Hello there this is my first post here. I’ve done some research on the topic and I couldn’t find anything similar.
So until around 2 weeks ago I wasn’t able to see certain spells on BFA dungeons while I was on low graphics. So I had to turn Particle Density on High and Projected Textures to Enabled.
Examples
Atal’ Dazar : Priestess Alun’za - the bloods on the floor,
Waycrest Manor : Soulbound Goliath - the fires on the floor,
and many others I can think of.
Now everything works perfectly when I have set everything on low and all spells are visible.
I wonder if anyone else had this issue and had been resolved lately. Also I post it now so it won’t be a problem in Shadowlands early days.
As I said for the past two weeks I have everything turned off and it works perfectly, I can see everything.
I just want to know if there was any update and warn blizzard not to make the same mistake in shadowlands and make everything visible with the lowest settings
Blizzard has been patching many projected textures to be visible even with the lowest possible settings, as you can see
here.
It seems like they’re starting to make decisions that should’ve been made ages ago. But yeah, most raids and dungeons can now easily be played with the lowest settings without running into the issue of missing textures.
That’s because of texture resolution,which is ironically the least demanding on hardware. Shadows,particles and liquid details is what kills FPS.
Even on potato person should set textures to max, huge visual gains and almost nonexistent performance loss.
EDIT : view distance also kills FPS ,and it’s CPU demanding