I would like to share an idea with you and get your opinion and feedback.
I play a lot of mythic+ mostly high-keys (0.1% title) and almost exclusively via LFG finder - so no premade groups. This can be quite frustrating and everyone knows the “queue simulator” - sitting all day in queue and getting rejected cause you dont play meta-class or your rio is not high enough.
From time to time I also spend my time in other games that are mainly played in South Korea (something with Leagues… ;))
That’s when I noticed the solo queue in the game. People with similar skill levels are grouped together and have to compete against each other. So it’s not the best players playing with the beginners, but all players at a certain level are mixed together.
Why don’t we transfer this mechanic to Mythic+?
you are randomly assigned to a role with 4 other players and have to play a certain key level.
if you complete the key within the specified time, you will receive points, as you do now, which will increase your rank and allow you to play higher keys or be matched with players of a higher rating
So you are no longer so dependent on other players who play the keys with you and don’t have to hang around in LFG-Tool all day, but have to prove yourself with other people.
I would love the opportunity and even to play with player, i wouldnt play cause they only play with their mdi-teams.
Image how much you would love to play with mdi-champs like gingi in soloqueue#…
yes, should happen will happen one day . don’t waste your breath ( ) arguing here with the upcoming flood of hateful posts . EVERYONE who agrees should send an in-game feedback so our voice will be heard. thank you. the only reply you get here will be no with no valid reasoning and people saying just no because they dont want that.
that’s not the reason lol. people just say no and they dont provide any valid reason. there wont be any consequence for solo m+ when it’s already existing in even more competitive games as solo queue, people can always do premades if they want to. mythic plus can easily be done with a queue . the queue doesnt mean the exact version they use for rdf . we’re in 2024. that rdf design came in 2000s and only had a few tweaks over the years.
no amount of ‘‘but this’’ ‘’ but that’’ is enough as a reason because everything you will say already happening in the game . again, the premades should and will stay as always . this game makes its players waste so much time doing nothing and if you dont care about that, keep doing it in valdrakken
Those are PvP games. People are OK with losing 50% of their fights in a PvP game but WoW’s audience expects 100% winrate in PvE content they can queue for. The only way for blizz to achieve this is by nerfing said content to the ground.
As it happened every single time over the last 10 years. This isn’t an opinion.
I have to agree with Breaths, in that most people who say no can’t really give a reason as to their answer.
If they were to give a constructive response as to their reason, then it could create a somewhat interesting thread.
Personally I’m not a fan of the idea, of having a solo-queue for this content, especially if it were to be applied to higher keys with the Mythic+ system as it is currently. I think it could generate a lot more toxic behaviour, as we see with this kind of system in MOBAs, which are one of the worst genres for the behaviour mentioned above.
But I would support such a system, if it was not tied to the current Mythic+ season and the currency that we’re receiving at the moment. Allow for a different maybe transmog related items, which can be purchased with the currency gained from there.
It would give people experience of the same play as a normal Mythic+ run, but it wouldn’t impact people who are trying to push those higher keys. Especially with the current situation, with people buying boosts for gold or real money. If you get those kind of individuals if you run, you know it’s going to be a lot of problems, deaths, wipes and a timer, which will expire by the time you get to the last boss.
So it’s a system that could work, but as long as it’s not tied to the current seasonal system. It should be it’s all feature, outside of that system. Of course we’ll have Delves in TWW, so it could be something, which may not really be popular or use that often, once that expansion is released.
like i said, you are thinking without the knowledge of their capacity to do stuff. let’s just think LFR raids, they mostly go smooth why ? they’re really easy , mechanics are mostly non-wiping and the required gear is low.
now increase the difficulty , make it hc mechanics , is it really impossible ? no. but in raids there would be many fails as you said . but in m+ with a random group of people who are around the same rating, same timing rate and maybe few more factors, can do the key of their level. we already play with random people since they can always be boosted , playing on a friends char etc. adding a queue will only make the game a better place for everyone and if they want to they can premade. also, like you said this isn’t pvp so the chance of not failing is already higher than a pvp mode. i dont see any negative outcomes to this . IF they use the RDF version of queue then it will be horrible yes but like i said it’s an old system.
parse & rating or parse & timing combo can easily work as a hidden mmr . and I just think of these here as a player who also has little knowledge of the bts of this. imagine what they can come up with. we’re literally in an era where we can play the dungeons with BOTS , they are easy not because they cant be harder but because the target audience would be happier with easier ai dungeons.
wow is already a game changer in dungeons & raids area .and i said this before, this is a microsoft owned game now.
Yes. The original LFR was more difficult than normal today, and the original random HC dungeons were about as hard as a +14. Both happened because people made the argument:
“We don’t want nerfs, just more accessibility to content so please put it in a queue.”
Then the forums were full of angry casuals for months (not a few people like for issues nowadays), there was nonstop complaints about it.
The LFR/LFD queues you see today are the highest “difficulty” their community can deal with. Zero.
In World of Warcraft you pick a character first and must build a comp with it. In LoL you get put into a group and must then build a comp.
A bad comp in WoW is a disaster that will kill the run.
WoW is also… supposed to be an MMORPG where you’re supposed to meet people and talk to them and build groups with them and all that… so, yeah.
Here’s a way to get what you want: Make your own key and just invite the very first person that signs up with a score within ± 100 of you. That’ll be exactly the same thing. How do you think that’s going to go?
Reality would be a lot worse. Right now a ton of players avoid M+ altogether simply because they’re pathologically against joining a premade group. And their skill is put on display in places like LFR.