I was queuing this morning and experiencing a 30+ minute queue time as dps from 14-15:00 cest. I was wondering if anything is planned to help the healer scarcity in season 3 of TWW?
My solution to this, and i do not know if this is already mentioned, is whenever u complete 3 healer lobbies, you would “bank” up 3 dps priority queues that you could schedule for active play hours?
Maybe just a bit more transparancy in queue times if no active healers are queueing.
Upsides includes less wait time.
Downsides could be longer queue times for newer players.
Reduce the rating requirement by 100 for Healers. Rival at 1700, Duelist at 2000, Elite at 2300.
Track dampening during shuffle. If a DPS player goes 0-6, the healer who managed to keep him alive the longest is rewarded with +10 MMR for objectively being a better healer than his opponent.
Create a seasonal armor set that can only be earned by healing 50 shuffle games, at any rating threshold.
Create a seasonal mount set that can only be earned by healing 100 shuffle games, at any rating threshold.
I guess i can, but thats just not gonna be a solution long term. I suppose a low player population and healers reduced agency in arenas is the root problem, but i believe there can be a 3rd alternative.
But i agree on the sanity part, 1800-2100 on healer is a nightmare with cooldown assignments and positioning. Who cares about peeling the cyclone/sleep walk spam or incaps, when u can press more dps amirite?