Squishy WW monks NEED dampen harm while stunned!

i remember never die vs rogues because of this.

Pretty hard to read the game when you spend your time looking at your HP bar cuz you die to piss.

The rogue had to commit step+ kidney in order to lock down the monk… but good rogues could still kill windwalkers back then.

I play solo shuffle. Many times i get targeted and use karma. Opposing team can eat through it in seconds, I die and the round ends. They suffer no penalties, they don’t take any damage that could have potentially killed one of them. How about that?

Port and don’t over extend ? Check if the healer is in CC. I mean, you have disarm and mobility. Shouldn’t be that hard to get away. Hard to buff a class in a high start dampening game mode.

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