SOD suggestion: Set low gold caps to deal with bots

Yes but they are not even doing the bare minimum that should be done in 2023, like why can you run a trillion clients on one pc? Why is that not capped? Why can you run wow on a virtual machine? These are easy solutions they could implement today and botters could go fk themselves, they can’t bypass these things that are done server side.
The flying through terrain is another example, if your character moves in unnatural ways the server should just yeet you out automatically, it was done in freaking counter strike 1.6, how is that not possible today??

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They don’t care. The bots pay them. “We care so much as devs and as gamers, we feel you and we are working on it everyday” ye right

This is insane, you just in a step away from suggesting to bring in Communism to WoW! :shushing_face:

I wouldn’t go that far, just enough to stop the extortionate prices. This would then also limit bots and in general people wouldn’t feel the need for such large amounts of gold. It would also make it a better experience for new players and allow them to take part. :slight_smile:

I’m not suggesting any values but the general principle of something. Or maybe a huge tax on sales outside certain parameters would prove a better method? This taking money out of circulation? Though I think this would then encourage the bots. Not sure, just thinking out loud.

Botters and goldsellers give them more money

Yes, but less more than what the additional players would have given them.

It would be enough to make ingame gold a currency linked to the players and their other characters in their account ONLY, banning the exchange of gold between players or sending it by mail.

You will still be able to exchange items or sell at the auction house to earn gold, but the gold itself will be blocked from exchange between players.

The only way to continue the GDKPs system would be through the exchange of valuable objects, but the multiplication of these objects would make their values ​​more and more insignificant.

This would not solve everything but would greatly correct the deregulation of the WoW economy.

Yeah this seems like a step in the right direction, Agreed.

I have to say all this will do is inconvenience bots but would hurt players more.

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Oh yes, when you think about it, regarding craftsmanship and their remuneration. But this could be fixed by making all craft production, including enchantment, tradable at the auction house.

I’m really curious to know to what extent the ban on the exchange of gold between players could prove disadvantageous to them.

Because in my opinion, turning off the tap at the source is the best solution.

Doesn’t that mean everyone dies of thirst?

It’s supposed to inconvenience gold buyers so they don’t bother buying and trading an infinitely increasing amount of gold that can not be removed from the economy in classic. 99% of credit card and gdkp free players will never see more than 3k at a time per realm through the whole season, let alone bellow 60.

As a herbalist/enchanting rogue for the first few months of classic, I have to disagree with you, black lotus farm allowed me to earn between 200-600g per evening + small radiant shard/herb farm from RFD…One run took about 7 mins and earned between 20-35g per run.

The value of these farms were strongly affected by the inflation due to botting and goldselling players though, otherwise I would not earn that much.

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I didn’t think that there is an ingame workaround with bot’s that will work or is “allowed” in western civ. They tried anti cheating Software and it got banned years back. Token is the baddest way to handle this problem cause its not countering Goldsellers, it destroys the Economy much more and just gives Blizz a slice of that Money too (look at Retail ). For Goldcaps they just would find workarounds… that sounds pretty easy to automate. The Return of the GM’s could do some but i don’t know if this would be enough and the Fact that Blizz is already not knowen for investing money into their workforce, this is really unlickly to happen.

And where is ur source for this claim?

Because im pretty confident that Bli$$ard is already choosing the option with the bigger profit for them :wink:

English is not my native language, and an expression in my language, translated into English may be misinterpreted.

In any case, I consider that the one and only way to considerably reduce the impact of Bots and GDKP would be to prevent the exchange of gold between players, this could create inconveniences for players, but they would be easy to resolve. find solutions.

On the other hand, this would eliminate the largest proportion of gold sales and the excessive ingame inflation.

Either a solution is found, or the WoW SoD economy will be out of control.

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You can’t limit that. You either block all economy or none. If someone can’t send gold directly then they will use a specific overpriced listing on the AH. Also player services like crafting of rare items or enchanting would be hit harder.

And players should not bet punished for presence of bots and Blizzard not taking actions.

All crafting products, enchanting included, could be put up for sale at the auction house, that’s not a problem.

And the principle of GDKP is bidding during the raid using gold exchanges.
(And if you replace this with the exchange of valuable objects, their multiplications will only decrease their values)

Putting overpriced items on sale to circumvent the exchange of gold between players would be an extremely restrictive system, there is a big difference between a simple PayPal transaction on a third party gold sales site where you receive the gold quickly and directly and having to pay for the purchase of gold on this site and then make an appointment with the gold seller to have him buy an overpriced gray item (buying gold is prohibited isn’t it? So it would be easy to crack down on players who put an item worth 5pa on sale for 1000 gold…).
Yes, I am convinced that this would enormously reduce this alternative market.
(And again, there might be a solution to this kind of practice.)

In any case, it’s just an idea in the air, Blizzard has nothing to do with this alternative gold sales market and all the disadvantages on the economy in game. Just like the players who benefit from this system.

“And players should not bet punished for presence of bots and Blizzard not taking actions”

Players are responsible for the popularity and increases of bots and the sale of gold in addition to the GDKP system. It is demand that creates supply, not the other way around.

Not when you are crafting Lionheart Helm or doing crusader enchant from someones mats.

GDKP discords can quickly implement local wallets where you RMT credits and then bid in raid with virtual credits. No in game gold required.

Blizzard could ban GDKP raids though, although they did stated otherwise few times already.

AH is full of such items, most of them are kind of malicious waiting for a player to not look properly and buy an overpriced listing. Blizzard would have to use the new AH system and then actively moderate the listings, while they already aren’t moderating the realms and bots in the open.

Players will optimize the fun out of the game if given the tools. If GDKP is a problem like multiboxing was then ban that and not hit every player with more and more convoluted limitations.

1: Each player sells their materials that they do not use directly to the auction house, the enchanter buys these materials from the AH and sells his enchantment according to the market price, that’s all. When irl you’re looking to buy a car, you don’t bring the steel to the dealership yourself. It could be the same in WoW.

2: If players are willing to buy raid loot with real money and not gold, great good for them, at least it won’t disrupt the in-game economy.

3: Yes this already exists and these are attempted scams, seeing them disappear at the same time as the indirect possibility of purchasing gold will not bother anyone I think.

4: There is no fun in the GDKP system, there are whales and those who follow the movement because there are no other alternatives if we want to survive the deregulation of the ingame economy that this generates and it is much more complicated to ban players individually than to just take away the only tool that allows this whole parallel market.

Unfortunately I don’t see for a single second Blizzard trying anything against all this, on the contrary, the only thing it is thinking about is how to take advantage of this system.