Static level cap for open world and expansions?

What if expansions didn’t add +10 levels and just straight went into reputation? Like we go to Zuldazar to get some influence over Zandalari, not to farm +10 levels :wink: It would require a Cataclysm-alike change of the open world but it could look like so:

  • fixed max level
  • new fixed 1-max level path for new characters (quicker for alts)
  • leveling path is quicker but focused solely on showcasing Warcraft lore, history and how to play the game
  • every zone scales up to max level and can be used for current content
  • and so each expansion doesn’t have to introduce every tier of crafting items, most could be re-users aside of specialty crafting materials. Existing world could be reused in many aspects

  • All the quests and expansions don’t give exp - just reputation for a factions/subfactions, for achievements and what not. There could be even heritage armor sets created for given expansion zones or a zone or a small faction - unlocked by specific rep. Scryers & Aldor and more!

  • “old” content TBD if it should be “old” (farmable, low value) or “current” and viable (similar value to expansion, not farmable - running Legion M+ for rewards slightly lower than from BfA M+?)

This is pretty much what they did in ESO and it made the game boring. Everytime they release a new DLC or expansion anyone with a max-level character can just steamroll their way through the open world content in 5 minutes.

Yeah, it defintely wouldnt work with WoW’s gearing system. ESO has not increased item level for the last couple of years, and people are steamrolling everyhing. Can you imagine with ever-increasing ilvl how much more could be one-shotted. Zone levels allow for the zones to stay slightly more challenging.

That doesn’t sound very good.

Gear could be grouped by expansion so previous expansions gear is ilvl capped in newer expansions. It’s not perfect but still something.

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