Squishy WW monks NEED dampen harm while stunned!

I don’t know if Blizz ever reads these forum posts, but I just feel like saying it anyway…

Can we please get dampen harm usable while stunned?

WW is a meme spec at the moment. Train the monk, make him spend all his cds, then stun and kill him.

Just one simple change could make a big difference. Right now, if an assa rogue opens on me, I have to trinket and use a wall instantly, or I will be dead before stun ends.

Meanwhile, a fury warrior, which is by far the tankiest melee spec in the game at the moment, with its insane heals and 3 times the amount of armor of a monk, can use wall while stunned.

So please give monks dampen harm usable while stunned.

They should make Blur usable in stuns instead and maybe darkness aswell

They need karma to be 100% of health again and actually make the damage reflect meaningful so it actually reflects 100% of damage taken.

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And airfly too

Nah, I would much rather have dampen harm usable while stunned than a better karma.

The thing is, when Im not stunned, and can actually move my character, there are many things I can do to escape damage. The problem is when Im stunned. Monks are super squishy, and easily get wrecked in stuns. I can trinket 1 stun, but that is next to useless as most melee classes have multiple stuns these days. Or at least stuns on short cds.

Karma needs a buff, spec is fine otherwise imo.

WW should be incentivised to read the game state and use its buttons accordingly, not be a brawler on par with Warriors with the added benefit of the best mobility in the game.

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Everyone keeps saying karma needs a buff. But that’s just way off point.
We don’t need a buff to stuff to do while we are able to press buttons.
We need a way to not flop over during stuns. While Im not stunned I have many ways to avoid damage. But it only takes 2 globals of a stun and im dead. My sh!tty geared shadow priest survives way longer than that in a stun, and that’s a clothie…

Okay, how about this…

Better Karma that absorbs and refelcts 100% of player health, usable whilst stunned, but if its used while stunned the effect is reduced by 50%.

That’s interesting. But which effect is reduced? The absorb or the reflect? Or both?

I am still not convinced, though. There are several ways to counter karma. It’s a magic dot, so it can be dispelled or reflected. A mage iceblocking or a pala bubbling will remove it. I am not sure priest mass dispell or purge would dispell it, but it seems reasonable to think so.

Another option might be to have transcendence usable while stunned. I think mistweavers already have that. But both that and a karma usable while stunned seems a bit overpowered for a dps spec. A simple damage reduction usable while stunned seems more in line with other, similar effects other classes have.

Is this not a case of just needing to read the game, and using your on-use (in this case Dampen harm) prior to being stunned, as other classes have to?

The spec is already very slippery, heavy on utility and high on burst, if you’re also safe from stuns in the important cases where you’re caught off guard, what’d be the downside?

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How can you read the game when rogue can stun you from stealth? When warrior can stun you from range, on a 30 sec cd. When DH can do the same, and also have an aoe stun?

There is simply no way to avoid ever getting stunned. And with monks, even a half dr stun is long enough to die in.

But speaking of downsides. Take warrior, for instance. Very tanky. Heavy on cc and control, with good damage, homing pigeon gap closer in charge, which also roots. Wall usable while stunned. Fear break. Snare break. Incredible self healing that happens while doing damage, so you don’t have to sacrifice dps globals to heal. Oh, and spear that makes getting away impossible. What’s the downside?

The less they wear, the tougher they effectively are
Since 13+ years ago

What a great idea! Upvoted /s

Nha, you should just give them Nimble Brew as a pvp talent … would be an easy fix without breaking the entire offense/defense ratio for them. This or the old Sparring buff.

That’s the easiest port in a monks life tho

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Most random stuns from stealth aren’t gonna be the big issue, and in arenas there’ll be people to help, or you’ll have to trade CDs for it if required.

It has a travel time, quite easy to port or damp harm or whatever you need to.
Dh stun is a bit trickier, but if you aren’t stacking on your healer for the AOE stun, you should have a clue of when it’s time to Dampen harm anyway, depending on how the game is going, no?

Isn’t arms currently considered one of, if not, the squishiest spec? The whole tunnel the arms war in def stance is a big meme afterall.

You’re also seem to be focusing on Fury, the tankier less played spec currently whose only real defensive is enraged regen, but a lot of the things you complain about, WW also has, or has a response to in terms of counterplay.

Spear certainly is annoying, I’ll give you that, but there’s several ways to get out of it, monk port is one of them if you aren’t completely out of position.

WW: High burst, high mobility, high CC, high utility, four defensive CDs (Sure karma is a bit iffy), what’s the downside here too, that you also die in a stun like every other class that’s caught offguard without a defensive?

Its only immunies that remove karma. BoP, Block, Bubble.

But yeah I agree, transcendance whilst stunned would help alot. Plus the dampen harm. Thing is, I always find myself overlapping dampen with karma because karma just drops off so fast otherwise. No one cares if a monk karmas anymore. It needs a buff.

I think Dampen whilst stunned and Karma to revert back to 100% health absorb and 100% reflect, like it was in MoP.

This is the very same thing that is often said about ww. Last I heard it was in snutz’ tier ranking of all classes in solo shuffle.

But for the rest of your post, thanks for a good reply. You are probably right that it comes down to skill and game awareness. But that’s another thing… I’ve played monk since they were released in mop, and ive always loved it. I sat out SL, and in the meantime the skill floor of monks seems to have been raised considerably… not sure how I feel about that.

No. We need less usable CDs in stuns and more reactive gameplay.

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Please no. They aren’t weak. I’d buff karma though, to make it an actual defensive cooldown and not something people just ignore and blast through.