State of season 1 mythic+ from a new player

This will just be my recap of this season so far, as a FIRST time key pusher and FIRST time tank player.

While the slightest problem i wanna start with it regardless.

CHALLENGER’S PERIL, its bad its disgusting literally 100% of the community share this opinion which is insane by itself. In a game where u learn by making mistakes and improving, this affix eliminates the option to “make mistakes” because if u make 1 as a tank or healer it usually leads to a wipe and u have max about 2 of them before everyone leaves, and u know its bad when even top 0.1% players complain about it.
Everybody know how punishing it is but let me give 1 example: NW 2nd boss wipe +75s add the runback from start to 2nd boss another minute at least, all and all u have added 3min to ur timer just from 1 wipe. Remove it or add it as a high end affix like the level 12 now. People in low keys learn by failing mechanics and dying, doesnt it make more sense the 10% dmg/hp affix to be at 7 and if peril exists to move it to lvl 12?

Key progression is sh!t it feels like hell, no reward what so ever before u 7+
Not gonna mention low keys, only that the only way to do them is to sit for 1hr in dornogal and wait for someone to join ur key if u are lucky.
7-9 : it is all downhill from here honestly u get peril and 1-2 major mistakes key is bricked, another bad part is for 7s u get mostly low gear players joining since the decent player are farming 8s for crest and no one is stepping inside 7s unless boosting a friend or alting.
Then in 8s u usually get geared and people that actually play the game which feels good
10-12 : Although many people say 10 is the wall , while i agree at some point u outgear it
and it just clicks , on top of that as long as u do the affix buff helps a ton. It is not so bad.

Then u get to the real wall, 12’s and u start to hate ur life. From 11 to 12 u get around 40% jump in HP/DMG, that is without counting the miss of affix which is a huge overall boost so in reality make that jump above 50% which sounds about right with no affix buff.
For me a player that 2 chests 11s, i have only one 12 done so far and it was timed by the skin of my body, this is insane to me that 1 level difference in key is so big, no wonder people quit after 10s. As a tank with the nerfs we have this season, in 12s if i dont juggle around my defs perfectly and time them i just die, 1 tank buster without def cd even from thrash and its a wipe, which is deplete at this point unless the wipe is at the start of the key

I wont even go into how bad class balance, reward progression and dungeon pool is, the fact i need to write 4k word essay on how bad this season is to cover all problems.
What all this leads to is people quiting after 10s, im in a m+ guild and almost no one is going above 12, i focused more on socializing and finding people to play with this season since i got tired of pugs, 90% of them quit 2 months ago the other 10 are just farming weekly 10s because they saw how 12s feel and gave up

I know blizzard tried something new which was bold, but they failed, what irritates me is that in 3 months only change they made is add 1 minute to ur time which doesnt solve anything. Lets hope season 2 brings us joy and prosperity

Kufara#21432 if u like to add me and play :slight_smile:

Factually incorrect.

You can get yourself to 619 by only doing 4-6.

21% (on 11, 259% hp total and on 12, 285%+10% hp total) increase, not counting the loss of the buff from +2 affix. It is nowhere close to 50%.

  1. Go ahead and try to do 4-6 in LFG, 1 hour+ to form a group even as a tank

  2. LVL 11 modifier is +159% ----> lvl 12 is 185% and 10% from guile 36 % so far and without buff how is this no where near 50%

3.As of the challenger peril its literally mentioned in every podcast about M+ and videos of high keys pushers, sure keep it but at least dont give it to low key players that are getting smashed, make it lvl 12 affix no?

For the record what other affix would you want to be at +7? Something has to be (and always has been), +7 is where Heroic track drops start.

Math. You are taking the percentage difference as the increase, but the percentage difference isn’t equal to growth. Even when you are talking about percentages.

I apply to 4-6 keys as a 605 tank and get instantly invited.

Don’t bother arguing with him I assure you either he/she is a blizzard employee or being paid by them

I never saw one negative comment from this person and he comment on 90% if not more on the dungeon thread

This season is freaking bad according to both true high pusher and casuals alike