Yeah I’m starting reevaluate the time investment I’m putting into SoD now with phase 3. Phase 1 had a nice balance and I could do other things in the meantime but even in phase 2 it felt like there was too much investment towards trying to grind for the things you need for your main and some alts and now in phase 3 I’ve given up on the idea of alts completely and focused on just my main and it is still just taking forever and wasting my time.
I understand that WoW has always had that kinda time-wasting design to it. But I dunno, especially with a temporary phase it just feels pointless. Might as well wait until phase 4 when all cards are on the table before wasting time pursuing meaningless things. And even then I doubt I will pursue a lot of things due to how much time is required.
Phase 1 was great fun.
Ever since then, it’s just started to feel more and more like the cracks in old WoW seeping through yet again.
I’m abandoning my alts. Phase 3 onwards will not be alt friendly.
And I’m not going to waste my time with the idea of “100%”-ing anything. WoW isn’t worth it.
Take a break, focus on other things, stop putting so much emphasis on WoW.
It has always been designed to be a succubus that drains the player of their life.
It is up to you to recognize that and play it in moderation, if at all.
Of course it means there will be things you can never attain in the game but this is how WoW has been for 20 years. Not gonna change now.
Or just wait till phase 4 and see if there are any proper catchup mechanics that just eliminates a lot of the pointless grind designed to suck the life out of you.
At the end of the day a “patch” is designed to last for the duration of it. It’s not like when I played The Thing (old PC game) and I finished it in 8 hours. I need to spend like 8 hours grinding furlbolgs for 2 stupid enchants. But that’s how WoW is designed. It is meant to last for a long time through arbitrary grinds, RNG and lockouts to stall the player from being able to “finish” the game so that they can move on.
It’s never going to be designed like The Thing or Half-Life is. Where with good pacing you ‘complete’ the game and can then engage with post-game activities with other players as the unknown variable to your hearts content. Because Blizzard probably don’t think that would keep players playing the game. Gotta be a carrot to chase, everlasting. And if you get done with one then there’s another…
Personally, I’m done with it. Not that it matters to Blizz as I’m still a paypiggy who pays my subscription. Oink oink.