Stats, rings, gems and upgrades

Alright, so I’ve gotten a 20 ilvl higher ring, from the same ring type that I have, it has 35 more secondary stats and 63 more stamina which is equivalent to 1k health of my rogue.

A gem gives 40 stats of the BiS stat I want which makes those 40 stats more valuable, I think it’s such a problematic design that ring stats don’t increase significantly by ilvl, add in the fact that one Gem may be worth to 20 ilvls by default and more if the stats you got were ones that aren’t BiS or you have an abundance of.

Instead of simplifying loot you managed to make it frustrating and overboard in RNG, you have to get lucky to get a Ring you want, then be lucky for it to WF / TF, then be lucky for it to have a Gem if you want an upgrade, 340 rings with Pure stats can beat 390 ones in same cases… please fix and don’t fix with nerfs to gems, rather buff secondary stats on rings or add main stats to them.

2 Likes

Rings with more secondary stats would be good replacement for 0 secondary stats from azerite gear.

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Easiest solution would be just adding mainstats to rings, so even if you get your two worst secondary stats, it will be an upgrade in mainstats.

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Shame we can’t just buy something that crafters make to put gem slots on items like rings.

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These would be best sellers on ah i think, with fairly high price.

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Spending 50-100k on raid mats each weak isn’t cheap either.

Furthermore they will probably drop on price pretty fast as the market will be mostly saturated (Once you have your rings with sockets, you won’t need one for a while)

Would be nice to actually make some money from proffs. JC is pretty worthless with gemslots being so rare.

2 Likes

This so much. Why they removed mainstats from rings … another of those incomprehensible decisions.

They can make trinkets with agi/int/str (which wasnt a thing before)on but cant make rings because of reasons.
Ive also yet to see a valid reason why we cant have haste or mastery or abything else on head/shoulders/chest.

On high end PvE levels only secondary stats matter, main stat will probably sim lowest, as for me agility is worst stat now so more secondaries would be too op for good dps classes i suppose… No one would care if he can hit pyroblast for 30k or 31k with more int if the same amount of secondaries make him crit more and cast it more throughout the fight.

Cause stat priorities would interfere with trait priority.

It would feel bad taking a head with worse azerite traits because you want the specific secondary stats or taking a head for the traits even though it has your worst secondary stats.

Only solution would be to give it all secondary stats which would make them as meaningless as not giving them any in the first place.

True, because lots of Azerite gear has a trait which will increase a secondary stat one way or another.

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