i doubt that they would do a full 180 and have people spam frost bolt in a potential classic+ version of the game.
it will likely include plenty of abilities from SOD and incorporate some of the ideas while fine-tuning the stuff that is absurdly OP or outright remove it.
i.e shamans and paladins will be far less oppressive in the next classic+ version of the game, while maintaining the ability to function as tanks and do proper dps when specced to do so.
SOD is far too easy for real gamers to give two fâs, that is why people are flocking to anniversary and hardcore.
in order for a game to be entertaining it has to fill certain criteria, and one of those criteria is posing a challenge for the player to beat⌠the devs decision to tune the game for casual andy dad gamers has had some interesting results to say the least.
plenty people, such as myself, would prefer the game to be harder, and if there was a choice between current SOD and a âharderâ version, people like myself would go for the harder version⌠alas, this version of the game is the only version of a âclassic+â available, so weâll just have to deal with it and roll our eyes when things get too easy (and watch as our fellow gamers somehow still manage to fail even the simplest mechanics such as âget on the sporeâ).
2-3 weeks from now even casual andy will be doing hardmode4 nax without breaking a sweat due to the insane bonuses they get by simply wearing 8/8 sanctified along with the giga upgraded seal bonuses.
2-3 weeks ago the idea of doing hardmode 3-4 was unheard of and only the most sweaty players with perfect comps would even have a chance (and they still failed because of the wack tuning of nax hm vs. seal level) but as time goes by, the âhardâ modes are becoming extremely accessible even to the worst of players, which effectively removes any sense of reward for doing it early and beating the challenge while it was actually hard.
the same was the case for AQ25 prior to its âbalancingâ hotfix after the first week.
on my server, a total of 2-3 guilds beat Câthun pre-nerf, and then the second it was âtunedâ everyone and their mom was thrashing Câthun because it became like 30x easier.
what do the players that beat Câthun pre-nerf have to show for their acconplishment?
f all, thatâs what.
it doesnât matter⌠they got to enjoy âthat one itemâ for a mere week before everyone else was able to access it⌠thatâs a lot of sweat for basically no reward.