I want to give my opinion as once a mythic raider and now a casual player with much less time to play wow.
I do not have any data that would back up my opinion, everything is my subjective opinion on a game through a casual gamer in a casual guild. I just want to hear others how they feel about the game.
Gearing process
2 months ago I would start gearing my character and so naturally I did delves then some lower level mythic plus and some profession gear. All of that could get to me to 623 ilvl. Right now it’s really hard to progress any further.
The most notable problems that I see are:
- Queue times to join +8 keys. That is just the biggest time consuming thing, you can’t even automatically join these keys, you have to manually search, apply with limit of 5 dungeons.
- Reward for depleting a key. The depletion is actually really frustrating as you receive only 5 crests and 70 gold.
- Leavers that will waste your +40min of time (queue + dungeon)
- The amount of preparation to complete a dungeon as any role. That would include watching a guide for every dungeon, getting weak auras, addons for boss timers, addons for your own CDs. This is just skill issue, but the problem is that casual players need to spend a lot of time outside the game itself to be a better player.
Almost all of these issues are solved by playing with premades/guild members. No problem with queue times, no problem with leavers, slight problem with depletion but voice communication helps a lot, especially for roles like tanks and healers.
Unfortunately that is not the game that many people play, they don’t have time to commit to join a guild, they don’t have friends (my friends don’t want to commit so much time into wow).
Community response
To combat these issues players that are more experienced figured out a way to help casual solo players. Individual players started boosting people for one wow token (I did that too) and then these small groups turned into huge boosting communities that would profit on non existing progression system for casual players.
The boosting is not a problem, the root cause of the problem is the lack of system that will allow casual players to progress the endgame content.
Emergence of a whole boosting discords and huge amount of gold that they make shows how many people actually want to play dungeons/raids and experience harder content. It is just easier to farm gold than join a guild, read guides, learn to play, download addons, make weakauras, make UI
My proposition
- There should by a matchmaking system and a progression system that would allow players to queue for dungeons and also raids (even mythic).
- There should be an ingame system that would teach players of important game mechanics
- There should be more visual cues when something bad is going to happen
- There should be no raiding addons and dev teams should not rely on people having them to design encounters
The main goal is to teach people how to play the game in the game itself and do not require complicated addons. Blizzard should allow completing all endgame content by a willing casual player.
Sad truth
I removed every emotional paragraph from the text above and I’ll just leave it here.
Blizzard is of course aware of all these problems, they all hate boosting in their own game but the amount of money required to fix it is too much.
Wow from revenue perspective is obviously a huge success. Millions of copies sold, millions in sale from a store mount. Any profit from wow is put into other projects there won’t be any innovation in wow.
I specifically didn’t mention pvp state up to this point to show that this game mode is already dead. Blizzard lost an entire community of pvp players and sadly nobody cares about it.
The casual players are left with farming gold for boosts, the m+ enjoyers are left complaining that nobody wants to play higher keys, the pvp elite streamers should already find a new job.