Spellcleaving

Spells that cleave. Cleave is a melee, physical damage thing, warrs do it. Druid double maul glyph.
Spells get doubled, not. The words, idiotic.

That aside, its aoe they mean.
And they do it effectively. Play the game in the most depressing way.

This is fail Blizz. Its fail that 70 percent or more of the servers population can play like this in dungeons. You made the game too easy.

If ppl are gonna spell and cleave the lvl80 wotlk instances then I dont know if I want to play this game anymore.

Double the damage output from mobs so ppl HAVE TO use sap, sheep, sleep, trap and etc pls (in dungeons) pls !!!

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It got really popular in wotlk.

I have vivid memories of tanking hc’s in wotlk, tanks got praised if they were able to mass- and chain pull

It was really fun, but you couldnt do it in every dungeon.

If you think its bad now your in for a treat :+1:

Interesting suggestion, the harder the game, the more interesting it is. If the hardness doesn’t over-goes common sense)

i cen do dungen even whit out spellcleave just make it fester thet all

You’ve got that the wrong way around. Spellcleave is the “even.” Of course you can do it normally if you can do it with AoE spam.

The dungeons are trivial enough to just rush through them and AoE spam, which shouldn’t be the case.

theny are ez eugh so comp does not relly metter

I don’t think it’s as common as it was, esp on vanilla classic.

There was a tank who I unfortunately grouped with who waited until the first non-mage or warlock joined and then said “sorry only zf aoe cleave”.

We found a new tank. He was still in group finder after we cleared zf.

This thread is like going to a museum and critiquing stuff.

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Hahaha, so accurate :joy:

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Honestly…
The “Original Wotlk” had easy dungeons aswell…

It’s a fact the “Classic” xpack’s are just eassier and more straight forwards then the weakaura mess we have in Retail :rofl:

They’re not suddenly going to become harder because it gets released 12 yrs later…

You mean a normal visit for art interested people?

It’s called WoTLK classic for a reason.

Zabra like this idea.

Being forced to spam Holy Nova by meta nerds is a great annoyance and is unfun.

You dont need more then dbm

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Sure, but doesn’t change my point :rofl:

WoTLK was when the “pack/aoe everything” meta really started.

You had nothing to worry, no danger just pull a ton of mobs spam 1-2-3+TAB and… that’s it.

Wrath babies will never allow a slower pace dungeons with C/C. They already cried back then when Cataclysm dungeons were “too hard” for them.

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I’m regretting not playing TbC Classic.

Damn, this game’s been in the dump for ages, and the players wouldn’t let it get fixed because they would cry their eyes out and put Blizzard into a corner with it’s hands tied, literal crybullies.

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If you want to excell you must have something to excell at. So I dont understand why players would cry if Blizz made the dungeons (much) harder.

No, we do not want to excell at something. We want to play a game and have fun in it.
That’s why many players stopped playing when wotlk ended.
Classic: Fighting Trash carefully one grp at time, sheeping healers and drinking before fighting another grp. No thx.
Retail: Do a dung under 3 mins and look at the scoreboard if it was fast enough. No thx.
Wotlk is the sweet spot between those two and alyways was. If you do not want to play it, don’t play it.
Aoe is definitely possible and it is a good thing. That’s why I am asking for RDF, because dungs are easy and more accessible. And AOE in dungs is happening only for XP, nobody will care on lvl 80 about it. But guess what, RDF would fix that. XP bonuses from completing dung in RDF would be better than constant aoe mob grinding and every class would be happier.

Yes you do, we (almost) all do, wether you know it or not. 97 percent players play for the competition in addition to the fairytale, lore and colours.

Competition equals suspense, and suspense is one of those things that make things fun for people.

Yes, and the reason for that is that much of the classes uniqueness disappeared in several ways. How you fight is such a thing, and when an aoe-fest is so easily done uniqueness disappears, and you might as well not have different dps-classes.

The thing that you must keep many different battle-plans in mind before knowing the group composition gives the group/raid something to excell at (and especially for the raid-leader). With spell-cleaving there is only (the need to have) ONE PLAN !