I would love to see more spec diversity in Mythic+ as the current state of WoW and the M+ community tends to strictly follow the meta once the season gets into the swing of things.
Right now, only a handful of specs are considered “viable” at the highest levels, making competitive content heavily meta-driven.
Spec-specific achievements would give players a reason to stick with and master their favorite class spec, even if it isn’t currently meta.
I feel many players are forced to abandon their main spec just to stay competitive. This kind of system would reward players for their dedication to a spec, validating niche picks and promoting real spec diversity.
With that in mind, I believe it would also encourage players to form new friendships and help reduce some of the toxicity in LFG, where groups often exclude anyone not playing a meta spec for higher keys.
On top of that, I genuinely believe players who achieve these milestones should be rewarded similarly to our PvP counterparts, with special mounts and unique titles.
I’d also love to see more rewards tied to certain M+ rating brackets, like exclusive transmogs similar to the Mage Tower appearances from Legion or Challenge Mode sets from Mists of Pandaria.
Why should rewards like that only be tied to limited-time events once in a blue moon? I think this kind of system could help with player retention, encourage people to engage with M+ content, and give players a greater sense of accomplishment and self-worth when earning these achievements.
It’s just a suggestion from me, but I’d love to see more people recognize the potential for a feature like this in the game we all enjoy!
kinda impressive how this isn’t getting any traction but the latest “keystones are toxic!!!11!one!1” or “my latest keystones idea, and its not well thought out!” is.
says much about the kinds of discussion we’re into as players… worryingly.
Yeah, it’s always the “keystones are literally ruining my life” posts or some half-baked idea that somehow get a hundred comments. Actual decent discussions? Straight to the void…
If it’s any consolation, this idea is one of the best ones I’ve seen in this cesspit lately.
I would enjoy seeing more and more players compete with non-meta specs. I feel like there is a definite and genuine enjoyable challenge in figuring out how the ‘percieved’ lacking classes could handle being in situations where the meta solidly decides the norm.
Instead of asking: “Only this CLASS can do THIS Pull!”
More players should be asking: “How can MY class handle THIS strategy?”
Admittedly, I do not have the theoretical braincells needed, but I love watching the more statistically creative peeps figure it out.
Yeah i mean I’ve been thinking about this too. Mythic+ could seriously benefit from some Diablo style chaos. Imagine if instead of just doing the same old affixes every season, we had these crazy randomized scenarios, like infernal horde style waves of elites flooding in mid-dungeon, or cursed areas where abilities behave differently, forcing you to swap up your talents or rethink how you play entirely.
The problem right now is the meta locks in so hard because the variables barely change. Even with seasonal affixes, it’s still the same general route, same pulls, same talent builds. What if sometimes you had to spec for massive AoE because you might run into endless mobs or build for sustain because a dungeon could randomly throw out a debuff-heavy curse event halfway through?
It’d open up so many different playstyles and actually reward creative theorycrafting instead of just following a best-in-slot guide. Mythic+ should be something you react to, not just something you execute. It needs to feel alive and unpredictable again.
However, I am not sure if this would solve our negative nancy situation. I feel like, even if we had the best kind of affix-design (in that every class could do something about it), we’ll still have the usual suspects who believe the game is ill designed, unfriendly etc.
I feel ya’ in that we do could use some variance again, but as we’re talking about a challenge that is directly/indirectly encouraging to break the meta that we should consider the importance of variety in the variable. The gates are open, let’s open them even wider kind-of-thing.
We can’t help meta coming out of this even then IMO. There’s always going to be meta down to the 0.01 percentage, and circles + norms who will try to sap the game and popularize this thinking.