Will reduce the toxicity of playing with players who do not compliment your playstyle
Will reduce the toxicity of playing with/against teams that screw you class balance
Will reduce the toxicity of players due to only having 1 bad game
will allow for normal MMR system making 1/6 and 2/6 not feel anywhere near as bad as you’ll lose 6-12 rating not 29-50+
Will make the games faster so it doesn’t require 20minutes a round.
Will stop 3:3 lobbies which makes you feel like you’ve waisted 30-60 minutes and had zero result
there is not a singular positive outlook around it being a solo shuffle outside it gives everybody equal opportunity to play with each other. but the AWC alone shows its not really anything to do with you, but your comp. as shown by the meta evolving. its normally what class you play with and what classes you face, that matters ALOT more than who you play with and who you play against.
Also if you add this system in, you can stem it with 2v2 allowing for Healer + dps vs Healer + DPS and DPS/DPS vs DPS/DPS
thus adding more game modes for those that don’t like 3s but since you’ve killed LFG now have to play it with shuffle.
You’d still probably have to wait 20+ minutes for a queue pop, only to get someone on your team get clapped in the opener. Then it’s back to sitting in a queue.
In an ideal world, I’d love to see this, but I don’t think it would work. Plus, the PvP community is already on it’s deathbed, and we don’t need to overspread the player base over even more PvP brackets. The queue times for everything these days is already a joke.
Parts of that I agree with, but im hitting a wall at the moment mostly going 3 wins 3 losses most games. Typically 1 healer will be weaker than the other or 1 player will be absolutely terrible. If you reduce rounds to 1 round then you have no oppurtunity to at least go even with your wins and losses.
yeah you have the opportunity to always get the weakest player possible in your team and lose after lose after lose after lose after lose after lose after lose
sounds exciting right
So ending 3-3 is like you didn’t even play.
You lose and win and at the end your points barely move.
I was saying it that shuffle should move to 1 game only.
Problem is how comp reliant the game is. I feel like this just adds more rng similar to bg blitz. In alot of lobbies you get a guy who is gonna go 0-6, resulting in a 4-2 for dps n 3-3 for healers, if you get this guy multiple times in a row in seperate ques its going to be a problem. Wow playerbase is too small to say that wont happen.
Theres also the factor of you queing say enhancement, gets paired with a destro lock into ret-fury, once again an auto loss where as i think we can all agree we would much rather take turns farming purpleman for an easy 4-2!
What if u lose 3 rounds in shuffle? Still wanna play just not to lose rating?
Insane loser mentality. You don’t need to be a scientist to understand that playing just to lose less is bad idea. But yeah modern blizz devs don’t understand what can understand 12 y.o. kid
And there are lobbies with 1 caster (not mage) into 3 melees. Locks, sp and boomies cant wait another 20-40min queue just for another full melee lobby
But if they will balance around solo, they could give enh mortal strike or remove mortal strike from the game at all
Are you saying that the random cc spamming dps doesnt work with affli/sp? Idk bro I just find it fun like extra challenge press my cd so that some uses random cc in my team and yeet all their own team dmg for no reason. Its like prestige level bonus challenge to try adapt with players like these.
Yes the most fun, 30min que to play vs 3 melee as warlock 4x row for any time of the day. 30min queing to see 2 war not picking intervene with lock but playing double reflect vs double melee.