Solo q wont fix any community problem we are having

Well, to dispel your fundamental misunderstanding:

There are many people with time to play the game. The sheer amount of time invested to prepare a character for PvP rn is an indication of that. Many people are getting burned out though, but that’s kinda besides the point.

Secondly, people can adjust to scheduled timeframes. Every single raiding guild since the start of Vanilla has proven that, and such scheduled way to play exists even to this day in many games, not just this one.

So to go out of your way to design everything about a game to cater only to those without the time to play it, is… idiotic, at best.

And I’ve already linked to a suggestion to mitigate social issues in the group finder:

Try to read it this time, please.

That is a way to make people naturally and unconsciously invest emotionally in each other in a systematic way, in a macro scale.
It doesn’t even lock you into only playing with a few people, but it’ll make those people you’ve invested those games with much more appealing than the strangers in the group finder again.

This is social design.

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