Solo Shuffle rewards too much

I’ll go straight to the point. Solo shuffle rewards way too much.

The intention behind solo shuffle was that you can queue up without your teammates online and stepping into the arena. Current iteration does that to the extent, but it rewards more than it should, leaving little to no reason to queue up more valuable experience offered in premades. I’m talking about: tabard, illusion, titles and elite armor should be premade exclusive.

Solo shuffle isn’t strategy based. The team with better mongo damage and random CC throwing wins. To play solo shuffle, it is skinned down version of the arena where muted people run around and try to coordinate to the best of their ability which usually leaves more to be desired. It’s like drawing straws with extra steps. So, is there any reason for it to reward anything more than Legend and Crimson Legend?

I’ve thought myself after few solo shuffles that why am I doing this? Is it really better to queue up for 15-25-ish mins to get a random team with random compositions? It felt like playing a shooter with WoW skin on, but nothing that made WoW PvP unique was present in it. Even during the time solo shuffle didn’t exist, I had shorter queue times hitting up LFG and taking any guy who played a class viable enough to hit around 1800 and then to swap to my teammates whom I made by socializing in the LFG.

Don’t get me wrong, the game mode is still fun to a point. It’s nice to play for fun, warming up and learning whats new if you have taken a break. The lack of quality is a problem though and rewards should encourage for teamplay and increasing skill. I don’t know how many of you are willing to munch through this season after season and think this is what WoW PvP should be like.

There is no sense taking rewards away now, but the upcoming seasons should reward onlyLegend/Crimson Legend titles from solo shuffle. Instead of downgrading gameplay, it should be improved.

EDIT:
Currently according to Xunamate, there are 9560 players in solo shuffle and in comparison 368 in 2v2 and 472 in 3v3. This is a threat for premade PvP.

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Healers need to get more rewards and be encouraged to take part to help with queues.

I’ve found that if you focus on just surviving and playing it safe, people won’t target you and you can start to pump in the last 4 rounds.

On a side note, why the hell do you care about people getting titles from it haha. It’s still PvP and it isn’t easy mode

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Because I favor quality and I can see that for the long run solo shuffle can be dissatisfying. Also, I want to encourage people to improve and in solo shuffle setting it’s rather limited how far you can go. Random teams vs random teams isn’t as balanced as premade compositions you can pick and improve on. Premades also retain the social aspect of WoW.

People usually take the path of least resistance and solo shuffle opens that door wide. Why queue premades if you can just go shuffle it up? I don’t have malicious intent when suggesting these changes, but I’m trying to think ahead and preserve what PvP in this game is.

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what healers need are major buffs and not some random amounts of additional conquest or honor wtf

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I just want to crush my enemies, see them driven before me, and to hear the lamentation of their women

I dont rly care about tabards

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I agree its too rewarding for the lack of coordination, in my opinion it is the best representation of skillful play tbh and not a reflection of skill outside of maybe personal class knowledge, theres just no chance for coordination due to no comms / time to plan.

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Yeah the best representation of skillful play on individual reaction level you mean? For sure solo shuffle isn’t that scripted! Awareness is required to pull ahead.

I think Shuffle needs MORE rewards, not less. Give it the gladiator drake for a start. Why should the dead 3v3 bracket keep the rewards, instead of passing it to the better and more played bracket?

Wrong. That’s what YOU belive was. The true intention is for it to replace 3v3 completely, because it’s a better system overall. And I don’t care about any teammates being online, I just want to login any time I want and just play. Nobody cares about scheduling play, we are not kids anymore, people are working and having families. GROW UP.

Which MMR?

What are you even talking about? this is exactly what wow pvp was like since the beginning, before the degeneracy of nerds playing with the same guys same comp same team for 10 years and farming casuals that wanted to have fun. Now the casuals left forever, GL 20 times glads, rank 1s and professional boosters can fight each other for the 200-300 gladiator mounts they will get this season in the entire EU region.

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You’re bit hostile. Pardon my phoneposting.

I don’t know what about it makes better? It seems to be downgrade in my opinion.

I could tell the same thing that it’s what you believe. I reckon my words were what Savix has said about solo shuffle. One of the peeps driving this gamemode forward.

You’re rather fast to generalize. In my experience solo shuffle takes longer to find games than LFG. Unless the person is really picky.

I reckon I have two chars at 1800-ish at the moment, could be wrong. Don’t have higher exp on it yet. Does it improve and how?

I feel that the proof of the meat is in the pudding, so to speak.

Or in other words, if the choice is between regular Arena and Solo Shuffle, and the overwhelming majority of players choose Solo Shuffle, then there’s little basis for continuing to elevate regular Arena as something to aspire toward when players seemingly don’t care much for it at all.

I think Garrosh and someone called Bob once said something about times changing.

Please accept that LFG is an outdated system that does nothing but wasting people’s time and then push them away, and stop increasing incentive of playing with this trash system

Good dead sir, good dead

Wouldn’t say it better myself.

If anything 3v3 should lose all rewards and die in peace. Soloq is superior. Just because some sweaty boomers wants things to be the way they are used to doesn’t mean majority has to suffer and majority obiously wants soloq. You log in - you have fun and enjoy pvp without mating dances in LFR. Even if blizzard cared enough to add equally good and unique rewards for arena that would only split community even more.

Plus as you correctly mentioned arena is poluted with all kind of scam like boosters, glads at 1400 and their twinks, tryhards who play some RMP for last 10 years and simply elitists who gatekeep new people from pvp with attitude alone (just like in OP case)

No wonder people fled it as soon as soloq was introduced. And now all the gatekeeprs are mad people have fun and don’t care about their small elite pvp circle. Literally illustration for a meme “NOOO YOU CAN’T HAVE FUN, YOU MUST MAKE PVP YOUR SECOND JOB” - “TRAINING LOCK GOES BRRRRR”

I hope they even start balance pvp based on SS statistics, because it tests every spec in multiple comps and over many games.

And as conclusion SS actually require a lot of skill too, because it is harder to make decisions in chaos and with wild variations of comps. While not high rated myself - Im pretty sure people at 2400 soloq can’t be labeled as zug zug mongo. Good players can thrive even there, outplaying those who hasn’t evolved beyong the said things.

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Blockquote

Currently according to Xunamate, there are 9560 players in solo shuffle and in comparison 368 in 2v2 and 472 in 3v3. This is a threat for premade PvP.

Blockquote

If you go on checkpvp site you would be surprised that there are only 12k+ havoc dh players exclusively in Solo Shuffle bracket, with 40% of them by the way reached 1800+ rating what is insane, and overall amount I would roughly estimate with around 100k+ players at least once stepped into Solo q fighting zone.

Getting 1800 in RSS was way harder for me than 1800 in Shadowlands season 2 in 2v2. SO by that logic remove SL s2 sets from everyone except those who got 2.1k

Because the exact same rules apply to Soloshuffle as 3v3.
There is no way you can climb by doing random stuff, even at 1900 mmr and up.
Most games are also filled with good “normal ladder” players, many on glad mounts and such.
If you pop every cd at start and start mongoing, you will get disarmed/ccd/move LoS of your healer, get killed pretty quick.
If you overlap defs or dont save a teammate when in trouble ( disarm rogue when he pops on your teammate in smoke, drop a fear/stun when they pop stuff), you are gonna lose same as in 3v3.
If you cannot see kill opportunities and set up something, you will lose because the opponent outplayed you and did it faster.

Literally same game, only without voice comm (which in todays oversatturated with addons scene, might or might not change much. You can have addons that literally voice-tell you what someone does). And more importantly without premade comps. You cant learn a single comp over 10 year, which even a monkey gets good at over time. You have to adapt.

Its not possible to climb if you are really bad, that’s what people who dont even play it tell themselves to cope.
The reason ratings are much higher then 3v3 is simply the participation pool, which is also 10-15x higher. The ratings in 3v3 are actually mega deflated, while soloshuffle looks more like S1/S2 Shadowlands did.

Not for all people, some only have time to play solo shuffle or don’t want to socialise.

You shouldn’t care this much, it’s a game. Let people have fun, if something like this concerns you then you need to evaluate for life priorities.

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Garrosh said that before introducing Warlorfs of Draenor, and he died promptly thereafter.

It is proof that times changing isn’t necessarily for the best.

I think it should be more rewarding… yesterday in 2 hours of queue, 3 matches done :joy:
actually is a queue simulator… :sweat_smile:

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Unrated shuffle existed for quite a while in SL, yet it never saw this much popularity. So the “meat” is showing the rewards are a big motivation to queue for it, which can make one question the quality of the game mode itself.

You should also keep in mind that we’re not even 2 months into this season yet, we’re just a little over 1 month into it, yet that is supposed to be enough to interpret premade as “dead”? You of all people should know what hype trains can do and how they can dissipate.
After the expansion is over is when you’ll really have some “meat” to judge more properly.

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I never wanted solo shuffle to be removed nor people to stop playing it and have fun. I think I made wrong first impression. My concern is the quality of the gameplay and if some prefers solo shuffle then it shall be so. The problem arises when you can do LFR and get heroic rewards → why to do heroic at all.

Maybe better suggestion is to give solo shuffle its own rewards.