Spirit , Hit , Exp, Resilience made more sense

At least those interacts with your character in much more understandable way compared to leech avoidance and the other new stats.

Please undo the new stats

1 Like

i liked Multistrike. It produced cool graphic effects and was fun.

Leech, Avoidance, speed and whatever else is there - meh, these are not very useful because they’re totally random. And far too rare to be worth bothering with anyway. I tried to build a movement speed set for WSG FC in WOD but it’s freaking impossible, maybe 1 in 50 items has speed on it. Screw that.

Hit and Exp tho? Nah, i’d rather not have them back, especially if I cannot reforge out of them anymore

They’re all super simple to understand though?

Old stats are turboboring though, so I’d rather not have the new ones gone for them.

Hit and expertise were boring stats though

At the start of an expac you essentially read that ‘‘you NEED 7% hit’’ or whatever, you got 7% hit, then forgot about it

Literally as noninteractive and forced of a stat you can get, good riddance.

All that happened with hit/expertise is you’d run your character/gear through some 3rd party program to find out the best way of hitting those caps.
Blizzard don’t want us (and rightfully so) going to a 3rd party website to sim our characters to hit those caps, it’s not a fun interaction and atleast with leech etc it’s just small bonus’s we can for the most part ignore/forget about because it’s exactly that, a small bonus.

Mastery having been dulled down to % damage for most specs, crit interaction being few and far between (Especially on casters) and Vers being… Vers. Leaves us in a position where only one stat really affects gameplay for a lot of specs. Haste. Increasing resource gen and reducing GCD / cast speed.

If we want more visceral / interesting stats, we’d be better off pushing for more interactive / spec defining masteries than hit / expertise / arbitrarily caps.

1 Like

Hit and expertise where just annoying, No thanks. Annoying for the sake of it.

2 Likes

The only thing making sense about hit and expertise is for it to be gone. Spirit I can get behind because why not.

If you look up your bis triats, talents, essences, corruption and gear what’s problem about scrolling extra page for about hit/expertise, but yeah i dont like those stats too

Azerite says hi?

Hit and expertise… Hum… We had stat reforging back then, so it was not an issue, but now it is, because we just can’t reforge a stat we don’t need. Also, it was just : reach 7.5% and… That’s all. This serve no purpose so good riddance.

Yes, that’s why they add diminishing return to secondary stats.

Hit and expertise were horrible stats; good riddance they’re gone. They were just stats you needed to have X of to be functional in a raid/dungeon boss setting, very boring. Not to mention the disparity between classes who needed way more of them than others.

I agree with Ellipsis, the way forward is to offer more interactions with crit for many specs and to make mastery more interesting than it is for certain specs. Vers can stay boring and haste is fine.

The issue is mastery is “vers by another name, but less” for many specs. I mean for Shadowpriests it’s essentially “increase the damage of everything except mind flay/sear”, hardly interesting or thought provoking and at a glance why would you prio it over stats which buff those spells as well as the others? Similar for affliction with it’s “buff the damage of everything but your filler spells” mastery.

Even if many masteries are really just “buff dmg” at least do it in a way that is more interesting (Like Ignite, or Deep WOunds) as opposed to where the tooltip is quite literally “your spells except x deal more damage”.

It’s mainly dps specs whom suffer from this problem.

Leech : heal when you deal damage

Expertise : Reduce the likelihood of your enemy dodging, parrying or block by X %. There’s a cap to reach and it interacts with your hit stat so you’ll have to balance these two stats every time you get ab upgrade to maintain that cap

OP : Old stats like exp were easier to understand.

Dunno what you’re smocking but what you wrote made no sense.

1 Like

They were boring as hell.

Play a priest?

Stack spirit or don’t even bother playing a priest.

We do not need more stats. We need balance existing stats. Haste is too good compare to other stats.

Yes, leech and avoidance are sooo much more interesting

Ok, so we gonna pretend this expansion did not exist and we did not have to sim every item to see if it is upgrade. lawl.

At least they do something relevant to your character. Unlike leech avoidance lawl.

They added some control to gear and dis-allowed stat inflation like we are having now. A serious problem that created by Blizzard because they listened to whiny players.

It is smoking. learn english, use auto correct or something to avoid looking like :clown_face:

You understand that you need hit/exp to land a successful hit. Easy. If I did not reach that point, I will miss and lose DPS. Simple, easy and working.

Leech 0.5% does not make sense at all. Same applies for avoidance 10%.

How much am I healing in a combat? Oh let me check Skada. What if I wanted to reach relevant leech is it possible?

Nope nope.

RNG garbage stat.

1 Like

Avoidance is the greatest stat in the game. CMV.

I googled CMV

and google wrote to me Cytomegalovirus

I am guessing that is something relevant to you somehow. Anyways, best of luck against CMV.

What about making the stats we already have interesting instead of adding others back, even if these stats are to you ‘Interesting’ wouldn’t it be better not to have boring stats at all, instead of adding more to offset the currently boring ones?

Also hit and expertise caps in a world without reforging does not sound appealing in the slightest.