Why are you making assumptions it will not be better? Can’t know untill its out for testing.
Levelheaded people have been saying this for the better part of the day. At this point i firmly believe that they either can not comprehend it, or they don´t want to accept it because they prefer to continue to play the victim, despite nothing being to done to them. because as it stands all of this is nothing more than preemptive whining about a the new old boogeyman not having come fotr them yet and willful ignorance of the few objective facts we do have.
Nor does it mean the opposite… We can stalk your logs if you really want, but i do not see ans reason to do so to explain such a fundamental truth of life…
There is exactly one constant in all of your runs, as well as any other problem you may have in life, and that constant is you.
So if literally all of your runs are constantly fails as you repeatedly purport ()which is obvious hyperbole or your M+ ratiing would be 0), then the source of the failure must logically always be there. Because everyone else is different every time…
Because we have seen how Blizzard makes their Bots. In both PvE and PvP.
Never played a delve with Brann? That’s why.
In case youre blind to see this it wont be like that. PPl will abuse this new suspension system on leavers, even if they know its not the leavers fault.
The issue here is no safety options for leavers to leave a fail M+ group.
If you realy think Blizzard cares if you are right or wrong in leaving the X key, then your dreaming!
Thats because Blizzard chose this easy way of dealing with the leavers by suspending them. And what else is easy in deciding the suspension? A bot! leading to it being abussed.
But do keep your inocent mind in thinking its okay to be like this, and see where all this mess will lead eventualy.
Guild Wars could do heroes that where better than the players… I think 18 years later they could do better AI than that and yes if there was a Hero system I would be for it, allow us to gear them and set skills…
I wold take my chances with the NPC group pls, thank you
Thats like saying that Metallica is a pure trash metal band, meant only for trash metal fans. Our that the sole purpose of 4WD on a car is driving in the terrain.
WOW started as such, yes, and MMO was the original purpose - But stuff develops, Wow today is a MMO amongst many other things.
As for the topic, no i dont think m+ should be made solo content - But making more competitive solo content , thats something id vote for.
I like that! I can live with the option of building my champions NPC’s for group content like M+.
By his own statements, he explicitly only cares about M+… TBH I´m a bit surprised he even knows follower dungeons exist, because that´s a completely different tab of the LFx tool… But it doesn´t surprise me that he appears to be clueless about just how terribad tehy are, teh oly ones with any usefulness are Captain Garrick (who is legit goat at pulling and holding threat, but a tactical zero that repeatedly dies to casts and otehr events things that any player would simply LoS) and teh healer that makes using teh “all stats then stun” trinket viable with her instant dispells… but the DDS make even the most underqualified potato look like the next Gingi
And therefore it also doesn´t surprise me that he´s unaware that the other AI companion, Breann, is a Muppet Show on tour…
Some ppl are too CloseMindead, I try to open their eyes to the bigger picture but Its hard for some to see it, or they don’t want to see it
In case you to blind to see this it wont be like that. PPl will abuse this new suspension on leavers if they know its not the leavers fault.
Abuse in what way ?
Like I said: People dont join keys with the purpose of having catastrophic wipes.
100% of people want to time the key, finish the key to get loot… dunno… some reason…
So abuse in what way ?
The issue here is no safety options for leavers to leave a fail M+ group.
I dont understand what you are asking here.
So you are claiming that you rage quit 9/10 groups or what ? That YOU are one of those people that blizzard banned ? As in you are that person that deliberately joins groups with the intention of ruining the experience for others ?
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Like doing a dungeon, 0 deaths, reaching the end-boss with 10 minutes to spare and THEN leave with no explanation ?
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Like deliberately ninja pulling everything you see provoking wipes, and THEN leave with no explanation ?
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Deliberately failing a boss mechanic to provoke a wipe and THEN leave with no explanation ?
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And you do this, over, and over, and over again… for “fun”… like 10 times per night ?
You want safety options for THAT behavior ? Because that is the behavior blizzard banned. They did not ban anyone that occasionally… I repeat… OCCASIONALLY leaves groups.
Some ppl are too CloseMindead, I try to open their eyes to the bigger picture but Its hard for some to see it, or they don’t want to see it
Hes not agreeing with you in regards of M+. He wants other single player content. Something likely akin to Mage Tower but with actual progression etc.
Some ppl are too CloseMindead, I try to open their eyes to the bigger picture but Its hard for some to see it, or they don’t want to see it
Thats the tunnel vision speaking…
And then there is the fact that people quit the game all the time, this does not happen without reasons.
Wow is 20+ years old, and the agespan of players is vast. Not few players, or potential (returning) players, have jobs, education, family etc.
To be sustainable, the game needs to offer different types of competitive content with rewards thereafter - Because that one way or that other one way simply does not apply to the playerbase or potential playerbase as a whole.
By his own statements, he explicitly only cares about M+… TBH I´m a bit surprised he even knows follower dungeons exist,
Yes like you and many other I see what the game has to offer, and I try it out ofc. I have no problems with fallower dungeon system, only that its to limited and cant be used in more Groupe content.
In case you didn not experience the start of this expansion, PPL got to caried away in Dungeons while lvling, constantly overpulling like they wore at minum lvl entry. Blizzard neefed that survivability from DF expansion set and made them take more dmg on higher character lvl, but that did not stop them from overpuling leading to wipes.
Why are you making assumptions it will not be better? Can’t know untill its out for testing.
I am making that assumption because that is how the npcs are behaving in the normal follower dungeons.
The tank is slow to get aggro, the healer needs 2-3 seconds to heal you, no cc is done and generally it is way below what you would expect from players.
Also the most obvious design problem with that suggestion is how would you tackle responsibility, and by that I mean:
In regular m+ dungeons you have equal (or almost equal responsibility) spread around 5 people. In your case how do you suggest handling that responsibility?
- The responsibilities of other players fall into the npcs, thus giving you a chance outside of your own power to fail the key (tank not able to survive/hold agro, healer dying to avoidable mechanics or not meeting healing checks, dps npcs being unable to meet dps requirements/cc/interrupts).
- The responsibilities of other players are transferred to you, thus making the run extremely more difficult or straight impossible depending on class/specs/toolkit usage. Think of it as needing to use most of the stops/interrupts for a pack, defensives to survive almost all abilities, and the heaviest burden on damage falling on you.
I will not even mention the possibility of that responsibility “going away” and making the npcs do most of the job in the run, because there is no way blizzard will implement a system that makes m+ way easier for a single player (just like delves solo are harder than group delves).
As for the topic, no i dont think m+ should be made solo content - But making more competitive solo content , thats something id vote for.
+1
I would love to see something like delves become legitimately challenging, but as long as they have to remain class and role agnostic, that can never realistically happen… that´s IMO most of the reason so many people seem to struggle with Zek’Vir? much less??, because that encounter IS somewhat tuned around the proper use of class CDs that most player apparently don´t even have on their bars, as opposed to being more or less facerollable even on 11 once you hit 619.
Abuse in what way ?
Like I said: People dont join keys with the purpose of having catastrophic wipes.
100% of people want to time the key, finish the key to get loot… dunno… some reason…
So abuse in what way ?
Exactly! its no fun in playing a M+ that wipes and you wold want to leave that group yes?
Well its not that easy to do now becasue if you leave you can get reported by them and might get suspended.
I dont want that risk so I want safety options or other ways to solve that problem.
What Blizzard is doing now is give power to ppl that dont know the game to punish those that do know
As I mentioned before, there are other ways to solve the issue at hand, join a guild or a community and put in some effort. Fixed the problem.
Thats the tunnel vision speaking…
And then there is the fact that people quit the game all the time, this does not happen without reasons.
Wow is 20+ years old, and the agespan of players is vast. Not few players, or potential (returning) players, have jobs, education, family etc.
To be sustainable, the game needs to offer different types of competitive content with rewards thereafter - Because that one way or that other one way simply does not apply to the playerbase or potential playerbase as a whole.
I agree with you.
And I do want M+ to be more wellcoming to new players but Blizzard dose not want that in any case!
They only want punishment for ppl that dont do their part in the run leading to problems as leaving keys, waisting time and key depletment.
And now you have a suspension risk on leaving the run.
If the M+ was more easyer and less punishing to them then No problem! I can enjoy and have proper fun in it. Just make teh + 10 and over super hellish for those that want the extra challenge.