Spellpower scaling needs rework

Talking mainly for affliction warlocks.

Reduce dot base damage by like -30% BUT let it scale at least twice as much with spellpower. Or even better would be x3!
Seems very necessary to me.

The current dot spellpower scaling is bad designed… was one of the worst things back in classic

Normal spells: 100% of spellpower per 3.5sec cast.
Dots: 100% of spellpower per 15sec duration.
So it takes more than 4 times the amount of spellpower to gain 1 dps on a Dot spell than it takes for a direct spell.

So in the current state to make up for this spellpower “loss” on dots it would be needed for haunt to make dot damage +300% instead of +20%.

This design is the root of all evil… to make a good change this needs to be taken care of.

Please read this Blizzard ! It makes actual sense i guess.

All I saw was “Change X from 20% to 300%” and stopped reading.

3 Likes

Dots don’t need insane spellpower scaling because they are using a single global cooldown

I think dots will be one of the main problems in the future for non-healing classes. There will be only two options: you will die or you will kill the Dot Class player, and then you will die. Making dots stronger is a bad idea.

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It is the sad truth and i wrote this example to demonstrate how bad the Dot spellpower scaling situation is! Do the Math

Ofc in my example the +300% would also apply to the base damage of the dot, which would be insane i admit. But it was only meant for the spellpower portion of the overall dot damage

I think TBC way of DOT SP scaling would be enough - Corruption was 20% per tick for example, righ now it is 16,7%. The main problem is that one specific dot from SPriest is overtuned in comparison to everything else (was it ported from some late expansion with different balance or something?) so warlock feels like poop in comparison.

20% instead of 16.7 seems a bit weak to me tbh.
This would still make the scaling by far weaker than from direct damage spells.
And yes i know that dots only use less cast time or 1 gcd and that is why scaling it 100% the same would be nuts.
But at least get half of the effect would be nice and fair i guess.
100% spellpower for every 7sec of dot time instead of 100% of SP for 3.5sec cast time.

They’re never gonna do that cuz then all the PVP babies will start crying that warlock is unkillable and kills them after the warlock dies.
Sadly Blizzard will never separate PvE balance from PvP in classic.

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Yes sadly i lose hope that my wish for better scaling will get reality.
And now i found out why blizzard is forcing us warlocks to play that “fire mage with lifetap” spec.

I know dots are strong in pvp. But i don’t care about pvp. I want affliction spec for raids.

Wild take but something like “Haunt %increase only works on non-player targets” and make it stronger would maybe work to separately balance pvp and pve

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This would be an easy way.
Haunt bonus damage on players down to 0%
And on non players up to +50 or even higher.

The thing with the DOTS is that once you cast them all, you are not just gonna wait and do nothing, instead you are gonna cast some sort of filler in the mean time until they run out or target is dead. So if you take that into consideration they increase your DPS (obviously there is huge discrepancy here between PVE and PVP due to pushback and interrupts), for example right now my corruption (deep demo talents + some affli, no demonic knowledge) will cause 120 ticks of damage 6 times so 720 damage in total for a total of one GCD, at the same time my Searing pain can cause 280 damage in the same period of time if no procable buff is on. From this perspective Corruption is 440 bonus damage over 18 seconds so 24 bonus DPS in comparison to just spamming searing pain. This is roughly how it works, so even small buff (for example TBC DOT balance) would result in reasonable total increase of DPS (in this case roughly 2) especially when we consider in other buffs like haunt, imroved SB we are looking at +19 DPS, if we consider Demonic grace + Pandemic its another +18 DPS, so of this total DPS increase 39 that SP coeficient buff would be responsible for 3.6 DPS, which may not seem like a lot, but if all dots would be buffed similarly we are looking at 10-15+ DPS increase for affli which, if we include demonic knowledge, better gear (got gnomeragan tank gear at the moment), buffs, and demonic pact its again 10-20+ DPS from the aferementioned buff alone. So with good gear this could account for roughly 7% increase in total DPS in raid in comparison to what I would do now.

Now, how much should PVE balancing affect PVP is for another debate entirely.

Like i said… i know dots are already strong in pvp - but everyone in this forum here is talking about bad pvp balance and getting 2shot by shamans and palas and whatever.
So “the result of spell tuning must be Balanced in pvp” is not even a valid argument in SoD as far as i can tell

Honestly, I think damage and healing in pvp (BGs + STV event) should be reduced by half to amke some classes and specs more viable. Or put resistance or spell damage reduction on PVP gear (it already has bonus armor).

If you want dots stronger, that sh*t needs to dissipate if the caster dies.

Im tired of fights in wovp always ending in a tie because well, they got 2 globals off.

Casters are too weak in general now, and with that bad scaling design they will suck even more in the future. Especially dot heavy specs

Idea for a skillbook.
“Your damage over time spells now gain extra +100% of your spellpower, but they instantly fall off when you die”

This would solve the problem with too low scaling with gear, but without making it too strong in pvp