State of resto druid

Have mained Resto druid every time i played since vanilla and i dont think i ever have been so dissapointed with them as I am now. The tranq is gutted, not only are you stationary, but it is SO weak that it will barely save anyone.
Swarm is gone.
Grove guardian gameplay aint super fun but it works but its just the lack of impactful CDs. Convoke is fine-ish, sometimes too unpredictable, Ironbark is fine. Great now what? There is a reason why 45% of all healers in higher m+ keys are shammans.
Even in raid we are lacking heavily, and are usually made redundant by evokers that can heal more than a full blanket of hots in 1 burst heal. They can keep throwing tons of % increased heals, hell the can give us 25% more healing and we might be a good support healer in raids but we will still lack the impactful CDs for m+.
Dont know how many times i see ppl die due to things like undispellable dots in like Dawnbreaker combined with big orb that takes 80% of everyones health.
great ill ironbark that guy with the dot once, next orb? full hot blanket on that guy, the dot still kills them in combination with the orb. “wtf no heals”

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because shamans are the healers that can top up groups with their effective aoe healing, have several aoe healing cds and 2 survival cds on top of it and another passive hp boost when dropping low.
totemic is so poop easy to play with tons of passive healing. the only thing that sucks about it is the mana.
not a single healers goes oom, but totemic shaman manage to go oom within 30 seconds if you want to…

yh then u glance over at farseers personal survivability. can trigger 4 times as often as well-honed instrict with 5% less health healed. etc etc, they just have the strongest CDs. The ancestral stuff is stupid lol, healing tide totem on par w tranq, but u just drop it and spam other stuff (or move)

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I use a wildstalker icy veins M+ build but take off one stack of feral damage in the last bracket on the left in favor of soothe to get rid of rage.

I am working my rear end off trying to keep all HOTS on all people at all times and this is work.

THis is real work. I dont think people that do not pl;ay healers even realise what this entails. ALL hots all the time. On top of that keep moving, avoiding crap on the floor or crap pointing at you or crap about to come. As well as do boss mechanics.

But what gets me is that even with all hots on this only barely stops the bars from going backwards. To actually heal them once they have rejuv, regrowth and lifebloom on them i had to spam regrowth or swiftmend to get them back up to safe levels.

I am on a non stop basis praying i make it to the next convoke burst windown. Its on one minute.

I dont mind a bit of stress but the amount of work/reward ratio compared to what other classes do with passive totems is a real turn off.

So i am doing less keys. I used to do keys for fun since i like doing dungeons. Now i do them for weekly and that is all. No more. Too stressful now.

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As a main resto druid, here is my two cents:

Please fire druid class developers. I mean no toxicity here, but I do mean it by saying it. Fire them, find some people who can understand what they are doing. Not saying it just because Druid’s healing numbers are buried under ground. There are also some structural problems with it…

HoTs are useless AF, yet you need to use them and refresh them just to buff regrowth? Too much bullmanure for a single thing where even you do it perfectly the output will be far away from considered as “enough”?

I am deeply sorry, but that is not engineer mentality, it is the opposite of engineerin mentality and that’s why I am suggesting that they should be fired. Clearly they have no idea about the class, but also no idea about engineering at all.

Druid healing can be at bottom and scale up with the gear along the whole xpac and can be as powerful as it can get at the end of the xpac, as always. That’s also stupid but we got used to it. However structural problem is a huge problem, and that needs to be addressed immediately and more seriously. Buffing the general healing by x percentage is just a childish workaround and it just justifying my initial request above.

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Today a paladin hit me with two globals and it left a nasty dot on me before I flew off.

200k a second lasting longer than my hots.

In comparison, my Rejuv says it heals for little less than that, not in a single tick but over its full duration.

Great game design guys.

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I regret but I chose druide heal for this expansion. I do my best during raids, but despite that I’m still the last priest, paladin, shaman and all the other classes in the game that can heal allies.
The druid heal class absolutely needs to be reviewed, it’s unfortunate to see that it’s going to end up being sidelined by all the players.
I still believe in it, and I’m crossing my fingers that Blizzard will react quickly.
Have fun

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I am starting to notice that i am only good for certain keys and there will come a time when the slower and slower invites stop altogether.

The slower pace started at 4’s. Got noticeable at 5’s. I can only assume that the outright declines, rejections and letting me sit in the ques for 5 min unless a shammy comes along will start in earnest then. By 6’s the invites stop is my guess and i will have to rely on my own keys.

We got %16 buff since start i think it was. We are better now than before at least.

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Today I decided to bench my druid this season and focus on my rshaman. I tried every trick in the books but todays CoT+10 just broke me. The whole gameplay of rdruid just isnt right. Putting all HoTs to everyone that dont heal by thenselves just to buff my regrowth isnt fun.

And the rework thats coming isnt going to do anything to that fundamental flaw. Pretty much the opposite. So its pretty clear that devs want us to slam our buttons all the time just to get those nice icons on targets to get our regrowth on par with shamans healing surge.

No, the invites stop at 12.

I dont play Heal at the moment but Resto Druid is my fav spec for healing.

I was talking it over with my Resto druid in my keys team and he said it feels to spammy with Regrowths now.

to me as a HoT class, i think it would be much much more exciting to have something like Regrowth empower your HoTs, instead of just provding healing.

Or something like Casting Swiftmend empowers the current HoT by 100%

So like Wild Growth > Swiftmend = 2x powerful Wild Growth.

i think rotations along those kinda lines would be way more fun to play than just oh let me apply this useless HoT then oh wait its not enough, ok il ST heal it

Well thats actually how swiftmend kinda works :sweat_smile:. Swiftmend gives you Soul of the Forest buff which buffs our Regro and reju by 150% and WG by 50% and its almost always used for WG or atleast WG is never used without it. Thats why swiftmend feels bad to use as burst spot heal because you always want to use it for WG and to proc Tree form.

But the way you describe it would actually be better. By buffing the current HoTs on target it would also serve as a good burst heal on top of the instant healing that swiftmend does. A thing that we are desperately lacking. Also on top of that proccing the tree it would have triple burst value.

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