Except that CR gain/lose is based mainly on difference between your previous Rating and your post match MMR (Rating is catching up to MMR, it is smoothing function).
Also that MMR change depends on your current MMR and average MMR of enemy team in each round.
Oh the roleplay argument, that proves my point about how closed minded you are. Also a pretty toxic attitude towards other players.
I’d love to see you climb solo shuffle as an Enhancement shaman, it really does matter who your team mates are. You get stuck in the mindless zerg of melee cleave.
This is kind of my conclusion as well, after playing some weeks of Solo Shuffle now.
I think the issue is that it’s a competitive rating system, i.e. it’s meant to promote a ladder competition between players where they fight over top placements. Like in sports.
But that doesn’t seem to be how people approach Solo Shuffle. Instead, people seem to perceive it more as a personal progression system where there’s incremental gains over time through effort. And then they get upset whenever the system seems to screw their progression over because they lost 4 games or didn’t win more than 3.
The competitive aspect of the rating system doesn’t seem to gain any favor.
I think one reason is that the people you play with each game are anonymous, and everyone you compete with on the ladder are also anonymous.
The system lacks the locality of the old Honor system where you directly competed with the people on your own server and faction over weekly standings.
And the second reason is probably the same reason why it has become so popular. It presents a more accessible path to PvP rewards.
The masses don’t seem to be drawn to Arena or Solo Shuffle because they want a ranked, competitive player versus player ladder season spanning half a year. They’re drawn to it because they can see a path whereby they play a number of games, make incremental rating increases, and get their rewards (Elite set, Seasonal mount, title, whatever).
Blizzard have made a competitive rating system for a seasonal ladder that no one really seems to want.
What people do seem to want is a standard progression system with incremental gains through effort over time.
The lower cr you go the more people want free stuff because they can’t achieve under normal circumstances, it’s like saying you cannot lose drop to lower division in league then everyone will litteraly be at the highest rank because they cannot drop to a lower bracket so all they need is a few lucky games to escape a rank, this infact destroys the ladder.
And it’s funny too how only 1400 andies hate the system.
It’s not that the competitive aspect of PvP doesn’t gain favor, people enjoy competition. It’s instinctual. The problem, is due to the rating system being so convoluted and misguided in its design that it’s causing people to lose big chunks of rating without understanding it, and making them not win as much as they expected when they do win, which is further amplified as a negative impression by others in the same lobbies winning more for less, or losing less for more.
See, it’s not good. It’s making people feel it’s not “equal”, like it has built-in favorites for reasons they can’t understand.
Which all would be fixed, with maximum amounts and minimum amounts of rating won & lost per round. Because then it would seem more “equal” and make it more understandable for players.
I made a fair and respectful post saying why I didn’t think Solo Shuffle was fun or entirely well-received.
You then responded with an ad hominem – attacking me as a person – by ridiculing my rating and my ability to play as the motivation for me disliking the system.
That is not only disrespectful to the conversation on the topic you have started yourself, it is also a childish way to argue your point.
I responded by saying “normal distribution” as a way to explain that the way ratings are distributed in the system is according to a normal distribution – a bell curve if you will – and ergo some people are always pre-destined to occupy the lower rating levels. That’s inherent in the system. It is the “normal circumstances” that you spoke of.
Another way to explain is that it’d be perceived better if it was more consistent for the individual. Losing rating for losing a round is fine. Losing much more rating for losing a round the next time, is not so fine for the individual mind. Then not winning as much as they lost when they win after that, makes it even less fine.
I read your post Bewarê and I will gladly respond to it, but I’m not going to be the person obligated to respond to input from others in a thread that isn’t mine, whilst acting as punching-bag for the OP who’s thread this is.
That’s not how this works.
Either the OP gets his act straight and we continue with a nice little discussion, or I’m out.
I have not the time or the inclination for this kind of forum crap any longer. In the past, sure, but not anymore.
You provided 0 reasonable arguements,
Everything you suggested will make ladder have infinite inflation even 1400 players would be at 2400 comfortably because no one would lose rating and nothing would mean anything because everyone is the same, just because garbage 1400 andies don’t wanna improve and want free stuff.