(SOULBINDS + LEGENDARIES) The Covenants are an atomic bomb that WILL explode

yea it is very difficult to shuffle some % from left to right like their usual approach. Also pretty simple to do while the community actually do the brainwork.
Very difficult to just disable corruptions in pvp because they are broken. etc. etc.

What new azerite system? Looks pretty much the same garbage as we had in the beginning.
Azerite traits absolutely 0 balance. Most traits are complete trash. For most giving 2 rings instead of 1 ring didn’t do jack.

So all in all well done doing nothing.

Great explanation saying we were busy fixing our first mess, so we ignore the second mess for the sake of removing the first mess (which didn’t work out either) all while creating the 3rd and 4th mess (hello essences and corruption)

next time I tell my customers also to suck it, sorry cannot fix this for you, I m busy fixing crap other stuff, doesn’t matter if you cannot use your product because it is broken.

The only thing that is made up are his stupid excuses.
They are a billion dollar company and only have like 1 dev working on an issue. They cannot fix 2 problems at the same time? (same time is btw several month)
not buying it

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Ofc you don’t buy it, because it doesn’t fit your narrative. Armchair developers and experts on the wow forums as usual.

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And the worst part about him is that he’s still playing as a Hunchboy. lmao

You’re 100% right and also we were lied during BFA beta because Azerite armors dropped at the end of M+ and there was no limit of 1 PvP per week. People thought that if they play a lot of PvP they will be able to reasonably gear themselves with cap. I remember when I realized that azerites drop only from weekly chests and that there is 1 cap per week.

Also if you remember 1st season wasn’t that bad as PvP gear drop rate from random Arenas wasn’t bad. You got a lot of garbage but 1/20 items might be an upgrade. Of course some PvE players complained about that so they reduced it since S2. I also remember gettig to of useless mats. I did my BFA cooking on fishes from arenas…

Ion is always favouring PvE players over PvP. Since he is a director his main goal is to keep them strong in PvP. He removed PvP items grind in Legion then he made it easier for them to gear. He made M+15 (+10) equal to gladiator rating rewards. He refuses to ban extremely broken items in PvP. S2 trident and trinkets were nerfed 5 times and still were broken.

I have nothing against PvE players. I have many friends among them. It’s not their fault. There is one delusional game director who makes it happen.

The only reason he had to fix Azerite system first was that they didn’t listen to feedback. He even said that they thought “They complain because they only saw leveling one - wait till they see the raid one” - except we saw all azerites on PvP beta server because everything was available there on vendor. They ignored feedback and 1 more thing that you might not remember from BFA. They openly said that Shaman as class and Shadow Priest are unfinished and they will finish their design with the first major patch - 8.1 probably because they had no time.

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I personally play prot and fury. I like the current spec system, and there’s people who can play 3 specs. There is nothing wrong with that. But I still think resetting talents should have a cost. At its core, I think this is what Blizzard is realizing, too. It’s a matter of execution. On principle, I agree with covenants, but it really comes down to execution. There’s more ways for Blizzard to screw up than to do it right. Gold costs to reset talents in Classic don’t feel punishing, they feel kinda… right, I guess? This is the balance that Blizz needs to strike with Covenants - it shouldn’t feel punishing, it should feel right. In Classic, the gold cost added permanence to your choice, you wanted to make good decisions so you don’t have to sink more gold in it. This is what Blizz should attempt to recreate with Covenants - give a choice that has weight on it, based on the gameplay, but also choice that players can undo if they feel like they made the wrong one.

I played every class and spec that is arena viable in this game and I can play it on mediocre level. Of course there are some I do better but still. Right now learning curve for any spec is very low so you can learn any spec basics in few days but that’s not the point.

Why would they make you able to change your spec with 1 button and then lock it with covenants. It’s just one design that blocks other. If they want someone to be linked to spec they need to introduce more mechanics to make it actually hard to master and I don’t mean more buttons necessarily but stance dancing and using your toolkit to the full potential but in current WoW design - simple talent choices are stronger because “they don’t want to force people to play more difficult spec” and this was said in one of the interviews.

This is Blizzard’s current challenge. They have realized they have given players too much and are trying to walk these decisions back, without overtly saying this is what they’re doing. In some old interviews they talk how they know you can’t just give players stuff, because if you give them too much, you can’t take it back and you just break the game forever. I have some reservations for the Covenants, but I’ll hold out on judgment until I see how they play out in the alpha/beta. To me, it’s all about the game being fun. And right now, in BFA, being able to instantly swap between tank or fury is fun. But thanks to… azerite gear of all things, that choice has some weight - do I have a tanking chest plate? No? Well, I’m too lazy to go to Zandalar to reforge, so I’ll stick with playing fury. Gear IS a valid way of making the choice in swapping specs have weight. I know this has always been the case, but personally as a casual player, I never cared until Blizzard put traits in my gear.

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https://shadowlands.wowhead.com/soulbind-calc/AQo

  • read important edit 2 for more info.

Here is the calculator for the Soulbinds, for anyone who is interested in checking it out. Of course, it doesn’t contain everything, and the details are blurry, but at the end of the day, these passives are super strong, and will be unbalanced for PvP especially. If this isn’t Thorghast / Open World only, we have to make yet another decision based on power growth, instead of what we actually like.

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