I read in wowhead that crit/vers is the way to go, but it seems very sketchy. I wanna craft my leggo with haste cuz im sitting with 8% haste and its kinda hard to heal like that
ilvl > vers/crit > haste/mastery
u just copy pasted what i read. Still, my casts are pretty slow, how much haste is enough ?
You won’t benefit much from haste, compared to that of crit.
If you crit, with your mastery (which scales brokenly high) .
We have increased cast speed on healing surge after riptide, which should be your main ST heal.
And if you really feel the need to cast fast, you can spec into Flash Flood (which I don’t recommend btw).
You mean Healing Wave
Yes I mean healing wave, I stand corrected.
Increase speed on healing wave, and 40% increased crit on healing surge.
edit: if you play necrolord, Primordinal wave also grants a stack of Tidal Waves. So essentially you can have very high uptime on Tidal Waves for Surge crits.
I’ve crit healed for 31k with Surge when tanks have been below 40% hp.
I did the same, no ragrets. You can see even world top resto shamans tailoring their secondaries to their liking, like using crit vers necks and rings because they sim higher, but enchanting for haste because no one can play comfortably with 3% haste and those 2.5 sec chainheals. Dont obsess about it too much, we’re talking about trading 1.5% haste for 1% vers.
Prioritizing vers in pve feels weird indeed, but in a 100% theoritical level, every secondary stat has a major drawback, except for vers:
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Crit double dips on mana efficiency, as you not only do more healing with the same manacost, you also get some mana back on crits thanks to Resurgence, however it is prone to overhealing much more than other stats.
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Mastery is excellent at keeping people alive, which in the end is what you’re in the group for, but it does nothing to help your dps, which matters a lot in higher keys. Another point to be made is you have some baseline Mastery. Even with 0 mastery rating, you have 24% mastery effect, unlike haste or vers. This, along with the amount of mastery you will inevitably get just because of ilvl upgrades that happen to have it, means you WILL notice your mastery, wether you make an effort to stack it or not. For example, my own character: I haven’t bothered with mastery at all, in fact its my lowest stat, but i STILL have 52% of it, and its definitely noticable as people start dropping. If i was making an effort to stack it i would probably have around 75%. Its a welcome bonus, but going from 52% to 75% isnt gamechanging. Going from 0% to 12% haste is.
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Haste makes your gameplay feel smoother, and improves your reaction time which is very important for healers, but also makes you burn your mana faster. If you stop chaincasting to conserve some mana, haste immediately loses all value.
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Vers has none of these drawbacks: It increases your healing by a flat, steady, predictable amount, unlike crit’s spikey casino, letting you overheal less. It increases the amount of healing you can do with a set amount of mana, unlike haste which simply lets you burn said amount of mana faster. It increases your dps by the same margin it increases your healing, unlike mastery, and on top of all that you get some juicy self damage reduction for free, akin to finding avoidance bonus on pieces.
Increasing your vers is like increasing your int, it just improves everything equally across the board, theres nothing else to further consider or adjust your gameplay around. Congrats, you’re stronger, end of theorycraft session, nothing else to worry about, move on.
In summary, i think the more practical, rule of thumb stat priority is the following:
1)Haste until you dont want to pluck your eyes out with those 2.5 sec chain heals. Thats 8-12% for me, could be a lil more or less for you.
2) Crit until 22%ish, you will know because it will start diminishing heavily. I realised when i switched out my crit mainstat + crit socket + crit enchant ring, totaling 144 crit rating, and lost 1% crit on my character sheet, while gaining 4% vers and 2% haste.
3) As soon as you’re comfortable with your haste, and your crit is not really worth stacking anymore, put everything else into Vers. Flat, safe, “cant go wrong with it” bonus as we mentioned earlier.
4) Dont worry about mastery. Keep in mind it exists, and play around it if you can, by always healing the lowest health target first (which you should be doing anyway, so people don’t die, duh)- but dont make an effort to stack it. It will work itself out.
I know these stat prios seem ghetto compared to “ALWAYS STACK CRIT FIRST AND VERS SECOND BECAUSE THE SIMS SAID SO”, but they will get your further. Also, as always, these don’t mean I will forego a mainpiece ilvl upgrade just because it would bring me below 8% haste. I would make a couple test runs with my new haste, and if I could indeed feel the difference and felt clunkier and sluggish, I would then switch around some enchants or sockets to bring my haste back to where it was at the cost of some crit or vers. Use your better judgement.
I like op very confused when it comes to stat prior.
The true stat prio is indeed what you read. Even if you “feel” your casts being slow, this is not something a few % of haste will fix. I am sitting at 3% haste (well, not because I want to) and there’s no problem at the moment with the healing.
If anything I’d say int>>crit/vers>haste>mastery because mastery does no damage
You won’t go wrong gemming haste though, there’s not that much a difference between crit and haste in mixed content.
I’ll be aiming at crit, then probably 10~15% haste, and then vers. I’ve noticed that haste makes a huge difference in higher keys, especially because it also influences your GCD. I’m currently at 16% crit, 7% haste, and 12% vers. The main reason I want more haste is because a dispel takes up a lot of time where you can’t heal and my biggest issue is people dying during a gcd where I can’t press an instant heal. Especially on prides I feel like increased haste makes a big difference.
You may “feel” that haste does a difference but feel-craft doesn’t have real answers. The best thing to do is probably to start with vers - it reduces damage too, you know. Brings it up above haste as prio no matter the content. Then you could go haste after it, for example.
Are you going to play something that doesn’t feel good? Low haste doesn’t feel good, hence my target. I’m at my target now and it feels much better.
That would be true if your character was played by a bot, even more so for healers who rely on reaction and decision making -as opposed to dps who just have to perform their highest dps rotation without failing mechanics.
Since your character is played by a human, you need to account for mistakes and give yourself some leeway.
Yes, if your character was played by a bot with 0 reaction time that always picked the best spell and positioned immediately and perfectly for mechanics, 0% haste would be ideal. But in reality, tuning your character’s stats in accordance to what would be ideal execution, will wield inferior results to tuning them in accordance to what is actually happening. In other words: If you’re playing your character at 80% effectiveness, its better to tune his stats for 80% effectiveness, as opposed to playing a character tuned for 100% effectiveness at 80%.
All in all, I hear what you’re saying, but I’d argue the exact opposite: Simbots attempt to simulate what would happen in a dungeon run or boss pull, and to achieve that they make a number of very generic assumptions. They are useful tools, and of course should be taken into consideration, but no simulation or guide can replace you actually playing your character and seeing what helps you perform best.
Case on point being all holy paladins in castle nathria world first race going Venthyr. All the sims and guides were saying Kyrian is better, its more burst healing, its 1/4 the cooldown, it has more talent and legendary synergies, its more versatile as it doesn’t require people to stand in it… For holy paladins in shadowlands it was “pick kyrian, enjoy your new base ability, and forget covenants exist as a concept”. But for the specific raid, for the specific composition, for the specific goal (to make the damage checks), venthyr was better. And these guys realised that and applied it to great effect, instead of saying “wtf are you doing, kyrian is better, this is world first, go try your meme builds somewhere else”.
A sim will tell you gloves should have 5 fingers, and it would be correct. But if you yourself are missing your right hand pinkie (like me), a 4-finger right glove will be a better fit. So you can go with the lazy solution of buying a normal pair of gloves from walmart and having that extra right hand pinkie slot flopping around, or you can make a custom pair of gloves with 5 fingers on the left hand and 4 on the right.
Copying the stat priority off a sim is the walmart solution. Of course you can go with it and it will be adequate, but don’t actively discourage people from taking the even better option of customized tailor-fit stats for their characters.
For progression Crit>Mastery>Versa
For bosses on farm Crit>Versa>Mastery
For m+ Versa>Haste>Crit=Mastery since you also need to be doing a lot of damage and don’t have time to cast for 2.5 seconds.
My personal stat priorities are:
Progression: ilvl > crit > mastery > versa > haste
Non-Progression: ilvl > crit > versa > haste > mastery
Mythic: ilvl > crit > haste > versa > mastery
But since im lazy and don’t play too much im opting for:
ilvl > crit > versa=haste > mastery
Critical strike chance synergizes really well with the Restoration Shaman in general especially if you chose to play Venthyr. Mastery really only helps with progression when you have a hard time keeping people up or if people still often fail at mechanics. This stats gets worse when the groups are getting better. Some haste helps with casting speed and is always nice to have as long as you don’t run out of mana.
Edit: The stat priority of progression can actually be really fun when you heal low health targets for 25k+ in a single crit heal.
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