Hear me out - in M+ if you finish 18+ last week, you start from 15+ not 2+… so I think it’d be fair if you started, say 300-400 less cr than you finished your season with. Starting a season is an awful experience. You’re bound to play with clueless Andies or… you face r1 boosters every other game at 0 mmr xD If the system works in M+ it should work in PvP too
That would mean that people would login into rival/duelist/elite achiv day one and ruin the other bracket with their high gear for example someone playing 3s to 2600 then he instantly gets duelist gear next season and then queues 2s how is that good design?
Unless you are talking about dragonflight because that’s a different story.
Nah I think he meant mmr and not cr, the issue is if they do that the mmr would be pretty huge and at the end of the season the top player would be like 5 or 6k rating.
But could be an idea for beginner/low exp player to be able to play without being rofl stomp
With solo q coming out new players will have their own playground to learn the game so i don’t think it’s a big issue rn.
The analogy would be that you would start with a m+ rating 300-400 less than of last season. Which doesn’t make sense either.
I’ll be the first one to say that start of the season is the most fun part when you can queue into most variety and good players without the need to push rating first.
if solo queue is as fun as solo shuffle, then it is kinda dead on arrival especially if nothing is done about leaving the freaking game
90% of solo shuffle ends because one potato quits and /afk
I think the idea is that people will be less inclined to leave if there’s rating to be lost.
Which is definitely true, however, it won’t be like that for everyone.
Thing is, we’re invested in rating when we’ve worked hard to earn it. But we won’t need to work as hard for it in a rated shuffle, since to get it back we’d just need to sit in the queue and do better in the next one, there’s no risk of spending an hour or more in the group finder as a consequence if we give up in a rated shuffle.
Not to mention, if you play something that needs certain conditions met to be able to win, like let’s say there are 2 warriors, a DK, and a destro lock in a rated shuffle, together with 2 healers (or 2 tanks ), and the destro lock doesn’t get enough peels from the melees on the rounds the melees are on the lock’s team, and the timing is just a bit off in the teamwork since it’s a rated shuffle between strangers, while the melees have an easypeasy way to work together since meleecleave isn’t that hard to do well against a caster on the opposite team.
So the lock lose the first 3 or 4 rounds, and reaches the conclusion it’s pointless to continue the shuffle. So the lock forfeits with alt+f4 or /afk, and Blizzard still haven’t shown what would happen to the rest of the rounds rating-wise, if it does become rated.
imo the matchmaking needs a lot of work put into the dps roles, because right now it’s only matching healers vs. healers and tanks vs. tanks while the DPSers can be literally any class/spec that fits the dps role.
yes that depending how the rating system works.
if you lost 4 rounds already, what makes you want to stay?
So they need to make a leave -100 rating or something like that. On the other hand a dc would be a very big punish. So I think they should have a leave buster system
1 leave 15min deserter locked out all pvp/pve activities
2 leave 1h deserter
3 leave 24h deserter
only resets after x days or something.
but i am very certain this whole solo queue will completely fail anyways. There are several specs that cannot carry at all and are just terrible outside specific comps (where there are very good)
so we will see how it goes i guess but i expect that it will be either similar as solo fiasco or we see a ton of the same specs at the top e.g. heal/outlawl/outlawl vs heal/outlawl/outlawl if the balance is as stupid as now
I doubt the achievements in it will be perceived exactly the same as in the group queues (kinda like how you don’t treat exactly the same rating achievements the same in different ladders, when comparing achievements in 2s, 3s and RBGs to each other), but I think it’ll definitely see activity in it, even after the hype dies down.
But Blizzard are the ones doing this paid beta testing for it, so they’ve got the aggregate data and can look at the overall performances of each class/spec/comp and see what stands out in good or bad ways, as well as look at correlations between what comps each class/spec/comp lose the most against, and so on.
They can also look at the amount of people abandoning matches, when they do it, how many refuses to participate by looking at movement metrics inside shuffles, and so on as well.
They can use all kinds of data they’ve collected in this paid beta test, to come up with a better design for a rated solo shuffle.
Because yeah, as it is now, it’s inadequate and won’t perform well in any meaningful way.
Btw I’m calling it now, I think they won’t allow people to have their own listing in the group finder nor sign up for groups while also queued for rated solo shuffle. So the impact on creating groups for rated arenas will definitely be visible, in likely a negative way.
my assumption is that the 6 round counts as 6 arena game, so you get rating after every round, so if some1 leave in round 3 then ppl just leave with the lost or gained rating till that point, but even in this case the leaver gets no punishment so idk
if this is the case then its exploitable tho, you can just win the safe 3 game with the better players, and then leave, im curious how they will make this work
Definitely.
I think it’d be more fair to just give automatic wins to the ones that the player would face and automatic losses to the player that left while the people that would’ve been on the player’s team doesn’t get neither wins nor losses for those rounds that they would’ve been on the player’s team, and a harsh punishment for leaving.
At the same time it’d be exploitable with wintrading, because once the rating shoots up and you reach those “same 5 other players every round”-ratings, that’s when shenanigans can occur and organized boosting would definitely seek to exploit such loopholes. Which would occur at lower ratings on lowest active hours, like 4-5 in the mornings, when there are so few players playing anyway so it doesn’t need to be at the absolute highest ratings already to do it, and so on.
But it just boils down to how much manual labor Blizzard is willing to give to it. Because no rating system in the world, regardless of how many countermeasures are built in, can prevent rating manipulation and boosting regardless if it’s supposed to be “solo queue” or not, without manual oversight.
The extreme automatic measures necessary to fully prevent shenanigans performed in a rating system, would unfortunately hurt innocent players too, which is why manual oversight is necessary to prevent cheating.
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