Spells don't appear in low graphics. BFA & Shadowlands

Hello there this is my first post here. I’ve done some research on the topic and I couldn’t find anything similar.

So until around 2 weeks ago I wasn’t able to see certain spells on BFA dungeons while I was on low graphics. So I had to turn Particle Density on High and Projected Textures to Enabled.

Examples

  • Atal’ Dazar : Priestess Alun’za - the bloods on the floor,
  • Waycrest Manor : Soulbound Goliath - the fires on the floor,
  • and many others I can think of.

Now everything works perfectly when I have set everything on low and all spells are visible.

I wonder if anyone else had this issue and had been resolved lately.
Also I post it now so it won’t be a problem in Shadowlands early days.

1 Like

You just need projected textures turned on. Not sure why it is even an option tbh if you can’t see them you’re dead.

4 Likes

This.

/10chars

2 Likes

As I said for the past two weeks I have everything turned off and it works perfectly, I can see everything.

I just want to know if there was any update and warn blizzard not to make the same mistake in shadowlands and make everything visible with the lowest settings

Blizzard has been patching many projected textures to be visible even with the lowest possible settings, as you can see

here.

It seems like they’re starting to make decisions that should’ve been made ages ago. But yeah, most raids and dungeons can now easily be played with the lowest settings without running into the issue of missing textures.

1 Like

So hopefully this will continue in shadowlands as well!

1 Like

It’s like playing a different game going from min graphics to ultra, it’s mental. Even mounts look so much better

1 Like

I know! Usually when I explore new areas or doing nice quests I turn them to ultra for a while to see how it feels… just sad

Particle density set to " good " will render all spells related to that settings

That’s because of texture resolution,which is ironically the least demanding on hardware. Shadows,particles and liquid details is what kills FPS.
Even on potato person should set textures to max, huge visual gains and almost nonexistent performance loss.
EDIT : view distance also kills FPS ,and it’s CPU demanding

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.