#soloqueue is dead

According to his interview with some Chinese, he basically “thinks” it is a bad idea due to random comps etc.

It’s something that comes up a lot, we hear this in PvP also - people who wish there were some kind of rated solo queue system. The approach that we’ve taken so far and I think we continue to focus on is to try to make it easier to find people of a similar skill level, with similar interests to do this content. We think there’s a lot more that we can do with the group finder, and even just making it easier to without addons to see their rating and experience of people who you’re grouping with will help, but ideally you should also search more easily for specific dungeons, difficulty levels, to specify whether you want just to complete the dungeon, or whether you want to push the key higher, and what type of group you’re looking for .

I think all of these factors can help people find each other more easily. The big concern with matchmaking is that WoW is, unlike a lot of other games that have matchmaking, where in Overwatch and in a MOBA like League, you might play different champions, different heroes. In wow you are your class, and that’s not something you can change, and composition matters tremendously for group success. So if we randomly match you with teammates that don’t seem like a good combination of classes or who you would prefer, I don’t know that that’s going to be the most fun experience, and so we prefer to give players control over who they group with, but we also want to make it easier for them to find friends and companions.

gg, our game director strikes again.
At this point I hope he would just stop “thinking” and start listening and doing.
Geez this potato reminds me of the german government. Hold meeting after meeting to decides nothing

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Hard pill to swallow for people who wanted high-end gear from the equivalent of Skirmish Arena. I do hope they improve the group finder tho!

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I don’t think that was the main reason for most to want solo queue. All that wanted this also wanted that gear to be equalized somewhat in solo queue.
It just sucks not being able to play thanks to lfg.

I logged in today wanted to play, open up lfg. saw 8 groups. 6 for boosting 2 for higher ratings
ggs

Gear shouldn’t matter in pvp tho.
If there was 0 boosting and rated bgs weren’t easier to catch up alts we would have even much less participation in arenas, and this number is already way too low.
Its not rare when I wait a minute to get a queue pop around 1800 mmr for arenas and 3-5 minutes around 2100 rbg mmr. Ridiculous if you ask me.

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Community asking for solo q many-many years in a row, its not only in SL. And always they had excuses. Its not gonna happens in this game. R.I.P. Boosting services must work.

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It absolutley should but the difiference between the tiers of gear is to large and it costs to much to upgrade.

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I am actually happy that they don’t implement something whenever we ask for it.

They heard us, they thought about it and decided that it doesn’t fit in their view of how the game should be. That’s more than fair. They run the show, it’s their game.

We’ve been heard, it’s just not something they are too thrilled about. So be it.

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Maybe in 12.0.

A lotf of players will quit any competetive rated scene i think - i mean casual. LFG is just awful. PvP is always was half-dead in this game. Only boosting services from 24/7 players. PvE is a way to go.

Successful pvp games are successful because of the equal ground, where you can’t blame 10 more ilvls on a loss.
In wow if the enemy has 226 gear while you have 213 it means your kill target can -and will- live 1-2 more gcds at least before he dies.
The difference you mention is exactly this and if we make this difference smaller it means gear should matter less and when we get to the point where it feels balanced gear will not matter at all.
I agree pvp players needs progression as well as this is an mmo and blah blah but in rated pvp gear difference should be always 0. Racial difference should be 0.
Talents, skill, team sinergy (not class) and experience should matter.
Random bgs and world pvp is another topic tho.

thats fine it is their game.
But considering that the game are bleeding players, they might reconsider and hire someone that makes better decisions probably.
Assuming they want to keep players and want to earn money lol.
But maybe pvp is just really really small and it doesn’t matter if most pvp players quit

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You make it sound like the majority want solo-q though. Which i don’t think is correct.
There are pro’s and con’s with the whole discussion about solo-q.

I do understand that people want to play, but i doubt that solo-q is gonna fix more problems than it creates.

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Every expansion and every patch causes a playerbleeding. This is not new nor something that we can prevent.

Soloqueue of all things, I doubt has a big factor in the “I quit” group. I mean, if the gameplay wasn’t so utterly punishing in the lower brackets perhaps more would have just kept going and pushed their limits in a normal way - leading to a more lively tool.

No systematic PvP changes + solo queue wouldn’t fix anything.

And well, I am certain many decisions are being made with the impact on the MAUs in mind. Their business thrives on that, if they think solo queue would positively affect the MAUs for a longer period they’d have implemented it already.

Interestingly enough, it didn’t used to be like that. From vanilla all the way to the end of wotlk, it just kept increasing steadily. The cycle of bleeding players didn’t start until cata.

Well, back then the amount of new players was bigger than or equal to the amount of leavers. Even then it bled, just got masked by the steady flow of new players.

Once the peak was reached the bleeding-cycle became visible, doesn’t mean it started after WotLK/Cata.

Whether it was like that or it wasn’t is kinda irrelevant. Also, I doubt it bled millions of players at the same time as it got millions of new players to cover up the drops in players.

Thing is, the numbers of players simply kept increasing. Patch to patch, expansion to expansion, it just kept increasing until it peaked in wotlk. But the reported numbers never dropped until cata launched.

Everyone assumes it has to be random just because some streamers said it.
Imagine Blizzard puts in a filter where you can check in classes and specs. Mindblowing, the entire issue solved.

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You do realise they’re educated in this and work with leading minds in the industry, right? They are aware of that kind of option. But there are systemic consequences to such things, which obviously they’re not ok with. So they dumb down their PR statements for a dumb audience and just mention something simple as the reason for why they won’t do it.

No I make it sound like that they give a damn about their customers.

Yes and the biggest pro is that it doesn’t affect anything. If it fails and nobody plays it, so what? Team queues are still there, right?

not true.
Classic, TBC, Wotlk did not bleed players, they gained players even through the long dry spell.
Cata killed some of the player base and it went down hill from there. WoD was the first nail in the coffin.
Legion was accepted better and didn’t lose as many players as BfA or SL.

You know why this pushed people to quit? Not because solo queue is the holy grail of systems, but in the current state of game you just CANNOT PLAY.
The less people play, the more laps you do in oribos.
Solo queue will be a fiesta for sure, don’t get me wrong, but at least I could play the freaking game when I want?
Why would you think the queues for dungeons were accepted so well for its implementation.

maybe you are in the lucky position that is able to play at prime time so lfg has more than 3 groups, but many are not (me included).
I log in and see 8 booster groups and 2 groups that where i don’t fit the requirements. Opening a group like “j4f practice” i get 0 applications.
Just for the record, I pushed my rating in my holiday in Germany when I was able to log at prime time and even had a hard time finding people.

their business is dying. Thriving thanks to corona and lying to themselves shifting numbers from left to right. (heck I am shifting numbers left and right to make the shareholders happy as well, but I know if we don’t turn it soon the business will be done for.)

Honestly, I don’t even care, we could iterate on different things over time, for f sake just put it in the game with gear equalizer (e.g. gear brackets, ilvl scaling or whatever) and see how its going. Sure problems come up and we can discuss how to fix it. Heck it is a freaking billion dollar company, they could even test it internally. Their employee numbers are probably higher than the current sub to WoW

yea I don’t take this serious when they have devs that play this game with a controller and a tablet pen.
It is not enough to just run scripts and theories if something works, see the current state of the game lol.
The lead dev is just raid logging for example, he doesn’t know jack about this game apparently, hence he thinks everything is fine (see statement about covenants lol)

*THEY would have to fix it. It’s not up to the players, and you should know by now that players have no real say in design decisions. It’s just when they choose to listen that it ends up like that, but their track record for that is getting worse and worse.