Starsurge hits you for 237 damage.
Starsurge hits you for 216 damage.
Starsurge hits you for 228 damage.
Starsurge hits you for 218 damage.
You died.
There is no counterplay to this ability. There is no way for me to prevent it. There is no way, as a mage, I can possibly out-dps it. This is even worse than hunter pets.
Dampen Magic? You didn’t try to counterspell the wrath or any heals? Or did you just run away while the druid simply spammed you? You did not at all blink, you did not try to bait or do anything?!
You did not do any offensive spells or try to set up an Arcane Surge to one shot them? Or absolutely no fire spells?
If you poly balance druids there’s a 50% chance they are going to stay in poly for 30 seconds. Quality of players in SoD is exceptionally bad so just adapt
Dampen Magic does almost nothing to a 200 damage hit.
The druid can max range you, hitting you each tick. They are also faster than you. Blinking away means little when they can run you down, and each tick is doing 1/3 to 1/4 of your health bar.
You have no chance of getting off spells. They are max ranging you, moving in and out. No cast time spell will land.
They come in at max, hit with a tick, maybe a moonfire, then move out of range. There is nothing that can hit them at that range except Living Bomb and Living Flame. Those 2 spells do 13% of a druid’s health before you die to the Starsurge.
As someone who plays a Druid I do personally think it’s a bit strong in world PvP at the moment. The main issue isn’t the damage, but the short CD with pretty much zero mana costs. You also have another 2 instants you can just spam between the 6 second CD with sunfire hitting fairly hard also. Even in feral spec with increased movement speed it’s very easy to kill players just kiting around and popping out of cat form to hit starsurge, moonfre & sunfire then back into cat. Put survival of the fittest on your chest and you get quite a boost in damage reduction also.
Maybe revert the cool down and give it a bit more mana cost.
i don’t understand how icy veins helps when mage casts are like 30 yard range, and he is getting melted by instants with 42 yard range, if the druid plays perfectly, mage should never have achance to even touch him once.
For anyone with wrinkled brain saying do something vs it…it’s 42 yards, and the druid have run speed, it costs 4 mana to cast so you can’t oom the druid either.
42 yards with balance talents… which means no cat speed / no kiting. its a bit over the top for an instant cast with no mana cost but without it balance is useless and feral is already junk in PvP.
He aint kidding, had a level 21 druid have the audacity to try me earlier and he nearly did. That thing does way too much damage to be instant cast on global. Had to heal myself twice and insta broke my shield till he died to my dots
They really need to come up with some crazy runes for phase 2 or adjust the ones we got.
Fingers of frost on the same slot with burnout is just bad, we need both for frost to function atm.
Enlightment is a joke rune, you could very well double the bonuses and it would still be bad.
Arcane Surge hits like a wet noodle in wsg, like 400 non crit is trash, and you spent all your valuable mana. Open world it’s ok I guess.
Icy veins is pretty good but 3 min cd is too much, maybe you rune swap to it sometimes but that’s it.
Living flame is the only thing here hitting for decent damage, but still nothing to write home about, anyone with a brain avoids it easy.
Ice lance is just weak flat out, same with living bomb.
Arcane blast… you are not casting anything for 2.5 sec, with all the pushback included. Also there is nothing to spend the charges for, since arcane missiles is dog.