the promised arena server?
That’s really not the case when a season is not all that populated. Looking for a synergising composition around your own rating once you get into the 2000+ ranges can take ages. Particularly so on Alliance which has a third of Horde’s PvP player pool. I think soloqueue is garbage in a game as comp-oriented as WoW arena, but let’s not pretend that the queues are instant.
#soloqueue
what game are u playing
guys what game is this guy playing hello
ahh 16 arena games won this season on 1.4
My god i wonder if some lost blizzard soul actually reads these kind of comments and thinks this is the community representation
SoloQ will be pure skill vs skill…
Only those low skill meta setup players whine against it, because they know if SoloQ is up they gonna be put where they belong, because then they will be on their own not in security of overbuffed faceroll setup they play, this woud crush their bloated ego, and rend their soul to the end of their life… offcourse they strive against it, and squeel like rats, all of them love those free wins which they not deserve… 0 respect to meta, its just not quality of gameplay worth to be respected.
Never forget that those overbuffed meta classes are parasites of this game, for their fun and undeserved wins, other people unsubscribe, and stop playin… How is hard to make game where better win, where it doesnt matter what you play, but how you play. Meta ok, agree , there will be always something more “meta” but those meta diferences shoud feel minimal, not when one setup feels like god , other like paesant. Do this to the game and you will see how wow raise as E-sport to heavens, and people actualy start to respect winners for how they play not what they play.
All SoloQ would do is promote overtuned cleaves and the meta classes that comprise them.
You are either terribly misinformed, or delusional.
This is happening now as well.
How come bad balance is an argument against solo queue? It harms both solo queue and team queue. If you want to say “if they add solo queue, bad balance will make the experience in it bad”, do you not see that the exact same argument exists for team queue? “They have team queue, and bad balance is making the experience in it bad”.
Take down this pathetic non-point.
If anything, solo queue will show plentifully which exact specs should be nerfed and which should be buffed and how. It will show this much clearer than team queue ever could because the dynamics are unbiased and the number of players participating is higher. If you want balance to improve, you should be strictly PRO solo queue, not against it.
It’s not an argument against SoloQ, it’s just a reminder to all the people who seem to lobby behind it as some sort of saviour-in-the-making that it won’t achieve what any of you think it will achieve.
We already know what specs need to be nerfed and which should be buffed.
The best thing anyone serious about PvP can do is to search for permanent partners. People who trawl LFG being upset about how nobody will take them based on EXP/CR/Class/Spec will just transition into being upset about how they get dumpstered by the same handful of specs which have been dominant all expansion, regardless of the queue you encounter them in.
It’s a casual trap and I’d be willing to bet that anybody who has played one of the many SoloQ experiences provided by private servers (including the old arena tournament) will agree with me.
I get what you are saying better now.
Nah, solo queue isn’t a trap at all. What will happen is that yes, some specs will be, say, +200 higher than others all things being equal. That’s unpleasant, but that’s miles better than not playing.
Permanent partners are a no go for the vast majority of players. It’s just not what people want. If you insist on propping permanent partners, you just limit the number of people who would participate to 1/10 or 1/20 of what it otherwise would be. I mean, maybe you want WoW PVP to be a niche for 20,000 players per region. If so, fine, permanent partners it is. Otherwise you need solo queue.
And then all of those people who legitimately care about their rating, yet refuse to network, will FotM reroll to whatever spec is currently sitting above where they belong ad-infinitum.
You can already see it in BGs, I’ve had matches with 12 BM Hunters across both teams, 8 Monks or 5 Resto Druids. Do not understimate FotM.
I can understand that not everybody has friends who play WoW, but I fail to see how it’s impossible to make those connections from within the game?
At the end of the day I have my friends who I queue with, it’s absolutely no skin off of my nose as to whether it gets implemented or not. If there are people who would enjoy PvP more with it existing, please do in fact; as you have said, we need more players, not fewer.
Just please do not delude yourselves into thinking that it will be anything other than a disaster area, and you’d best hope that Blizzard implements a minimum iLvl along with it, otherwise enjoy people queueing for rated PvP with an iLvl lower than you can achieve by buying crafted gear, as is the case with BGs atm.
Correct, people will reroll. This is happening now as well. You again try to say - perhaps without realizing that, but still - that balance is bad and because of that solo queue will be bad. And this is the case, absolutely. It’s just that team queue is bad because of that, too.
What solo queue has over team queue here is that non-meta specs will be able to play much more than they are able to play now. You achieve lower ratings, yes. But you play.
Solo queue will be a disaster with bad balance, true. But it will be MUCH LESS of a disaster than team queue now is. Because of objective factors that I mentioned above - unbiased dynamics and more players.
All that said, it’s pointless to be discussing solo queue, because they won’t implement it. Because it takes effort. It’s much simpler for them to just dodge behind “oh, it will be bad”.
Where we seem to fundamentally disagree is that I fail to see how
is preferable to achieving higher ratings with said non-meta specs on account of proper communication and player synergy.
I will always get more enjoyment from bettering myself as a player and winning games on account of self-improvement than I would pressing the queue button and hoping to matchmake into the one or two compositions that make my class work (Warlock or DK, for example).
This is why I refer to it as a casual trap, and it’s where SoloQ drastically deviates from team queue.
I’m open to being surprised, but I think you’ve hit the nail on the head.
Are you really asking how being able to play but having a ceiling of, say, X-200 (with X being your skill) is better than not being able to play at all? Because the answer is obvious - in the first case you get to play and in the second case you don’t, things stop earlier.
I think you might be mistaken in thinking that everyone wants to be top 1. This is not the case. Being able to play / having fast queues is MUCH more important than how perfect the ceiling is.
In reality, if there will ever appear solo queue (yeah, tough luck), it will co-exist with team queue in that nearly everyone will play both. They serve different purposes. If you want to tryhard and get the most out of yourself, you team queue. If you just want to practice / play and have fun, you solo queue. The queues complement each other.
Yes, because “not being able to play” is hyperbole.
In my personal opinion, I do not see the point in engaging with a competitive system if I’m not going to do what I can to put myself in the best position before doing so. It’s not about being top 1, I’m a 2.2k player on a good day and have no delusions about my skill level; I just do not see the enjoyment to be had from deliberately hamstringing myself when other options are very much available.
Not to take you out of context, but what happens if you get paired with somebody who is there to win and climb CR. Is it really fair to them to use SoloQ as a fun queue?
Can we not use skirmishes for that?
I guess I was too succinct. I didn’t mean that you go solo queue to yolo. You just go and understand that yeah, you are getting random partners and sometimes this will be better than you thought and sometimes worse. You get used to this and learn to not stress too much about it. You still play to the best of your ability.
Answering your addition: skirmishes are not that because they lack ratings. You need to be paired with and against people who tryhard about as much as you do. That’s ratings.
Fair enough.
I personally have visions of people with dedicated partners for team queue using SoloQ as a lol about mode for when they want to play arena, but don’t want to tank a rating that they care about.
Kind of like how duo vs flex queue turned out in League.
Hopefully that wouldn’t be the case.
Nah, not as LOL-mode or at least not much, just genuine practice. Say, you play at 2800 as warlock. You want to try a shadow priest. So you gear one up and go do solo queue. You get to, eg, 2100. Then maybe you decide that you like it and take her to team queue. Or you decide that you don’t like it and don’t bother. Things like that.
Anyway, let’s see if they will even implement it. They probably just won’t.
#soloqueue
#soloqueue