give you a little flavour buff and nothing else. Might be related to (future?) secrets.
Blizzard: âThis is totally not MoP 2.0â
Also Blizzard: Has the Alliance and rebel Horde opposing the Warchief together in Kalimdor
Any1 know a quick way to farm classic reps?
I just did all the steps necessary to unlock tauren heritage armor
only to realize that Iâm not exalted.
FML
Equip tabard + repeat mechanar = exalted in no time
Find the thunderbluff quartermaster, heâs in the middle totem by the flight master. Grab the thunderbluff city tabard then go run some dungeons.
Thanks for sharing only 1% of your power
I will try to heal you
Wait, what happened to you?
Nazjatar feels kind of, I donât know, bland and more of the same? At least gameplay wise. I like the overall aesthetic of the Zone even though that too feels underwhelming like Uruk pointed out, not at all like this majestic underwater city of grandeur I always had in mind from the moment I learned about it in the lore. In the old RPG it was fleshed out to be even âgranderâ than Zin-Azshari and built upon its ruins, but instead the naga are a bunch of cave dwellers with very little architecture that isnât an Azsuna reskin.
Sigh.
Mechagon is kind of innovative though. I enjoy it a lot.
We were never going to get this. Everything in WoW is greatly shrunk from its lore size. Azshara also only exposed a portion of Nazjatar to the sky with her spell, as can be seen by structures at and beyond the edges.
With realistic expectations in mind I think Nazjatar is solid.
I understand that. Even Zin-Azshari, or at least the portion of Zin-Azshari thatâs available to us is only a fraction of the scope it was in the lore. I actually imagined that to be the structures beyond the water walls instead of it being acknowledged as Nazjatar.
I donât know, I guess my perception of Nazjatar was different and they didnât deliver.
I am not sure of what you mean. We only see the very edge of Zin-Azshari in the game, because you can see structures jutting out of the water wall and more structures behind it.
If they made Zin-Azshari at its lore size it would be impossible to play in. It would take hours getting from rare to rare. No one would play it.
The actual naga structures look fine to me, and honestly, I can buy that weâre only seeing a small portion of that as well.
Weâre never getting huge cities in-game the way they are shown in the lore. Suramar is a rare exception.
What naga structures? I only see ruined highborne stuff.
The ones in the caves I suppose, near the Gate of Azshara.
I mean, if the area around Azsharaâs PALACE is this barren, then why should we assume that the outer areas are any better?
At least on Argus they used wallpapers to show us the size of Macâaree. Maybe if they used that here as well to show us Nazjatar beyond the water wall, it could be better. But I doubt it. This seems to be the heart of the city.
Iâd err on the side of Chieun here, Blizzard are fairly restricted in what they can throw up in game. For example the night elf camps in the Ghostlands (Anâowyn etc) are meant to be high elven temple-complexes. Not open glades with a couple of tents.
Thereâs a significant number of naga structures along Zanjâir and Azshâari terrace as well as the Gate of the Queen.
I donât think wallpapers (or, well, skyboxes) work here due to the water wall.
If you go to the right cave and bug out in the right ways (I can teach you, probably, but itâs kinda tricky to remember just where it is) you can also get to Azsharaâs -actual- front door. As in the raid entrance. Plenty more fancy, beautiful naga structures there.
Mind sharing some Screenshots for those not playing anymore ;)?
It really canât be portrayed in screenshots. Mostly because there is, unfortunately, only a small area to walk around in, blocked off by invis walls.
What I can give you is this, but itâs not much
https://media.discordapp.net/attachments/584853475368632331/593807698240340028/unknown.png?width=973&height=411