

Same here …

Very bad idea. Why not just buff the lower damage classes?

Because then the problem will still be there: instead of rogues killing you with two mutilates, feral druids will be killing you with two shreds and so forth

Classes don’t need buffing, they need nerfing

And to fix any issues in PVE, Gnomer needs nerfing to feel strong again.

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Living up to your name?

How am I wrong? PVP is in the state its in because classes are too strong… sometimes I can’t believe the IQ of some wow players

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can cause many balance issues, and at this point it will be Sod of tbc instead of classic sod

the problem just is, that some classes hit hard, and some dont

the easiest solution at this case is, just nerf overperforming dps classes in pvp, bring them down to other “good” classes

and just add more stamina on the gear, i think to buff the stamina on some gear parts is a better solution, instead of adding resilience or hidden dmg reduce mods

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He’s right, are you stupid or something?

Every player right now has average 2800-3500 health in AB. that’s with the 30% hp buff.

A weak hit currently is around 300-400. Like a moonfire or searing pain.

A big hit is 700-800.

And a crit is anything between 1000-1800.

Which means most people die in 100-0 in 3-4 abilities max. From most classes.

We need roughly twice the ammount of health we currently got to make the pvp TTK feel satisfying. If we all had 5000-6000 health. The pace of pvp would be normal.

In classic we have limited mobility and long cast times. We need fights to last longer than 2 seconds for it to be interesting.

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:person_facepalming:
All mana users will go oom before they get someone down to 50% hp

So the nerf laid out here will reduce the damage of everyone so the weak will get even weaker.

A proper rebalancing is needed not a blanket nerf.

Yes that’s what I said

Funny how all of the sudden all those snowflakes cry over how unfair and unbalanced pvp is.
Vanilla pvp was the most unbalanced thing ever… and people loved it!
Stop complaining so much! It’s pathetic af!
Go play retail or candy crush if u can’t handle it.
Hell i even saw a warlock complaining in this thread… the class that crits 2700+ dmg with chaosbolt :joy::man_facepalming:

You mean if they can get a cast off.

Mate…

So in your eyes, what is a proper rebalancing? In order to rebalance, there is two options:

Either some classes get buffed, or some classes get nerfed. Has to be one or the other

So if we go down the route of buffing the “bad classes”, the pvp scenario gets even worse, as the problem at the moment is simply the kill time. As I said before, instead of rogues killing you with two mutilates, feral druids will now do it with two shreds.

So we can logically say that buffing the bad classes WILL NOT improve the current PVP scenario.

So the other solution is to the nerf the “best” classes. This will make pvp better as it will eliminate the ridiculous kill time, and actually allow players to at least attempt to outplay their opponents.

The problem with that is these nerfs will impact PVE, but the only PVE aspect it will impact is the new raid. Dungeons are super easy anyways as the runes help everyone.

Easy solution to that… nerf Gnomer.

So the BEST solution is to nerf the stronger classes, and nerf gnomer. It’s like you know what the problem is, there is a relatively easy fix, but you don’t want classes to get nerfed? I don’t get it.

2 Likes

PvP has been dead in retail, classic and the franchise in general for like 5 years or more. The best they can do is start limiting what zones you can actually PvP in a lot more, or make restrictions, like lower level players in lower levels zones cant be attacked at all without initiating combat. Like until level 35-40 ish. Balance will never happen so at least make it an opt in choice to go into the broken pvp system atm, getting farmed as a level 25-40 by level 40s without even a shred of a chance isnt fun and most of these classes can do it damn well near 5v1 as well.