Starting to feel SOD wasn't actually for dads and casuals anymore

Hardcore players are R7 week 1
Ranker says it’ll take me another 3 weeks with how short P2 was i’ll get R7 at lvl 60?
Need to be lucky with AB/WSG weekends as well

And this sorta applies to other area’s as well, Blood moon event has seen some crazy inflation which for some classes aren’t even good while for others it’s bis

Rep, proffs, dungeons (0.26% drop chance), gold, enchants, consums

P1 and P2 was a good pace for the average players, but P3 does feel like a kick in the teeth. I usually had 2 chars in P1 en P2, but with P3 I decided I go main 1 and even with just 1 toon it’s impossible to keep up.

I understand I don’t have to keep up but to enjoy this game you need gear and progression it’s as simple as that.

I feel like what SOD was promised to be will be completely gone at lvl 60, it’ll be the same old sweat fest.

9 Likes

I honestly cba to bother with half of these stuff, I run the raid once a week and then go play other games that respect my time.
I might make my engineering bracers but then I’m done with this phase, everything about p3 gives off a bitter taste.

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They said they’ll allow catchup mechanics and gear so more casual players can keep up. Emerald set is easy to get, ST is an easy raid, anyone can do well in STV, BG rep farm time has been considerably nerfed, honor system has been changed and nerfed so most people can steadily rank, anyone can craft epics from professions and there’s an XP buff for newcommers and rerollers to get to max level faster. Like… how much more casual do you want it to be? They never promised you will be full BIS every phase within 2 weeks. You seem to just have really weird expectations from an MMO game. No matter what MMOs will always reward those who put in more time than you.

7 Likes

Its because they have made it easyer that a large portion of the “hardcore” made rank 7 week one, alot did it day 1 because of STV.

Without that you would have seen way less peopel even bothering, so its all the feature the help people with less time like yourself that skyrockets the no lifers a head of you even more then normaly

2 Likes

Couldn’t agree more… phase 1 and 2 was a lot more casual friendly than phase 3.
There was obviously a lot of sweatlords gatekeeping in phase 1 & 2 aswell (no idea why they aren’t playing something else since they get bored after a week) but now it’s definitely not as casual friendly anymore and it seems it’ll get worse.
SoD somehow is neither one or the other… right now all the no-lifers get bored and all the dadgamers feel overwhelmed :unamused:

3 Likes

How is P3 Worse then p1 and 2 for a casual?

Leveling easyer then ever.
Grinding gold easyer then ever.
7 day Raid lockout mean easyer for peopel with less time to schedule ther raid times.
Easyer access to catup items from your choise of poison.
Rep(Emerald wardens), pvp(Rank sets) or dungeons(Agamaggan’s Roar to but pieces)

Nothing of this was there in phase 1 and 2 and you where force to endure random raid times casue of 3day lockout.

Im not saying its a perfect game for cassuals, but i dont agree that it have goten worse since p1 and 2, it have goten alot better.

7 Likes

The fact you said pvp rank set is funny. With moderate time you gotta spend all of it in bg just for 2 ranks taking you 3+ weeks. Be a little short on the treshhold and gg a whole week wasted.

You gotta plan a whole week in advance to see if you can get the min honor cap

It’s a casual players nightmare this system. Being a sweat farming 2 ranks actually cost less honor and therefore less time.

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STV have Honor tokens so you can farm coins for as long as you want and buy the honor tokens you need, when you have time. you dont have to do the grind the old way in a single week.

That got nerfed vs p2

They are still there, its a limit on how meny you can carry. but you dont have to carry them all. just save coins and buy them and use them when you have what you need.

the carry limit is to prevent sweatters to farm them and bank them up for next phase to instantly hit max rank.

They also cost 100 copper instead of 25 now right?

Yes, i never said it was free. but its a solution if you have trubble meeting the threshold to keep you rank/honor for next week.

and in my point about it i said that there where catchup gear from pvp rank never said it was without effort. but its obtainable and one extra option that normaly was not there.

Just saying 15hks and any honor gained should make you progress. Not this need x honor to progress system.

There will be ranks that are unachievable with this system for a lot of players if honor keeps going up each rank.

Farmed 37k last week gave me r5 to r5 80% wth is even that……little less honor and would have zero progression it’s insanely anti casual

Notice in the guid as well, you need more and more time each phase to keep up/progress people simply so the math and decide to quit

Maybe but they still have improved it. it used to decay so you lost rank if you constantly did not Honor farm.

im sure there are plenty of things they can improve but they have made improvements, and made it easyer.

I would also love if you get to keep all progress but that not how it is atm.

i Woudl suggest the Rep grind instead, Hitting Honored is super easy and you get a full set that is almost complelty equal to the pvp set.

PVP in classic was never casual activity, that whole system was built on endless farming of HK,PVE gear advantages and buffs.

In phase 4 it will get even more time consuming.

The devs really need to identify these systems and remove the needed time investment. SoD should be centered around roughly 10-12 hours playtime per week. Playing 4 evenings with 3 hours each.
Those who want to sink their life into a game have era servers.
Those who want to have polished raids have classic.
Those who want some relaxing content have seasonal.

That would be a perfect balance of game modes in my opinion.

5 Likes

Era is not fresh, it has aged economy and way overgeared long term players. I personally see the appeal and have enjoyed Era a lot, but it’s not for everyone. SoD was fresh and fresh will always attract players. Unless they release regular Classic fresh server, you won’t have what you are seeking from SoD. It’s already more casual friendly than any Classic version to date.

I heard it was for your mom too

Yeah I’m starting reevaluate the time investment I’m putting into SoD now with phase 3. Phase 1 had a nice balance and I could do other things in the meantime but even in phase 2 it felt like there was too much investment towards trying to grind for the things you need for your main and some alts and now in phase 3 I’ve given up on the idea of alts completely and focused on just my main and it is still just taking forever and wasting my time.

I understand that WoW has always had that kinda time-wasting design to it. But I dunno, especially with a temporary phase it just feels pointless. Might as well wait until phase 4 when all cards are on the table before wasting time pursuing meaningless things. And even then I doubt I will pursue a lot of things due to how much time is required.

Phase 1 was great fun.
Ever since then, it’s just started to feel more and more like the cracks in old WoW seeping through yet again.

I’m abandoning my alts. Phase 3 onwards will not be alt friendly.
And I’m not going to waste my time with the idea of “100%”-ing anything. WoW isn’t worth it.

Take a break, focus on other things, stop putting so much emphasis on WoW.
It has always been designed to be a succubus that drains the player of their life.
It is up to you to recognize that and play it in moderation, if at all.

Of course it means there will be things you can never attain in the game but this is how WoW has been for 20 years. Not gonna change now.

Or just wait till phase 4 and see if there are any proper catchup mechanics that just eliminates a lot of the pointless grind designed to suck the life out of you.

At the end of the day a “patch” is designed to last for the duration of it. It’s not like when I played The Thing (old PC game) and I finished it in 8 hours. I need to spend like 8 hours grinding furlbolgs for 2 stupid enchants. But that’s how WoW is designed. It is meant to last for a long time through arbitrary grinds, RNG and lockouts to stall the player from being able to “finish” the game so that they can move on.

It’s never going to be designed like The Thing or Half-Life is. Where with good pacing you ‘complete’ the game and can then engage with post-game activities with other players as the unknown variable to your hearts content. Because Blizzard probably don’t think that would keep players playing the game. Gotta be a carrot to chase, everlasting. And if you get done with one then there’s another…

Personally, I’m done with it. Not that it matters to Blizz as I’m still a paypiggy who pays my subscription. Oink oink.

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