Clearly i have more than YOU.
If you think doing heroics in Wrath with 4 dps and a healer is “lying” then you are indeed garbage, or was garbage when you played it.
As i said, look at retail. That is all the arguments you need but you dont wanna see that because you are a person wanting to play a singeplayer game but instead of playing a singleplayer dedicated game you joina a MMORPG and try and turn that in to your singeplayer game without realising that all you want is already there, it is called retail.
Can confirm this was mostly the case when Ulduar dropped.
After the gear progression from raids hit most of the heroic dungeons were trivialized besides for the daily badge farm.
Wow if that is your take on it then clearly you need to spend some time in school. Clearly you reading comprehension is very bad. Or it could be that YOU can not prove anything at all except that you people are the real reason to why people do not wanna talk in dungeon any more.
Retail this retail that you do know that retail doesn’t prove anything since other mmo exist with the same system and or tool like the the LFD exist. And again with your primitive response go back to retail. Clearly you do not understand what MMO even means. Man you really have NOTHING to prove your point.
well elitism is a cancer this days but i get it. tbh i prefer this than lfd. because here u might find some friends to hang around and play. in lfd this doesnt happen they just find a pug do the run and then leavve no social aspect
LFD is only for dungeons, not raids. Raids are the superior social experience between the two, even more so now than back in 2008. Writing “CC moon” a couple times on party chat is not a social experience.
Mine is Mirage raceway and its dead, mornings, nights, even peak time its hard to be able to find groups for stuff
MMOs are huge time sinks. They are more of pseudo social platform and life time hobby. Yet we aren’t always playing top notch content or playing it at all. Sometimes we are just running lapses in capitals chatting with guild via discord or with friends in chat about life in general, while waiting for raid/dungeon gathering.
“sum plz, LFM, sheep moon, e.t.c. is not an social interaction, therefore LFD changes nothing” argument is really getting stale.
Abovementioned are short calls and they are indeed not an social interactions. However most important part of social interaction comes after dungeon run. If people really liked each other playing they used to add each other to friend lists. On the other hand a BS behaviour would get player kicked out of the group and added to ignore list by everyone.
Thouse lists were used to build relations of social interaction, like constant heroic dungeon groups and were in fact the previous step to forming small 10 ppl guilds, that were then merging and creating new 25 ppl guilds.
If you remove the bottom bricks, the whole tower of social interaction can collapse and you are left with automated souless system, when everybody forgets about people they played with the moment the loot from last boss of dungeon is distributed.
LFD mentality is what we inherited from retail. If content is trivial there is no need for social interaction. Blizzard tried to make heroics harder in Cataclysm, however it was met with resistance, because random LFD groups of ignorant randoms just couldn’t handle teamwork and class setup required to beat them like it was in TBC. This lazyness and rush mentality led to creation of LFR and generation of hype driven players, who didn’t wanted to learn neither boss tactics, nor their class/spec, but rather to be able to solo trivial content they could hop in and out in a matter of few weeks and be done with untill next patch. Social interaction was dead at this level and MMO begun loosing subs.
If you think, like Kalimera, that playing a game - any game - 4 hours per day on average for over a year is not a significant amount of time, then I would suggest you to visit a medic as well tbh. Trying to ascribe it to the genre is just a form of coping.
Mind you, this isn’t to say that you shouldn’t. After all, I am including myself into this. But the main point is to be aware of it. If you’re trying to tell you that spending, like, 1/3rd of your life or something on a single game is “not much”, I think you should ask people around you rather than relying on your own judgment.
The thing is, most people these days skip the first step outright. I don’t recall a single time, during Classic (especially TBC) where anybody in a dungeon run I’ve attended asked anybody else for friendship, or even running together. Most times, dungeon runs are just spontaneous affairs - now even more so than at the beginning of TBC.
Conversely, 10m pugs - especially when organized on Discord as regular groups - are a great opportunity to meet other people. I’ve had plenty of times where ppl from a certain pug remembered me from one of my alts and invited me in without as much as a second check because they knew I was reliable. Even the guild I’m currently in I’ve familiarized with through 10m Kara pugs first. But this is largely possible because raids are a longer experience, often involving voice chat and actually conversing with other human people, requiring a degree of coordination and performance (especially earlier on in Kara, and now in ZA) that incentivize people to learn about each other and forming bonds.
In WotLK this will be even more pronounced. Dungeons will be a faceroll nobody cares about other than for the rewards. You will never be able to tell if a player is good or anywhere close just by how fast they cleave through Utgarde Keep or Nexus. Conversely, even something as easy as Naxx10 can be a good testing ground, and the fact it involves more ppl is often reason for further interaction - generally through voicechat rather than sparse chat posting.
The content will already be trivial in WotLK, with or without LFD. And yes, LFR was a mistake, because raids are not meant to be faceroll anonymous experiences like dungeons. Without the social experience offered by raids, the whole tower of social interaction indeed collapses.
Yup, and if content is timed then there is no TIME for social interactions
I have plenty of social interactions in ZA timed runs. But then again, those interactions happen because we use voicechats which leave our hands free to play the game. Something that hardly ever happens in dungeons.
Yeah, but ZA’s timer is very forgiving and bosses aren’t difficult, neither are trash mobs, so you can weave chit-chat between spells
I’ve had raids where, because of a wipe or something else, timer became rly tight, but that didn’t stop people from being able to talk over voicechat. Again, the big difference here is being able to talk without having to waste time writing on a chat.
Sad to say that this is currently true for TBCC. Got rejected for a normal mode Shadow Labyrinth because I had a green item equipped at level 70.
On top of this, there aren’t even that many 5 man dungeons runs going on large servers like Gehennas other than the daily HC. The rest is just raids and 1 or 2 HC groups in among all the boost and gdkp spam and “taking all unwanted items” “reserving boes” etc in trade, lfg and bulletin board.
I can’t see this changing in wrath classic if LFD isn’t there.
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