I would like to prefice this by saying that I am very much a group player so the following is designed to incentivise this 
- Revert the Rare despawn change
Currently, Rares in the Forbidden Reach and the Zaralek Cavern despawn after 15 mins of not being engaged.
Personally, I think this is a QoL downgrade. The way I used to do Rares was in Rare Sweeps - I see a zone full of Rares, make a group for a murderball and make a lap around the map. In my experience, 99% of people aren’t hunting a specific Rare, they want to do as many Rares as possible. I do remember people who joined
and left my groups, presumably, because they were looking for a specific Rare but those people were uncommon.
- Make open world PvP mandatory
Nothing that will make you want to have a buddy or two with you than the threat of other players.
Also, lots of people want to get rid of bots and there’s no better way to do it than by yourself. Just make a community called “Botkillers” where people can report when they see bots. People gather up and farm them for honor and tokens to their heart’s content.
- Profession related World Bosses
The current map events we have are good for cosmetics and renown. But there could be another kind for profession mats. There could be events for many professions which would require relevant resources to spawn world bosses. Said bosses would either drop high amount of normal mats or unique mats.
Imagine:
- Herbalists gather up to combine their Agitated Roused Seedlings to spawn a World Boss.
- Enchanters could have “Empowering ench mats gone wrong” kind of event which would spawn one or several creatures.
- Miners could put a “magically dirty” ore in a smelter somewhere to purify it, drawn out impurities would have to be defeated in order to finish the process.
- Skinners could make lures for some collosal game hunting.
Eligibility for loot could follow standard World Boss rules meaning once a week per character or maybe once a day since it is profession related.
It would be pretty hard to bot these events as long as their tuned right.
- Designing zones as open world dungeons
Making zones where every mob or a pack of mobs is designed to be tackled by a full dungeon group. The smallest scale of this idea is to make a 5-player zone but you can scale it up from there to 10-20-30-40 players and end up with a map filled to the brim with world bosses. The idea isn’t to make one zone like this but to make all zones like this, let’s say an entire expansion like this.
Once again, making life more difficult for bots.
How would you spice up the open world?
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Nothing will make me uninstall faster.
Fortunately, never going to happen.
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Same. Being forced into PvP would be the end of WoW for me. I don’t enjoy that part of the game a single bit.
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I think you have some interesting ideas, but the pvp one would make me avoid world content like the plague. Pvp should not be forced on anyone and tbh with the current standing of horde and alliance it wouldnt even make sense to force it anymore.
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PvP and PvE can never be balanced together since they are fundamentally different game modes with different features and priorities. Meaning that so long as they are bound together either PvP or PvE will suffer.
This combined with the fact that the brunt of wpvp, especially when forced is nothing more than griefer central, favouring the most broken specs or those who strike first.
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I like pvp in a bg, but not in the open world while I’m trying to quest and collect.
Other than that, I agree with 1 and 3.
How would I spice it up? More small events/challenges popping up … not at regulated times but now and again. World bosses maybe dropping rewards more often. Those just off the top of my head.
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My bloodpressure has enough spice from M+ pugs already, don’t need more griefers in the open world.
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What percentage of the Playerbase would quit the second this was announced?
I’d be there amongst them.
You often see thread talking about X or Y being a WoW killer, well there would be one for sure.
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No thanks … go play a pvp game if that’s what you want.
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This is a no-no for me as well, I’ve had enough PvP while lvling in StV back in BC 
Also, I think rare hunting is still a thing for mount/cosmetics/anything, I’m not sure if there’s an achievement like there was for previous expansions where you had a list of rares to kill. But I could be wrong 
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They still exist, I do them on my main 
Then I’m not the only one camping spawns like some lunatic idiot 
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I have to admit I don’t understand what they are doing with Zaralek Cavern rares. However I would go the other way and just make them all appear, and scale from one person onwards.
Every change for Zara seems counter intuitive to me to make less people want to go there.
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I agree.
Absolutely not, this is not a PvP game, I would quit WoW if that were to ever happen and I am sure so would a lot of other people.
World Bosses do not take long to kill at all and there is no interaction with these groups. Why do you want this? There were rares that such could summon in the Forbidden Reach but they were dead before anyone could get there. If it were a world boss, the lag would be astounding.
I’m glad you said one zone and not all. They tried this in ESO and I don’t think it did very well, I wouldn’t be directly opposed to it but I also would have zero interest in it.
I am looking forward to delves.
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Some nice ideas, but forcing World PvP and designing zones as open world dungeons would kill world content for me, and with that, interest in the game.
How many people actually went into that Western bit of Zaralek caverns? (The Djaradin-infested hellhole) That’s as close to an “Open world dungeon” as you can get, and people avoided it like the plague from about day three…
The whole appeal of world content is that i can do it solo, whenever i feel like it, and don’t need to join a whole platoon of people in order to do anything, your suggestions would ruin that, and as for bots, they would find ways around it (They roam around in packs, anyway).
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Thats why i loved pvp servers instead of warmode. However you can’t expect it to be mandatory for everyone since pve realms also were a thing.
We should just get some specified pvp servers wich can not interact with non pvp servers. But no warmode where you can opt out. and not being able to server hop to a shard where you just farm others in a raid group
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Delves aren’t world content and frankly the zero skill/risk requirement of WoW’s world content are the reason for excessive botting and for gathering being worthless in general.
The world feels dead because there’s zero interaction between players and you just run through others like they’re ghosts.
To me it’s dead content, so anyway…
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They are specifically for people who like to mainly do open world content. They will count towards the vault for that content. Whilst they are instanced, it is not much different from having the vaults in the Forbidden Reach. I would not want to do them with everyone and their dog, it would become an event where you barely get to do anything.
The interaction between players isn’t going to change. It is an old school thing when we were all figuring out what to do - now everything is datamined and people are told to look stuff up on 3rd party websites. People will interact with friends and guildmates, seldom strange people. At events where you do work together, there isn’t really any need to chat.
I don’t know how to solve bots and I’m not that bothered by them, really. Of course I object to them and report when I see them but it is not an issue for me to speak on.
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That’s true but it still doesn’t make them world content. Making open world a purely single player experience in an MMORPG feels pretty stupid to me but I know this community has only seen poorly designed content that ended up in PvPers griefing others or mass snoozefests called world events. So it’s understandable you guys think world content should just be for solo questing basically.
I’m not bothered by seeing a bot either, but Ion promised at launch that gathering will feel like an adventure where you stalk and hunt rares for mats, and practically everything became worthless by week 2… one wonders how that happened.
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I think GW2 did best with open world, you were rewarded for helping others and never had to form a party, though I still never talked to anyone bar a few general chat comments. Not sure how it is now as the community soured once they introduced raiding.
WoW borrowed some ideas from them, which improved the QoL for me but all in all open world group content does tend to be a zergfest.
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