Small issue:
Fel rush very often glitches in air too when dismounting or using glide, we keep falling straight down instead of the forward into any direction, forcing us to use another fel rush to activate the direction flow again.
Big problems:
Our best dps right now are two spells, eye beam and fel barrage.
It feels extremely bad being a “melee” class when both our main dps skills are SPELLS that can be interrupted… that is so freaking annoying.
Eye beam should be channeled while moving.
You could add a talent that allows this + make it consume fury over time, raise the cd, but make it uninteruptable.
Fel barrage:
Absolute MUST - give us the range back.
8 yards is a joke. Make it 30 if not 40. Reduce the dmg, we don’t care.
If you keep the range this super low, at least make it uninterruptable.
We gonna get stunned anyways a million times so at least give us that much interrupt protection. I would also like to see a channel mechanic that burns fury/time for FB.
Death from above. Super lame.
Tactically used with smart teammates/stuns it’s great but otherwise it’s lacking umph. I suggest you make the fel lance slow shots into a fast barrage too, rapid multimissiles, fun as hell. Lower the “deals x% enemy life per hit” so that it is on par with fel lance. It’s supposed to be death from above, not “pew… taking a shower pew… making some tea… pew reading the newspaper” oops I fell asleep.
Also allow us to float around at slow moving speed. Falling straight down without any control is so stupid.
Again, buff these mechanics to be fun and useful, and lower the total dps and cd to whatever you feel makes them balanced.
It seems as if all your skill designs come straight from a card game programmer point of view, priority on dps tables first, when it should be about “is this skill FUN and does it FEEL GOOD to play?”.