Solo game play

I don’t understand why the proffesion job order doesn’t allow you to select a minimum item level to be crafted.

If they’re going to come up with a pointless system where you need artisan (forget it’s second name) and limit the number you get per character then they need to make a way so you don’t just waste it.

I dont get much time in a day where i can play, I’ve spent 3 days building up a characters proffesion to waste it all on someone crafting level 3 when I made a note for level 5 only please.

Yes it’s my fault for trusting a random would honor my note (I would honor someone else asking for it) but it’s now created a situation of, do I waste another 3 to 5 days of doing it again or do i just leave the game and play something else.

As daft as it seems, it’s just something that shouldn’t be possible to happen.

I’m now left with leaving the game as the only real option over something as trivial as this.

Why would blizz even create such a stupid system.

The games long enough as it is anyway.

Does blizz not understand that the vast majority of people have less time these days?

I do 60 to 70 hours work a week, the last thing i need is this.

Personal craft orders do, if it’s possible to reach it.

But public orders are indeed entirely random.

Yeah, I get that and that’s my point.

It penalises solo players that don’t have much time.

I honestly don’t understand why they dont let us set a requirement

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Recrafting the same item requires significantly less Artisan’s Acuity. I know it’s a pain, but we all had to learn it the hard way.

Simply ask in trade chat for someone who can recraft it, chat with them to agree on a price/materials, and then have the item recrafted from 3* to 5*.

Or now you can just ask in trade chat to craft the item you need, most of ppl ready to do t5 quality for any tip (I know, that they are mostly some gold farm mines, but anyway)

Sheer laziness on their part? Because when you do patron orders (the ones given by npcs) you can’t even complete the craft if you’re not meeting the quality requirement.

The only negatives I could imagine are:

  1. Crafters might see lots of public orders in their search list that they either can’t craft or don’t want to due to the quality of the supplied raw materials; and
  2. There could be lots of data for the severs to track due to the above orders hanging open.

It’s a small price to pay for the convenience it would bring to those that aren’t in large guilds and don’t want to spend time spamming trade.

Come on Blizz!
What do we want?
“MINIMUM QUALITY!”
When do we want it?
“NOW!”

I think that it is actually a good thing to not give an option for minimum quality for public orders. Just think of what would happen if it were: Everyone would be placing public orders for maximum quality with low-quality materials and no tip expecting to find an unsuspecting victim that will accidentally complete it. It would be a similar situation as when people were placing public orders without providing materials before the warnings were implemented, hoping that someone who was not careful would use their own.

That’s true. They could implement a restriction on which minimum quality options are available to choose from, e.g. rank 4 and 5 only available if you put tier 3 raw materials in the order, but then I guess it’s more code, more complexity and more opportunity for bugs.

I’d still like to see it though.

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I would go as far as suggest that Public orders should be only available for crafting intermediate materials and items without quality (toys, pets, mounts etc), and let everything equippable (as in items with 4* and 5* quality available) remain as Private and Guild Orders.

I was about to type that I would rather go back to the pre-DF system, but that’s probably not true as it was a case of make 50 of this, 20 of that, and 30 of the other to get to max level, none of which was useful or valuable.

I think my ideal would be the current system, but with no tiers, either for crafted goods or for raw materials that take up so much space.

Except aclchemy. Alchemy sucks to level.

2 Likes

Hi, thanks for the reply.

It’s not about learning the uard way, it’s about not having the time to play a game that can cause you to fail on such a simple thing.

It’s a huge time waste, it’s not like I’m failing on a boss mechanic so dont deserve to progress, it’s a tool…

Also, I’m solo, i don’t do things like “post on trade chat” when I’ve a game mechanic already in place to prevent me from needing to do it, but it’s broken.

When i say i don’t get long to play, I mean as in, i don’t have time to stand around, shout in trade and then wait.

Maybe I’m over thinking it, either way, the games clearly not for me if it can cause the waste of threee days withoutba second thought :thinking:

Of course not because they want you to waste that garbage resource (its got a forgettable name) and ensure you log back in a day or two later when its replenished. I ignore the entire crating system because I think its rubbish and I wont waste my time for 1 skill point and some rubbish mats. I have said it before we needed an overhaul but what we got is pure rubbish.

In guild most don’t set a requirement. We just read the note or check with them what they are after. Guildies are less likely to short change their guild mates.

I think the simple work around for public orders would be to require the highest level mats if they want a R5 outcome.

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Did you try at least once to type “LF crafter for XYZ item”?
It takes 10 seconds and crafters respond right away these days, unless you are on low pop server.

You might be solo player, but looks like you still need other players.