This will just be my recap of this season so far, as a FIRST time key pusher and FIRST time tank player.
While the slightest problem i wanna start with it regardless.
CHALLENGER’S PERIL, its bad its disgusting literally 100% of the community share this opinion which is insane by itself. In a game where u learn by making mistakes and improving, this affix eliminates the option to “make mistakes” because if u make 1 as a tank or healer it usually leads to a wipe and u have max about 2 of them before everyone leaves, and u know its bad when even top 0.1% players complain about it.
Everybody know how punishing it is but let me give 1 example: NW 2nd boss wipe +75s add the runback from start to 2nd boss another minute at least, all and all u have added 3min to ur timer just from 1 wipe. Remove it or add it as a high end affix like the level 12 now. People in low keys learn by failing mechanics and dying, doesnt it make more sense the 10% dmg/hp affix to be at 7 and if peril exists to move it to lvl 12?
Key progression is sh!t it feels like hell, no reward what so ever before u 7+
Not gonna mention low keys, only that the only way to do them is to sit for 1hr in dornogal and wait for someone to join ur key if u are lucky.
7-9 : it is all downhill from here honestly u get peril and 1-2 major mistakes key is bricked, another bad part is for 7s u get mostly low gear players joining since the decent player are farming 8s for crest and no one is stepping inside 7s unless boosting a friend or alting.
Then in 8s u usually get geared and people that actually play the game which feels good
10-12 : Although many people say 10 is the wall , while i agree at some point u outgear it
and it just clicks , on top of that as long as u do the affix buff helps a ton. It is not so bad.
Then u get to the real wall, 12’s and u start to hate ur life. From 11 to 12 u get around 40% jump in HP/DMG, that is without counting the miss of affix which is a huge overall boost so in reality make that jump above 50% which sounds about right with no affix buff.
For me a player that 2 chests 11s, i have only one 12 done so far and it was timed by the skin of my body, this is insane to me that 1 level difference in key is so big, no wonder people quit after 10s. As a tank with the nerfs we have this season, in 12s if i dont juggle around my defs perfectly and time them i just die, 1 tank buster without def cd even from thrash and its a wipe, which is deplete at this point unless the wipe is at the start of the key
I wont even go into how bad class balance, reward progression and dungeon pool is, the fact i need to write 4k word essay on how bad this season is to cover all problems.
What all this leads to is people quiting after 10s, im in a m+ guild and almost no one is going above 12, i focused more on socializing and finding people to play with this season since i got tired of pugs, 90% of them quit 2 months ago the other 10 are just farming weekly 10s because they saw how 12s feel and gave up
I know blizzard tried something new which was bold, but they failed, what irritates me is that in 3 months only change they made is add 1 minute to ur time which doesnt solve anything. Lets hope season 2 brings us joy and prosperity
Kufara#21432 if u like to add me and play