Soul reaper talent swap to lucid dreams

So we all know for unholy its about to have issues with losing essences for resources.
In particular the loss of lucid dreams minor is going to hurt and is at this point almost mandatory.

We also know soul reaper is not bound for this row and is hugely out of place.

The great swap:
I suggest that the lucid dreams minor effect is renamed and replaces the soul reaper talent as it would be by far a much better resource generator.

Then soul reaper can go baseline, I’d also increase its damage by about 50% so it becomes a proper execute as it used to be.

Win win on both aspects

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i would disagree, that would make all other talents there be pointless, would be to strong generation that would mostlikely lead to baseline regen nerf

dont forget each DC now has a 64% and epidemic (now baseline and affected by sudden doom) 48% chance of procing runic corruption, this is alot of procs

having lucid talent mandatory would also break both the pestilent postules for m+ and sudden doom buff for lategame legy + conduits build with mastery

I’d rather have Soul Reaper be in the lvl 50 row and Dark Arbiter baseline. Then having Runic Tattoos replace Soul Reaper.

Runic Tattoos increases Max RP by 20 and RP generation by 25%.

Also 64% RC proc chance is still not sufficient to resolve the downtime problem. I think they should rise the chance to 1.7 - 1.8% per RP and in addition need to buff HoD. According to WoWHead Sudden Doom has a 2.8 RPPM rate. HoD adds 0.9 RPPM to that and that is way too little. So of they buff this one properly and make Festering Strike applying always 6 wounds our Rune Economy should be fine.

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I would much rather want the old soul reaper back. I loved that we had an ability that gave us 2 rune anytime we wanted.

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if ur like me and too lazy to track RC procs (i just cant be arsed) then weave DC in between spells (3-4 runes depleted throw 1 DC), thats all u need pretty much. 2 our of 3 DCs will proc RC

this worked for me with flat 13% haste (no neck or azurites) and barely had nothing to press / downtime.
and the rare time i had could probably be helped if i had the 2 free runes from apoc

What’s up with keeping up with RC procs? Remaining duration just adds on the previous buff.

ifrc if u proc RC while one is already active lets say u have RC at 2 seconds left u press DC and u proc RC u clip ur own resource management by 1-2 seconds yielding less runes overtime, so basically u should never clip RC unless hardly orvercapping

I don’t believe this is the case. I think the buff pandemics, meaning that the remaining duration is added to the next buff (up to 30%). Will investigate a bit more to see if it’s ordinary pandemic effect.

It’s not ordinary pandemic. The duration of the new buff is simply added. If you get 3 RC procs in a row off death coil, you can reach 5 sec duration.

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could have sweared i read a year back that it was not pandemic… since my post that one should never clip it. anyways if what biceps is saying is true then i guess its a nice QoL change :slight_smile:

cool to know, i also had the idea of 2 procs back to back to wasting the duration, thus why i weaved DCs in between spells

That will never happen like that.

At 50% I had 6 consecutive DCs that din’t proc Runic Corruption, multiple times.

The rng proc based regen needs to go for UH and Frost … It’s stupid while every other class has not RNG that replenishes their resource.

Just make it: every x RP consumed procs Corruption / Rune activate, tuned for Frost and UH individually.

DK always had low damage per hit because we could hit continuously. Now the low damage remained and we are praying for rng to continue the attacks.

thats what probability is…

also, its easier to remember negative events than positive ones, i highly doubt that u had an event that only has 1.56% chance to happen several times

i for one see RC procs several times, specialy when i used to track them

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