We’re getting dangerously close to DF, and Im getting more and more worried about the potential drawbacks of solo shuffle.
Regardless of how the solo shuffle system plays out (spec specific rating/ladder and all that…) I have a feeling that it might consume regular arena, 3s in particular. They’re adding the 0,1% r1 title for solo shuffle, does that mean you can also get gladiator and the other pvp ranks as well? Would love to have some good info on this. Atm I cant find any good overview.
If the rewards will be identical in solo shuffle and regular arena, I think it’ll have massive implications for arena as a whole. I really hope they will distinguish the rewards and encourage people to play all the different brackets.
It would be weird if they add r1 and nothing else for solo shuffle. And it would be weird if they add all the same rewards as in regular 3s. Ideally they’d make a unique set of rewards, and solo shuffle would - among other things - become a way to find new people to play with. If done right (along with proper balancing) it could help stimulate growth for pvp as a whole. But it also has the potential to end up as a toxic cesspit while simultaneously consuming regular arena in the process.
TLDR:
Does anyone know what exactly the reward structure will be for both solo shuffle and regular arena. Please provide source if you have one.
What are your thoughts on the reward structure of solo shuffle vs. regular 2s/3s?
I don’t see any reason why solo shuffle players shouldn’t get gladiator mounts and other prestigious rewards.
If they made it above 2400 rating with complete strangers and 0 coordination, surely they must be pretty good.
Also, it’s probably the only game mode in the entire game where you can’t pay for a carry.
I wouldn’t be so sure about that last part. The only hard part will be getting to a rating where you can queue up at an ungodly hour in the night and wintrade.
I’d prefer that they give it its own set of cosmetic rewards, and even do the same thing for 2’s in regards to potentially a mount or even r1 title from the bracket. That way there’s a clear difference between where a player got their higher rated rewards from and a reason to even push in each rated pvp bracket and venue.
This can be said about literally every single mode of the game where there is any player interaction. Let’s also not pretend that ‘regular arenas’ aren’t already that toxic cesspit full of narcs, boosters, boosted people, wintraders, racists, racist enablers and cheaters with attitude problems.
Is that a bad thing? The only people I’ve seen who seem to have a problem with the prospect of solo shuffle ‘taking over’ are the people who play thousands of games a season and/or have committed teams and/or a circle of friends which they play with. People like that are in the minority of players who engage in arena.
Anyway in relation to your question the only reward from solo queue that is confirmed is a percentage based title for your spec. Any comment about any other reward is pure speculation.
that is how it currently works on beta, at least up to duelist. no clue about gladiator, but i would assume it works the same way with 50 wins at 2400+.
Im not saying that there shouldnt be prestigious rewards from solo shuffle. I just wish they were different from the regular arena rewards, so you had an incentive to play all brackets - hence stimulating growth and activity for pvp across the board.
Agree
Yes, but its a matter of degree. I think most people who played competitive team games with rated solo queue can attest to this.
You also have to distinguish between toxicity towards enemy players and teammates. In regular arena you can choose who you want to play with, so if you end up playing with toxic people, you can simply not play with them again.
Again a matter of degree. I dont think anyone has an issue with solo shuffle being the most popular game mode, it just depends how much it affects regular 2s and 3s.
So you can unlock elite mog and gear upgrades from solo shuffle?
Which means you’ll have all the exact same rewards except from gladiator? That sounds a bit weird.
There was a post a while ago stating the Solo Shuffle rewards. Unless it has changed there are no 3s R1 titles. The bracket has its own titles, kind of like RBG has HOTA/H but no actual R1.
well there are alot of problems with solo shuffle… its about comps… some clases work way worse in some comps…and since u cant choose ure teammates. u might get comps like duble warrior for example whitch is really bad…
Of course solo shuffle is going to be the most played bracket, that’s the case is literally every game that has a soloQ mode no reason WoW will be different.
The end of season reward could be swampass gladiator title and it would still see 5 times more play than classic 3s. But of all those people who will play solo shuffle maybe 1/10 would have been playing classic 3s anyway and it will encourage some new people to participate in 3s/2s once they feel confortable because by then they will have played a lot and they’ll be used to arena pace/other classes/etc without the massive wall that LFG can be.
SoloQ is a fantastic addition to the game even if your endgoal is more 3s participation don’t worry.
Yes, that is pretty much what I said in the initial post. The question posed was simply how to - or if we should - differentiate rewards in shuffle to incentivize activity both there and in regular arena.
One such example would be to separate the elite mog rewards between shuffle and regular arena, in a way where you’d have to get rating in both to obtain the full set - or even have a completely unique set for shuffle. Other means could be different titles (just like its called crimson soloist for r1 instead of crimson glad, but for the lower tiers too).
That is very different from your initial post. I just cut your question regarding reward structure to tell you that it doesn’t matter and to reassure you
Very different in the sense that you’re certain of the outcome and Im not, yes. I appreciate your reassurance and I hope you’re right, I just dont see the harm in discussing options.
Oh there is none didn’t mean it that way. I mean who am I to tell you if you should or shouldn’t do something right. It’s just that every other game that has a soloQ (from the ones I know so MOBAs mostly) have very correlated figures between soloQ participation and duo/team queue. Now of course it does not necessarily mean that one engenders the other but I strongly suspect it does.
So in my own logical framework, the low participation in pvp is not the result of a lack of rewards but the fruit of its difficult accessibility. Hence I don’t answer the reward question, it’s simply not relevant to the matter you’re trying to address, which is other brackets participation (I may be wrong though)
And hm, I apologize for the peremptory tone of my opinion in previous posts, I can be ill-mannered on those forums.
Correlate in the sense that when soloQ activity goes up, so do other game modes?
I dont know too much about MOBAs, so I have no idea how the game modes intertwine or complement each other.
I just think that reward structures/incentives have a big impact in wow, probably to a higher degree than MOBAs due to the nature of an RPG. It seems pretty evident by now that people play the game according to the path of least resistance. Look at rated pvp activity, particularly rbg, in the first season of SL, when PvE’ers benefit from PvP gear. Or in general whenever the need for AP was high, and daily rbg wins was the most efficient way.
Despite 2s being more accessible than 3s, there’s still been played way more 3s games for most of this season. Obviously factors like balance and game duration matter, but I wouldnt rule out that rewards like gladiator and higher levels of conquest, honor and mount progress play a part too.
My worry is simply that shuffle will outshine regular arena in every regard:
accessibility
honor/conquest gains
cosmetic rewards (?)
inflation/comparatively easy rating, as a result of more activity (could become a snowball effect reducing regular arena activity more)
Hopefully the x-factor fun will still keep the game intact. Time will tell. Maybe queue times will be too long for dps. Or maybe the slowly increasing amount of tanks will make the queue times better, but at the expense of game quality/fun - also a result of incentives, given how many people will start to play all the tank specs due to spec-based r1 title (and the faster queues).
Solo shuffle will be good, especially when gear rewards are the same as usual arena (since they have already promised only 2 sets of pvp gear), because people will be able to acquire bis gear fast. This will promote their ambition to delve to more stress aspect of the game like usual 3v3, exactly the opposite of SL where gear discrepancy plays a rather demoralising role to participation.
Although it seems that initially solo shuffle might be a hindrance to participation in usual 3v3, actually will be exactly the opposite, given one’s ambition to achieve more starting on equal foot with others.