I don’t like groups where I do nothing but traipse around behind others. You even see this in TW dungeons where one person has a full TW set of overpowered gear and they annihilate everything.
Others think it’s a great treat not to have to do anything but loot and follow around. Or suffer the odd death.
I just stay for that one run then leave and queue again.
I’m quite happy plodding along levelling in dungeons, you usually get a feel for the group a few minutes after being in there whether people are wanting a fast run or not.
Personally I wouldn’t have wanted to have speed run anything as a newbie, I wanted to take it all in!
If the groups you join are into that, don’t see the issue as long as your friend is okay with it as well. But do be kind to the new people who want to immerse themselves and take their time, not everyone has a friend to play with or will feel comfortable blitzing through content they’ve just been introduced to.
Well not for everyone. The reason challenge modes were added in MoP was because blizz saw there’s a ton of people enjoying the dungeon rush.
The problem starts when people with vastly different player power are stuffed into one group. For example cata random HC worked because the only relevant reward was gear. This meant nobody really outgeared its difficulty and you couldn’t just rush through them.
In leveling dungeons however the combination of low difficulty and heirlooms will cause people to not take the challenge seriously and just hold W.
I think for that to work you need to have a separate queue where you only have new players and mentors grouped up together (longer queue times).
You also need to make things die slower, so you either need to reduce player power, or you need to increase enemy durability, as of right now things melt with three semi-competent DPS, or two semi competent DPS and a tank or healer being in the group.
I do not see it working otherwise, as the current easy dungeon design gives no room to improve for those who want to, and it is also partially responsible as to why people have to to go third party sites to learn more about their class.
People complain about new players not knowing their class and rotation, because the system is not built to have a foundation for them to educate themselves or experiment in game.
Filtering the players into different playstyles should probably have been a thing since Cata but it’s never happened. Probably too late now if it was ever even possible.
I think AI dungeons are likely the only viable solution at this stage.
Blizzard is not keen on doing that as it increases queue times. It is a necessary evil at this point, which is not exactly unique to WoW. FF14 suffers from the exact same thing.
AI companions is something I can see working, as it works in FF14, though only if you can only do said dungeons with a full group of AI, so there are no options for mixed AI and player groups.
I think a properly functioning filtering system could encourage a lot of players to come back to grouped content or to try tanking and healing for the first time.
The problem is how to enforce this filtering. If the slow-run queues became shorter due to more players willing to join the speed-run players would start to join just for the shorter queue times (like dps joining as healer). Then the system would fall apart.
Not sure about this. I think there are a lot of couple who play together and would like to use this system as a duo.
But I envisage this system only working on Normal mode and really only to do story / quests and see the dungeon. Maybe to try out tanking or healing a few times.
I think it’s sad for your friend. Their first view and experience of a huge game being dragged through dungeons without having a chance to learn their class, learn the story or enjoy the dungeons/bosses.
I do not think filtering would help, as we can see its effects in LFR where hybrid DPS players queue in as tanks and healers to take advantage of the queue skip, but they stay DPS.
The reason why I would not go with mixed group of AI and players because that is just a catastrophe waiting to happen.
This already is a thing in this game, for example, in Proving Grounds. They should be able to implement it for all the dungeons like that, giving players who want to hone their mechanical skills an actual opportunity to do so. And not have to endure speedruns with low level characters spamming W and decimating every mob with a single ability, lol. But if you enjoy playing in that kind of environment, then just queue normal dungeon and not the “AI” verison.
And I really disagree with people who are willing to sacrifice the experience of both new and veteran players who just want to learn a new class, a new spec, a new dungeon w/e for the sake of avoiding “exacerbated” queue times. Very selfish attitude, in my opinion.
I quite like a speed run occasionally when I’m on my 10th alt and just want the whole levelling process over with as quickly as possible.
However, if ppl are dying, then the tank isn’t really doing their job properly.
What concerns me is that people don’t really learn anything about the dungeons or their class, and they then bring this ignorance into mythic plus dungeons/raids.
Speedruning is only symptom. This is not player issue. Its game desing issue. If game allow players to speedrun they will speedrun.
Its Blizzard fault they made dungeons and whole leveling process so freaking easy and complete faceroll.
Kegin Jorden always said that new player experince has to always be best it can be no matter of what your current player base is asking for. You can be pretty sure that current leveling turned away huge amounth or potencial players.
When I’m playing a tank, I decide how we go, what we kill and how fast is should be. I just tell my group mates to follow me and start doing dps only when they see me not moving. And in times like this I actually don’t care whether people in my group are newbies or they wanna have an authentic dungeon experience, because for the most part such runs (with me as a tank) happen when there’s a weekly quest or something to that extent.
But if I’m a dps, and I see that my tank chooses a longer route or moves slower than I’d like them to move, I just go with the flow and follow them without any protests, helping alongside if necessary.
People just tend to forget that there’s always a way to find a compromise, without turning towards any extremes.
Theres nothing wrong with just gunning it to the last boss, but do expect complaints from peeps trying to do the quests. when i dps and the tank goes for the last bos i miss a few quests but i just abandon the quest because it ain that big of a deal