Sort your game out

i have played this game since 2008 and if I’m being 100% honest this is the worst state i have ever seen mythic + you only take prot pala you basically only take disc priest , and if your not a dk aug or enhance shaman you ant getting an invite , at the team behind all this do you really not care atall to just leave the state of the game like this after the half way point, you didnt nerf classes which needed nerfing and you hardly buffed any other tank . you made a completely new minigame without the intention of making it ITS CALLED QUEUE SIMULATOR im sorry but kinda embarrassing you didn’t do anything to resolve this , yesterday i spent 5 hours queueing dungeon to eventually get into one were a 3.5k priest who has timed a 17 cant heal a 16 cause he’s been spoon fed by an aug , look at the lfg its dead and if s2 doesn’t have mass change where classes are even and people dont feel like they have to switch every few weeks, then im sorry but wow will drop the game should be welcoming to all people and whatever class they want to play bfa was the closest ive seen m+ for scaling you could take any class ,how on earth back then could they get it right with less funding and now you merge your completely off the mark . saying what half of the game is thinking i dont enjoy logging on to queue over and over again especially when warcraft logs is messed aug been meta for how manny seasons and you lot do not care in the slightest how hard it is to buff a class by 2% when its down a tier each week its not difficult atall , ill give you your dues i liked the gamble but you didnt fix the problems which you created im kinda curuous what an earth is going on behind the scenes , had the potential to be the best season in a while but you let your foot off the gas and just did the most random changes to classes , hopfully the future is brighter but if your not going to actually address the problems i can only see one outcome numbers will drop more and more , which i dont want but cant carry on like it have to be more aggressive with buffs less so with nerfs if a class is op why not bring overs to the same playing field instead of gutting a class . respawn points in grim batol and other dungeons its a joke depending on dungeons depend if a mass wipe will matter . put a percentage for people leaving a key , and actually back up your actions you will get banned if you leave ive reported a few and nothing has came of it . when you make a support ticket you get a bot because you cant be bothered to actually have a gm deal with the situation so less staff actually dealing with support tickets you got more staff and a merge but we just keep crapping on the people which are paying your wages . you care more about rwf then the actual launch of the game they get matters addressed with insta but ingame we have to wait weeks how is that right 50k crowd for rwf against the 500k who play the game . very disapointed

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Not only you, the vast majority shares your opinions and the numbers are there to back it up.

TWW M+ runs per week: Season 1, Week 15

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87.6% of tanks doing 15s and above keys are paladins
68.8% of healers doing 15s and above are disc priests
63% of dpsers doing 15s and above are shamans, evokers, and death knights

How do we have some heavily under represented under performing classes some being even sub 1% and blizzard does nothing about it? What hooked me into playing wow is the flexibility and variety but now I have to play specific classes to play the game. Classes that provide heavy utilities shouldn’t be topping the meters, shamans being the biggest example. They top the meters, have an ankh, provide totems that do many important stuff like poison dispelling or tremor for fear, provide a mastery buff that the majority of classes need as their best secondary stat.

(delete evokers pls)

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Well, well, well… look at that.
Blizzard finally seem to at least acknowledge there’s a problem. Just took like… 3 months.

“The health of the M+ system ecosystem is a top priority for us,” senior game director Ion Hazzikostas told PC Gamer in an interview. “Our goal is for M+ to be fun, engaging and rewarding for people who really enjoy dungeon gameplay and the difficulty progression. We’re less focused on raw participation metrics than we are on broader player behavior and sentiment.”

The participation metrics aren’t looking great right now, though.


Raider[.]io recently compared Mythic Plus participation from Season 1 in the new War Within expansion, which started shortly after the expansion’s launch in August, to participation in the last three expansions. The findings are sobering, especially when compared to the previous expansion, Dragonflight.

“Compared to Dragonflight specifically, we are seeing a pretty sharp decline in Mythic Plus participation in The War Within,” Raider[.]io general manager Kelsey Cox told PC Gamer. "Almost every season will see a decline in participation numbers from Week 1 of that season, but in most of the Dragonflight seasons the numbers stayed pretty steady after the initial Week 1 drop-off.

“That’s not what we’ve been seeing in this current season though: TWW Week 14 had about one-fourth the Mythic Plus participation of Week 1, in terms of total dungeons done worldwide.”


Based on participation and multiple threads on Blizzard’s forums and Reddit throughout the season, criticizing the dungeons, class balance and other Mythic Plus issues, that frustration definitely exists.

“There’s been significant discourse in recent weeks on social media, and in community forums, regarding Mythic Plus,” Cox said. “Specifically, a poignant sense of unhappiness with how the Season has been progressing. Key pain points have been things like depleting keystones when you don’t beat a timer, a very narrow meta [group composition], rewards not feeling like they match up with keystone levels, as well as an overall feeling that keys are just too difficult.”

And, jesus - look at these charts over Group Compositions, TWW S1 vs DF S3.

Hazzikostas said that making sure M+ is fun is a top priority for the development team. He was promoted late last year, and oversees both modern/retail WoW and World of Warcraft Classic.

“At the end of the day, it falls to us to create the conditions that provide everyone who wants to have a fun dungeon experience with the right level of challenge and a group to run with,” he said. “As we begin the [testing] cycle, the health of M+ is a major area of focus for our design teams, and for game leadership.”

“Top priority” yeah, right. That’s why you haven’t done anything real to adress all these issues for nearly 4 months. I doubt these changes they talk about will have any real impact. Just more try-and-fail-changes. ALL they need to do is to reveret the M+ squish. That’s it. That would probably solve 90% of the issues. And removing that peril-crap or what it’s called.

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Strange how DF S4 was praised like the second coming of the apostle, but it performed far worse than TWW S1? Am I reading this right?

The game is balanced until +10. +15 is a lot higher than that.

You are linking stats that represent 0.8% (I just eyeballed that number) of the playerbase. How is it relevant for >80% of the players?

While i think something happened with the meta and comps when AugEvoker got released, the statistics shown are from this season +16 and up, which is the 0.1% (title is a mix of 15’s and 16’s timed), the other statistic of from +20’s and up which was far far far from the title. It would be better to compare old +20 and new +10. the current comparison makes absolutely zero sense.

I mean; i timed up to +26 in that season and was nowhere near title-range.

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You are right, and I agree with you and this bothered me as well. Should have mentioned that those charts makes a little more sense when you read them in the article maybe

I’m actually not a fan of DF S3 but all the links/references is mostly to DF but I still think you can take away a lot of useful data from the charts. And it’s hard to make a fair comparisons with the changes to affixes, interrupts and, obviously, the big jump from +11 to +12 (how to make a fair comparison when the current jump between 2 levels are higher than any jump has ever been before from 1 to another key level? :))

So here’s a few more interesting in-depths charts/data from TWW regarding group compositions from raider[.]io. From Week 7.

I don’t enjoy M+ at the moment, and a lot of players apparently feel the same way I do, and it’s just not only a specific group of players, but a wide range of players (from the casuals, full-time parents, ‘sweat lords’, to the 0.1%) that apparently feel this way. And fact still stands - the raw paticipation numbers in M+ looks far from good.

Personally, I loved the BFA M+, before the AoE capping.

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Me too, man, me too.

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Paladin too good let’s nerf Prot Warrior into the ground. #11.1

The problem with reverting the squish is that Delves exist now. Its too late.

Look. IMO all they have to do is make more weekly changes. More than a +2% damage to X spec… We cant continue to have a system where changes take a whole season to happen. Its just not good.

And that has not been addressed by Ian. So much “blabla” about we care… but I want to see them care week after week. Not just 1 interview every 5 years.

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Couldn’t agree more. Funny thing; I actually started playing WoW in Legion for the first time after almost two decades with the Starcraft franchise (and some Warcraft) and one of the first things that hit me was how incredible different the game designers/dev. teams or what they are called work.

The difference between the teams that work with Starcraft and the teams that work with World of Warcraft is, to me and in my experience, astonishing.

If a certain unit did were a bit overpowered in Starcraft you could be sure Blizzard had fix them for the weekly patch or a hot fix.

In WoW, I feel like they are all over the place and really don’t have a clear vision how they want things and just keep rotating/testing/back-and-forth with things. They complicate things way too much. I mean, was there really any GOOD reason to make these big changes in M+ with squish, interrupts etc?

DF was apparently popular, and if one thing is popular - hold on to these things damnit and develop them, don’t throw parts that are good in the trash and replace them with new things. They keep implementing new things nobody asked for, and keep replacing things that people actually liked/enjoy. I mean, that doesn’t sound like good buisness to me.

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That is why I was so dissapointed with S4 DF.

I expected an experimental season. But we got some BS of a season for no reason. And we got like… 2 hotfixes in 5 months… pathetic !

That should have been the season to do weird and whacky things. Do wild and extreme weekly tunings and see what happens. Gather the cool things, implement them in S1 TWW. Scrap the bad things.

You cant really compare a game with 36 specs with a game with 3. And warcraft also has different gamemodes like World content, Delves, M+, raids, Arena (2x2, 3x3) and battlegrounds.

Blizzard is also shooting themselves in the foot by changing the specs every season. They re-invent the wheel every time. Good luck balancing this madness.

Also completely agree with everything you say. The comparison was more on how direct they are, how they tackle problems and how different approaches they seem to have. Of course, as you say, completely different games while Starcraft and Warcraft is very narrow and WoW is gigantic.

But jesus, wether you have 3 races or 652 classes and specs, class balance has to be one of the top prioritys. And you are right. I can’t neither for my life figure out how one thinks when you have classes that literally perform almost twice as good as other classes and not do something about it IMMEDIATLY, instead letting it go on for weeks and weeks(!).

(Edited, sry - removed text that was ment for something else)

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yeah bfa was giga for scaling i like the risk they took but they didnt keep ontop this season thats my take so manny things .

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100% class balancing is the most important aspect to me and i get some nerfs if stuff silly op but why are we a custom to nerfing all the time just buff other classes everyone hates getting nerfed but we love getting buffed

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