If you are having trouble with the Paragons fight, the reason it “bugs” (pun intended) is because you don’t let the rp finish before starting the fight. Wait until you hear “come children of the titans you face the Paragons” and then click on the crystal. As for the second boss fight I think if you kill the girl pandaren first is why it bugs out though this I can’t confirm.
Highlighting edge case scenarios and pretending they’re the norm is a silly thing to do.
Most people run an average number of runs and get the mounts within a typical range of attempts.
By your logic why don’t we log in and type a RNG command like:
/roll Onyxia
/roll Mimirons head
/roll Invincible
Effort comes in all forms. Just because something isn’t binary doesn’t mean it involves no effort.
There are several fights now that are problematic, excuse me for not using any correct names, but Triple Pandaren boss, Mechanical Scorpion Boss and Paragons have all bugged out at various times. The Pandaren and Paragons can be restarted however you can end up with a dead lockout if you kill the Mechanical Scorpid too fast as the doors into Orgri wont open.
Never had the scorpion one happened to my in all my 168 runs that I had to do for the mount. I just shudder at the idea of going through 20 mins of bosses/rp just to have to completely abandon the run for the week. Overall Siege I believe was the least enjoyable farm I have done so far. Especially after they nerfed the gold gains making an already tedious thing even more unrewarding.
I don’t recommend it
It’s a bit like doing a Black Temple run for Glaives and getting the bug where the door wont open after Mother Shahraz.
Good to see some sense in here.
WoW has a lot of mounts. And pets. And appearances. Like, a silly amount at this point, with a lot of them straight up unobtainable, even if you run every raid each week.
At this point Blizz need a bit of wakeup call about people having fun and enjoying the game. Making some of the worst mount grinds a bit easier isn’t the same as handing out those items. It’s recognising that the game is constantly progressing.
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