Spark distribution is an issue in PvP and should he increased

I’ll try to explain the issue. So currently thanks to bigger cap and even easy access to bullions gearing in PvP is super quick and I’d even say fun. Some specs benefit from rings, some from weapons. Good examples are Ele, Destru, Demo, Havoc, Fire Mage, Outlaw Rogue, WW Monk, Survival Hunter, Deva and Pres evokers and of course Platers with Lego.

There are also some specs like Shadow or R Sham that actually maybe only use 1 ring or no PvE items. And currently they have issues. Why is that? Because their gear will have too much versa on it. It makes you more durable but you don’t deal enough pressure to create frequent kill windows. SP for example want to drop some versa and optimize Haste even harder. There are two ways to do it. One is Play M+ and spend bullions for items that have more Haste than Versa on it or craft them. So currently Wizk - one of the best SP players world played 5 Crafted items and 1 Ring from Halls of Infusion. Getting Ring with such ilvl is quite hard because you’d need to play M+ 8 and hope for it to drop from the Vault. Then you can upgrade it to 528 equal to conquest gear in PvP. It RNG and not reliable imo. Alternatively you could also use 2 crafted rings and neck what gives 8 crafted items. Do you know when you will have them? In 11 weeks…

What I’d like Blizzard to do is double the amount of Sparks per week. Maybe a whole one a week and then even remove the cap once chests are introduced. This resolves the problem for SP and R Sham and makes them more competitive now. Otherwise R Shamans will have to spam M+ and hope for good RNG or wait for 10 weeks to be actually competitive. It’s quite a sad perspective because with this gear these specs do waaaaaaay better and are more competitve than on live retail. Blizzard please look into it and help. It will increase the variety of specs played in the meta too.

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