There may be outliers such as S1 ret, but then again, the same is true for regular 3s with the infamous Shadowlands S2.
Solo shuffle rating is a valid indicator of skill in most cases.
If you want to whine about invalid PvP rating, start asking for the incoming solo queue RBG bracket to have different rewards than arena - because there, people WILL get free titles that they don’t deserve.
I mean the skill gap between SS and 3v3 is notable, just off of premise alone of CD useage but ok in 2v2 or 3v3 I can communicate when i can’t catch them and to use their cds etc. In solo shuffle its every man for himself
I’d argue the biggest skill in 3s is to find 2 people who can play at the same time you can and who are actually willing to play.
In SS the skill is to stay sane.
Rating is worthless in any bracket
Its entirely different gamemodes. 3v3 is more scripted where your win condition is built around a set pattern. People play the same comp with the same people for 15 years straight n they´ll obviously be very good at performing the requirement their comp needs to win. Shuffle is entirely different where it puts more focus on being able to adapt on the spot n make due with whatever rag tag teamcomp you´re ending up with.
2v2 for me is the most one dimentional gamemode of them all since in the end of the day its melee-healer vs melee-healer. Healers sitting at max range healbotting while the melees PvE´s eachother in the middle. Beyond that its also rock paper scisscors like crazy which resaults in only a handful of specs even being viable at all. 2v2 is a good introduction to arena since its very simple n one dimentional n doesnt require much micromanagement or even awareness.
As for rating, none of it is relevant because there is no consistancy. Glad in S2 SL was equal to roughly 1800-2000 rating in a normal season. We have fury warriors on glad mounts that would struggle in 1400 rating on any other class and season because of it.
Does this mean S2 SL glad isnt real? if so who decides what seasons matter n which ones doesnt? WoW has absurdly big balancing differences and inflation that happens progressively over a season n with no consistancy what so ever.
Take a R1 player on the worst spec in the entire game n put him up against a 1600 player on the most overtoned spec in the game n the 1600 player stands a great shot at straight up winning, that in itself is the problem of WoW PvP. There are simply too many variants within the gamemode ranging from inflation/deflation to balancing.
3v3 players seem fanatic about their rating being the only relevant one, im guessing its because half the players bought the boost for glad and the other half sold the glad boosts n if the gamemode dies the sucker who bought the boost spent a months sallary on nothing n the booster is suddenly a welfare case.
Its a game built around PvE with a tiny PvP playerbase, not even the championship pulls any viewers. Lets stop pretending WoW has a fiercely competitive PvP scene and lets instead focus on how we can bring in more people into PvP as a whole.
Only at the top of the ladder for DPS and for healers at or above Duelist.
Let people have their rewards, it doesn’t matter after all. Just don’t have the same people ask to join premade groups by writing their casino simulator experience. Shuffle is all about doing PvE dmg and not dying. There’s no plan to win here. Go “X” target ,kill , don’t die. There you go. That’s why it’s so much more popular, especially for lower-rated players.
You can’t tell a low-rated Shuffle player to not trinket the first stun from a Sub Rogue because you’re free to disarm the rogue or intervene him etc. This is something the player must understand on his own and pay attention to the game. At the same time that player doesn’t trust his teammates to do anything to save him, so he does it anyway. And then he dies in Shadowy duel 25 seconds later.
Not every 3v3 comp is a setup comp and scripted. You play around what CDs the enemies still have or are currently using. There is no script to playing things like Mage Warlock, Ele Shaman + Boomy, DK + Warrior etc, you’re just creating pressure all game and hit targets based on positioning and defensives. Shuffle is all about not dying and doing dmg.
Because it is, but you wouldn’t understand, since you probably never participated in coordinated gameplay in your entire life.
This is true but doesn’t change the fact that there are too many godamn forum PvP experts preaching their opinions which are based off doing under a 100 arena games per season
It’s mostly a matter of adapting to your rating.
I’m a healer, so if I’m on my alt healer starting at 1600 MMR with low rated team mates, I’ll probably trinket the first HOJ of the game because I don’t trust my team mates to handle themselves.
On my Mistweaver main though, I will always save my trinket and be as greedy as possible. As long as my addon tracks available defensives for my team mates, I’m not trinketing anything.
Usually, at the 2100 MMR I’m at, I can mostly expect my DPS team mates to react correctly when I’m CC’d, and it is indeed what happens most of the time. They understand what they must do, and they are able to track whether I’m able to heal them or not - which is why I think their CR is valid. They play at the level I expect a 2100 DPS to play at, regardless of bracket.
Their level of general awareness, game knowledge and decision making does match that of a true Duelist player.
Of course there’s always that odd one who goes 0-6 and you wonder how he ended up at that MMR without ever pressing turtle, but these are not the majority of players.
The bad part about solo is, that the way to play your character changes drastically in different compositions.
Playing with a hpal / will requiere you to play differently watch LoS more . watch his trinket or if he has sac to get across to push in.
You will need to kick or interrupt spam cc more often
With rdruid it will requiere different things, will requiere to watch if you are fully hotted. If IB is ready etc etc
Most Dps at 2.1 will not change or watch out for any of that.
They will play as they play, not using different healer strength and look out for weaknesses.
That is part of the reason its so frustrating to play solo for most healingclasses.
The awareness to play top level soloshuffle the gameknowledge must be huuuuge.
Thats why i would say, at the very top of solo you will have the same players that are at the very top in 2s and 3s aswell.
Thats because you wont win those very high cr games on solo actions.
For dps aspecially solo rating sub 2.6 doesnt necessarily mean that you are a very high skilled player, and that you would be able to achive the same ratings in 3s…
So for me its 3s is still the only real indicator of skill and will always be.
My question to you then: which title do you “respect” more between these two:
Someone who got Duelist in Shadowlands S2 playing a META DPS class in regular 3’s
Someone who got Duelist in Dragonflight on his resto shaman in solo shuffle, with team mates he can’t communicate with, who always run away from his Earthen Wall Totem
The class you pick and MMR inflation give or take away more prestige from your titles than the bracket you got them in.
Neither because both are a joke and show no significant information about one’s skill level.
S2 SL had inflated rating which made everything later in the season worthless. There are still way too many people in LFG who say they have “glad” or “2.6k” experience and yet you check them and they are stuck at 1.9k with 47% winrate and that experience was exactly the SL season 2.
Now about shuffle, it is also pretty much a joke as you said yourself, it completely depends on the teammates you receieve. With some luck you can shoot up to 2.1k as a healer or get hardstuck at lower rating. Both cases have nothing to do with your own skill.
We could argue that R1 in shuffle is a completely different story as % based titles are still not easy and players at that level are also usually current season glad and r1 players, but outside of that yes, shuffle is a joke that says nothing about skill level of the person.
And yet again, people write “2.4k xp” in lfg but then you check and the xp is in shuffle and they are really bad.
So the only XP that matters is the current one with consideration of the spec and the bracket.
Yesterday for example, the enemy rdruid was getting demolished by my team mates. He fake casted and managed to get precog, and thought he could freely cyclone my Windwalker team mate who was bursting him with Tigereye Brew (to negate Bear Form).
He outplayed my team mate and was about to cyclone his burst, with precog preventing any form of counterplay.
Except I still had Revival, which I used to immune the cyclone. The druid did not expect it, got caught by surprise and my team mates finished him right then and there because the Druid’s game plan to negate the WW burst got unexpectedly countered by yours truly.
My own actions mattered and carried this game. A lower level Mistweaver would not have thought to use Revival offensively in this situation.
2100 shuffle healer is fine. 2100 shuffle DPS, not so much. From my own healing experiences, 2100 DPS players are barely different than 1800 ones. You will likely see less cringe deaths, more hunters using Turtle, but that doesn’t mean there’s good game awareness.
Exactly
It isn’t. It’s just understanding what your teammates’s classes and your enemies’s classes can do. If I have to play with a Sub rogue as DH or Warrior, I will literally never stun anything or anyone. This btw is not a 1000% IQ play. It’s basic common sense, but apparently it’s rare.
Same goes for unbinding Incaps and Blinding light when you have an Affliction warlock.
Just like realizing a healer has no trinket and cds and swapping him in a stun and killing.
Most of the people who are 2400 in Shuffle can’t go much higher than 2100 in 3v3. Whether it’s a bunch of excuses or whatever, there’s always some explanation to being hardstuck.
True and real. Respect.
Look for a Sub rogue, free glad
You are literally basing the whole skillcap of healers in Solo Shuffle on the " compensate my idiot DPS" factor. Which further proves why the game mode is a joke. On my Holy priest which is like 2200 in Shuffle, I get thrown int 2500 DPS lobbies, which are considerably easier than getting thrown in 1700 DPS lobbies, but why should I queue if there’s a chance I get the 2nd? They’re only easier to me because I expect people to play properly, that’s all, I didn’t queue up healer to babysit some backpedalling NPC that queued up to be top dmg as if its a dungeon
Well that’s like the short version why healers complain. In reality everyone who played SS as healer knows what is meant by that. You obviously can’t expect decent gameplay from some dps players, so you have to adapt and gotta play against an additional obstacle. But the other healer has too. Sometimes it’s just not possible to play around some dps players because the donkey in them is too stronk and that’s where the 3-3 frustration comes from. It requires even more the right spec/class and skill that’s not even remotely comparable to regular 3s.
I assume you speak here mainly for dps? Because I struggle to see how a healer can heal ultra hardmode but should struggle in the normal mode.
Is like saying you can run 10 minutes straight at max speed with no issues, yet you struggle to walk for 5 minutes.
What is this post even about ? You are comparing two biggest notorious jokes ever added into the game. Shadowlands s2 2400 at the end of season was equivalent to a bottom rival (They did the % math). The absolutely most inflated season ever 2.4 was a participation reward.
Now you wanna compare it to a shuffle where you basicly have to take off -500 rating to get an actual realistic number of your games since shuffle games and ss players are absolutely the worst npcs filled with false ego because the game tells them they are 2,4 players but reality is far different.
You ask what is better. None. Both are absolute bottom trash.
There are only 2 types of Healer mains with a small or empty friendlist:
People who didn’t even make the smallest attempt to make friends, whether it was lack of time to play, lack of patience
People who are just bad and refuse to try to improve, instead going high ego and blaming others
There isn’t any 3rd type. A good Healer player without a toxic personality will always have friends and people to queue with, if they try to find such. Everybody in premade brackets needs healers.
This is not an opinion. You are either a good Healer main player and you log in and get multiple whispers to queue up, or you don’t. But the latter is always because of the reasons listed above. The very rare scenario is when your spec is completely unviable, but then we would have to separate Healer mains from Spec-specific Healer mains. And the meta right now heavily favors Resto Druids, but the other specs are also playable.
Sure Holy priest isn’t as good as Resto druid in general, but it’s a better healer for comps like RMP and PHP, so you have options. Same goes for some other healer specs. That’s one of the reasons why 3v3 will always be a better bracket than Solo Shuffle. Because no matter how non-meta your spec is, the odds are you can find something viable. But if you queue Shuffle into a bunch of classes that aren’t a good combination with yours and also kill yours easily, you just lose by default.
obviously its not worthless. Same people that are at top ratings in shuffle are at top ratings in regular 3s.
Being able to carry games and make right decisions is important for shuffle too. Its a bit different because of damp and no communication but in general its the same game.
It’s a clear indicator.
As a healer I often end up healing anywhere between 2k up to 2.4k rated teams and the difference is night and day.
Small example. As a druid is rarely have to pre hot my self vs 2k rated team. The 2.4 rated players will usually notice it pretty damn fast and try to insta blow me up when they get the change.
Another example is how the high rated players tend to cc chain allot beter. Blind-sheep-traps etc.
Or when they try to peel hard for me when I am in trouble. Rarely happens on 2k.
It’s pretty clearly that there is a skill difference.
I am hardstuck between 2-2.2k on resto druid. Meaning I am pretty ffing mediocre.
If there was no difference, the 2.5k would be on my skill level. Which he obviously isn’t. He’s clearly a much beter player.
The beter the player the more you can tilt the winratio in your favor and climb the latter and thus proofing skill is involved to climb.