SoD PvP collapse for Mages

With the recent damage reduction made “the new normal”, PvP has reached a new level of unbalanced for mages with these changes.
While it is debatable that the reductions put in place are of any worth, I as a mage player in BGs been facing these issues ever since. To put it simply;
Mages need spell power, sp crit % and most importantly mana consumption in classic for PvP (fire specced).

With the recent damage reduction (30% reduced damage in BGs), spell power and sp crit goes straight into the bin.
While this sounds reasonable to some, it makes no humanly sense to deal 70% damage while STILL consuming 100% mana for spells on a class that is constantly mana hungry in classic.

To make it worse, Mages have no utility for mana consumption except evocation with a massive 8m CD. You will obviously not be conjuring gems after respawn with rebuffs as you wouldn’t want to head to battle with 50% mana.

Other casters have mana utility runes and skillsets;
Shamans - Shamanistic rage/Totems, Warlocks - Life Tap, Boomkins - 0 CD/mana Wrath rune, Priests - Dispersion and Shadow pet, Hunters - Aspect of Viper.
While Mages have none of these utilities.

Its not fun to drink after every 1-2 kills and start wanding in fights while watching other classes free cast.
Also keeping in mind that phase 4 release is delayed and most of the people hit their BIS, PvP is one of the aspect apart from other grinds a lot of them would prefer.
I hope to see some form of update for this ‘experimental new normal’ which was given 0 thoughts on balancing or given minimal thoughts while completely forgetting a class or two.

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This, mages are by far the worst caster class despite being the OG go to caster class. In SOD theyre simply bad in pvp. Long casts, static all of the time, range is meh compared to other ranged classes, blink costs an arm an a leg, most classes have gap closers that just make mages free kills once youre out of blink and even if you blink freeze its difficult to get a cast off. And even then it hits for meh, gl getting more casts off to kill someone unless they have no clue what theyre doing or are afk

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tbh i feel bad for mages they are just wasted spot in bg it feels like, for example shaman just spam instant spell all the time and druid moonkin got 100% proc rate stun to setup casts. Mage just sit there cast 3sec to be interrupted by fd or scatter and are really squishy, they pose no real threat in pvp… Even locks just spam instants and just run around with drain keeping them 100% while tanking 5 ppl. The blanket nerf is just garbage design making classes that rely on burst dmg d tier

I’ve played mage for years but it is absolutely painful in pvp (and pve to an extent) right now. It’s just so BORING. I feel like i spend 70% of the time drinking. Half of the time it makes more sense for me to just run into enemies so they kill me and i can respawn with full mana, because its quicker. Fire builds are completely unviable because you get about 30 seconds of play time before you’re OOM, so you’re stuck hard casting 3-second Frostfire Bolts which hit for 550 or crit for 1100, if you’re lucky enough to get a cast off including spell travel time before the target dies. Even applying buff and ice armour uses 35% mana.

As for PVE it just sucks that the only viable mage build is FFB because of its interaction with both frost and fire talents. It’s just so boring again. I’m tired of spamming the same slow spell all the time

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I hear you on the mana brother, especially fire which i main.
However i could not say that fire mages are in a bad spot in pvp, we edited by moderator shred haha most damage overall and most eliminations in general.

I personally don’t have much mana issues, and that heavily depends on your playstyle.
I always come in AB with all mana gems, pots, lily root consumable, the ab food and then you obviously have evo. Also the dagger from mara, and the fat return of Master of Elements.

By the end of an ab ive done a full rotation of this without ever going oom, but that could heavily depend on your team.

I feel like when a disc priest baby sists me, im refunding mana and keep on pumping constantly without a healer i just gotta be rational with my mana.

I feel like instead of giving us more mana options, id prefer an arcane barrier and fire barrier that works the exact same as Ice Barrier. That would be a decent tradeoff :slight_smile:

Out of curiosity, why does a disc priest help you with mana issues? What do you mean with refunding?

I got a priest (enjoy both disc and shadow, playing shadow atm), my friend plays and prefers fire mage, but also complains about mana issues. Am I missing a rune/talent/skill that helps other classes with mana regen and/or less mana cost for spells?

Should have clarified that more, fire mage is just like an arms warrior with a pocket healer behind them, indestructible. My point being when i have a premade group with a pocket healer, the longer the fights keep on rolling my mana just never runs out.

Thats the key, dont die keep on applying living bombs and hot streaks pyro. Nothing else. The rest comes back from Mauradon Dagger and Master of Elements and- or Clearcasting depending on how you have built your mage.

I also forgot mentioning mana oil on your wep :stuck_out_tongue:

EDIT: Im also not running Molten Armor all the time, swapping that occasionally to Mage Armor, with molten i get 40% crit without 35.8 so im getting a decent amount of mana back frequently.
Forgot another item, fire ruby trinket thats a big one :slight_smile:

Thanks, will pass it along!

Yes but today you were with a pocket prot warrior @ farm, dropping off fire dots and run away

^ this

you’re basically expected to have this dagger to perform in any content right now.
i unironically think blizzard took this dagger into account when they applied the magic damage negation aura.
like they flat out expected everyone to farm it as a standard, hence why they buffed its droprate, so if you don’t have one you should probably get farming.

30% damage reduction is pretty hard to swallow for any class that uses mana, and the fact spells all cost the same mana regardless of this aura is pretty tough.

honestly, i know i was kinda trolling a mage in that other thread about frost mage buffs (i still hate frost mages) but i’d be fine with evocate having its cooldown halved to 4 minutes (for starters) since 8 minutes is a bit absurd.

until then, ya’ll just gotta pop cheap mana pots and get the AB food (it regenerates mana like 5 times faster than the mage water).

i’d say the same for innervate, so druids could help others with their mana problems as part of their utility kit.

the mana totems of shaman (the standard mana spring - not mana tide), and paladin blessings could also use a buff to the amount they provide per 5 seconds.
this would alleviate SOME of the mana issues everyone who uses mana had to swallow with the damage reduction aura.

btw. seems blizzard decided to not say anything about the “testing” they did with the aura, and just decided to keep it in without letting anyone know.
someone dug up some obscure post from aggrend on twitter that basically confirmed it, if i am not mistaken.

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Sorry but i have no clue what you’re talking about.

Pocket Prot Warrior at farm? You know i run alot of ABs daily, there is no way that i remember what you’re referring to here…

Usually im holding LM for a quick rescue or push in any direction.

Either way there is no chance on earth that i would keep on fighting against a Viper Sting harassment lord, unless i have combust and just vaporize you in a hearbeat. Whatever scenario you ever saw or think it was.

Ive basically solo ranked to 7 at a fairly chill pace and more for fun than anything and I cant really complain. Played both fire and frost. Now, sure, the margin of error is smaller than for other classes. And you need a better overview of the “field” than those who just yolo in, unmount and spam #1. You cant imagine how many times Ive managed to get behind the enemy group and just fully keep their healer polied/cc-ed. Even if, through some miracle, some turned to help their healer, IB kinda makes them stare at you for 10 secs. Then blink away, keeping them spread and busy for another amount of X seconds. If you use cold snap, even longer. So, yea … did I pew pew, big numbers? Absolutely no. But did we win the fight? Most of the times, yes.

If you want to be sweaty, get urself engi, fill your bags with Faps/swift pots, spec/rune accordingly, learn a couple jumps and you`re the king of WSG. Will you pew pew? No. Will you win? Probably.

I think people are mainly angry because others have it easy/easier and mages have to put in more effort than other classes. Well, take the silver lining of it all … they started spamming #1 and will end only knowing to spam #1. You on the hand, will at least know how to press more than 2 buttons :slight_smile:

If you want instant gratification with minimal effort, just roll something else. In the end, it`s not really about the class imbalance, but about what you - as a player - want from this game.

Not really. You still spam a few buttons but with less of an impact.
Mage has always been a skill class. You sacrifice toughness for damage/mobility/cc. The kit of the class allows you to do much. That’s at least the case in most iteration of WoW. Not in SoD. The burst meta is huge for many classes BUT mage, on top of having an absurdly low mana pool in relation to the mana cost of our spells.
I’ve mained mage from classic to cata and always enjoyed it but SoD made mage bottom barrel. You can enjoy being a support with slows and sheep and it will be of tremendous help in bgs for sure, but being oom after a few spells (special shout-out to the blink-displacement-blink combo that removes a third of your mana bar) is too frustrating for me atm. I feel like playing a game of survival where my goal is to run around and survive rather than being able to kill. Especially on alliance side when facing a good deal of shaman/hunter/priest who are quite the tough match-up.

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Get out, mages are DPS class and youre saying they should be a sheep beech boy support class in pvp, you sound like someone who enjoys that their gf is cheating on them cause at the end of the day she comes and says she still loves them.

Mages need buffs, theyre beyond bad compared to other classes. When i play my spriest its like playing a compleately different game, and theyre the OG support class meanwhile mages struggle hard with both damage and mana, something is very off here and needs to be fixed.

Spells range is lacking, Cast times are massive and once you get off a cast it changes nothing cause the damage is not there, mana costs are through the roof, roots mean nothing with all the gap closers on melees, shields are kek worthy and get purged or removed by damage almost immediately, blink costs and arm and a leg.

Its bad, like bad bad. Just make mages what they were before take away their heals and end this idea of mage supports /healers which is bad to begin with, why make a pure DPS class some semi healer hybrid trash is beyond my understanding, you cant really heal properly with them in the long run cause of mana issues and you cant blast and kill people cause the damage isnt there during pvp fights that last what 10 seconds maybe

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